Color Me Impressed- de Blob 2 Review

Faithful readers might recall my praise for 2008’s de Blob; a shining gem in the Wii’s otherwise prosaic,  third-party library. Challenging players to revitalize dreary, monochromic backdrops into vibrant cities, the title evoked the blissful, free-form jaunts through Katamari Damacy‘s urban landscapes. For months after the game’s release, I found myself evangelizing the disc to Nintendo owners seeking an absorbing, yet relaxing, play experience.

With the release of de Blob 2, developer Blue Tongue (Jurassic Park: Operation Genesis, Marvel Super Hero Squad) doesn’t try to tweak with success. Players still roll their good-natured globule around metropolitan environments where the slightest contact with a wall can wrap a building with a vivid veneer. Beyond the addition of 2D platforming sequences and several new power-ups, the title maintains all of the appeal of its predecessor, while allowing Xbox 360 and PS3 owners an opportunity to experience de Blobs‘s infectious charms.


“This revolution will be televised…in high def.”


Mimicking the capability of Pixar’s films, de Blob 2‘s storyline contains elements to entertain both children and adults, without alienating either demographic. Comrade Black’s goal to drain Prisma City of its verve by removing the color creates a visual cue easily understood by even pre-readers. With both amusing animated sequences and comic panel synopses, the title’s anthropomorphic characters are imbedded with personality, despite speaking in guttural groans. More mature gamers will certainly enjoy the game’s subtle musings on cults, conformity, tyranny, and the corruption. While the game’s visual palette might recall the bright hues of the Mushroom Kingdom, Blob 2‘s subtexts deliver a much more pensive journey.

Wisely, the game doesn’t beat players over the head with its counter-hegemonic message. Gamers who just want to restore harmony within the game’s dozen landscapes can easily overlook the politics and skip right past the cutscenes. Like the previous game, de Blob uses paint to transform each level, a tool found in both chromatic creeks and the sporadic roaming Paintbot. Once doused in a particular pigment, de Blob reels around, leaving a trail of color in his path. Beyond transforming bland buildings into garish structures, the protagonist has the ability to make dormant trees blossom, vehicles spring into action, or awaken an unused parasol, creating luminous bursts of vitality. Transforming a lifeless locale into a cheerful, multihued metropolis feels consistently rewarding. Smartly, supplemental sidequests allow players to enjoy the fruits of their labor, as they complete a few, final ancillary tasks before moving on to the next setting.


Stop by de Blob’s convenience store and pick up some paint-scented cologne.


With the exception of mapping the jump and wall-run capabilities of de Blob to the same button (nearly every other title employs one of the triggers to initiate a gravity-defying scamper), the title’s controls are habitually instinctive. One satisfying skill is the ability to lock onto enemies, switches, or destructible areas, allowing players to reach extended distances. From allowing nimble scurries across estranged platforms to permitting players to stomp out a cluster of baddies in a single button-bashing sequence, de Blob is an undeniably capable character. Yet, despite his athletic prowess, Blob‘s sidekick often stifles the game’s capacity for discovery. Although Pinky might provide direction for novice players, more experienced games will tire of her ceaseless assistance. Ideally, the assistant works best in the game’s cooperative mode, where the pastel-colored assistant uses a cursor to shoot at enemies and stock up on paint. For players interested in additional collaborative gameplay, de Blob 2 offers a separate splitscreen mode, where teams must race against the clock to compete a joint goal.

Visually, de Blob 2‘s transition into the high-definition arena is undeniably impressive. With a striking draw distance, sixty-frame-per second output, and the capability for stereoscopic 3D, Blue Tongue’s graphic engine delivers a consistently pleasing experience. Even more remarkable is the game’s soundtrack, which deftly layers additional instrument tracks to complement the player’s actions. Hearing a gentle bossa nova develop into a swinging melody- all in time with the player’s actions, is steadily exhilarating.


2D sequences often require de Blob to get the paint pumps primed.


With a lime green, smiling protagonist greeting potential purchasers, de Blob 2 might look like vapid kiddie-ware. In execution, the title is one of the exceptional games which is innocuous enough for younger players, while having enough charm and polish to beguile veterans. Like some of the best interactive diversions, de Blob can make half-hour long sessions appear like mere minutes, as gamers fixate on converting cities. Transforming both these urban centers and our leisure moments into dazzling spaces, players would be wise to add some color into their lives.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

34 comments

  1. Captions are back? Yes!

    First, BTW.

  2. I picked up the first one thinking it would keep me mildly interested for 15 minutes…4 hours later I was hooked.

    I really want this and am considering paying the full $50 for it. I almost never pay full price.

  3. @GameGeek

    And you know what you win for commenting first?

    NOTHING! BRHAHAHA

    Is there a de blob demo out?

  4. The graphics looks ok. Looks like a low poly count to keep the framerate up.

  5. I went to school with a girl names tha Blob. I wonder if there’s any relation. I think she even painted in her spare time.

  6. I might have to play this one. I really wanted to try the first game, but I never got around to it.

  7. I noticed the PS3 version has Move support. Deagle- did you get to try it?

  8. I’m colourblind (blue/red), do you need to see all the different colours to play this?

  9. Wasn’t there a DS version as well? I assume thats a side scroller. But since I’m into those can you tell me if its any good or not?

  10. Yeah, I’d like to knwo as well. Otherwise, I’ll be getting the 360 version as THQ seems to do better on that platform.

  11. I saw the SyFy logo on the front. Maybe they’ll make an original movie!

  12. I cant wait for a sale on this one, even if it does sound cool.

  13. Zombie Quarterback

    Finally, a platformer on the 360. If someone was smart they’d make some more of them.

  14. Yeah i want 2 school with your mama 2. So did the football team

  15. Blue Tongue, please consider making a PSP version.

  16. WAT, no Kinect Support. You could throw paint around like that E3 demo.

  17. 3D television with glasses – $3,500

    PS3 with de Blob game – $350

    Playing de Blob in 3D when youre totally stoned – priceless.

  18. thanks, Deagle. Good review.

  19. Looks like a DLC title. I wouldn’t pay more than $25 or so.

  20. Any advantage of the motion control in the Wii version?

  21. DO you have to paint things a certain color, or is it up to you?

  22. Good review. One question- How is it you have some well written stuff here and have a pretty good amount of feedback, but this is the first time I’ve heard of you?

  23. You can do trial and error- if it’s blue and flashing, then you probably need to paint red, you know?

  24. I read one review that said the lock on locked onto the wrong things all the time, ruining the game. True?

  25. Check the site out. it’s pretty good.

  26. HAHA. Ya Stoner.

  27. Bring back the captions!

  28. How long is each level. If there’s only 12, this could be a short game.

  29. Great score, I wasn’t expecting an A-!

  30. I’m reading this review right now at Target. If they have the game, I’m going to buy it.

  31. Not true. You can flick the stick to change your target, when more that one is nearby.

    I didn’t have any problems with the lock-on system, and I’m pretty picky about these things.

  32. About 30 to 45 minutes. The game can be completed in about 7-8 hours or so.

  33. de Blob Sounds really fun.I always liked Katamari games.If this is anything like those Ill be pleased.

  34. The bearded clam

    Yeah for a game that has split screen!