Between Zen and Sin- Samurai Shodown Sen Review



Although 1993’s Samurai Shodown wasn’t the first weapons-based fighter in a post-Street Fighter II landscape, it was one of the more successful entries in the genre. Many appreciated the game’s variable cadence which skillfully emulated the tempo of an actual swordfight, shifting pace from methodical to expeditious. Others marveled at the game’s ability to frame the on-screen action with a variable zoom- a mechanic cultivated and enriched since its inception in 1993’s Art of Fighting.

The commercial and critical success of the game was strong enough to support a franchise of six main sequels and a variety of spin-off properties. Each succession in the main series presented an increasingly complex and graphical detailed variant of the original title. In 1997, SNK released Samurai Showdown 64– a three dimensional iteration of the game, in an effort to allow the SamSho series to compete with other polygon-based fighters. Sadly, the title (and its sequel, subtitled Warrior’s Rage) was met with tepid reception and was never ported to home systems.


Cue up ‘Who Let the Dogs Out.


Samurai Shodown Sen
represents SNK’s latest attempt to revitalize the classic game, offering a 3D reunion for thirteen returning characters, as well as adding eleven new combatants to the carnage. Sadly, Sen’s mechanics aren’t as robust as its roster, delivering an interesting, but ultimately noncompulsory fighting game hampered by a handful of shortcomings.

Players seeking a quick warm-up in Sen’s Practice Mode will immediate notice one glaring omission: the lack of any indication for stick movement or button presses, so players can hone their combo skills. Additionally, tutelage is impeded by the lack of any on-screen move list, forcing players to pause the title, as they scroll through a list of each character’s moves. While neither exclusion is a deal-breaker, they do signify Sen’s occasional ambivalence toward players.


Twilight fans will he happy to know there’s a bit of sparkle when the sun rises.


Once competitors step into Shodown’s core modes, they’ll quickly discern the title remains true to the pace of the series- each round of combat can be remarkably short, as heavy strikes can finish a match in seconds. As such, SamSho Sen lends itself to completions between similarity-skilled gamers. Those familiar with the game can decimate a novice in three or four strikes, adding insult by concluding a round with one of the game’s gory finishers. Fortunately, fighters who find they are nearing defeat can employ the ‘Fatal Flash’, a move that can quickly reverse the momentum of a botched failed round.

Even those familiar with the emblematic difficulty of Samurai Shodown’s final battle, may still be surprised by the aggressiveness shown by Drago, Sen’s mini-boss. The shotgun-toting antagonist is one of the most frustrating rivals in recent memory. His ballistic-based attacks come swiftly, likely inspiring a string of expletives in the most patient gamer. The tolerance of fortitudinous players may also be tested by Sen’s lengthy load times before each battle; while the durations can be shortened with a few presses of the start button (to bypass pre-match intros), developers should assume that gamers will favor brevity over pageantry.


Every Western needs two swordsman fighting at high noon. And ninjas.


Luckily, Sen does have a few refined components to offer players. Most noticeable is the game’s lag-free online matches where the responsiveness of each bout rivaled that of a local competition. Franchise’s occasionally stumble when a significant roster change occurs, yet Sen’s mix of Skill, Power, Speed or Tricky-oriented competitors display a well-crafted sense of balance, with a combatant for any play style. Graphically, the title can look a bit flat at times, as clothing doesn’t show the rich textures common to most contemporary fighting games, and hand-drawn portraits can appear pixilated at times.

With nostalgic series fans may want to add Samurai Shodown Sen to the fighting game collections, casual enthusiasts of pugilistic pastimes may want to wait for the imminent release of Super Street Fighter IV to satisfy their aggressive ambitions. While Sen doesn’t suffer from any debilitating ailments, the fighter has some rough edges that warrant some critical training before the series hopes to dethrone the current champion.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

37 comments

  1. LOL @ the Twilight joke.

    Good review, Desert. BTW whats your favorite fighter, SFIV?

  2. Nice title. Was this this one that was delayed for a while?

  3. SamSho II has always and will always be the peak of the series.

  4. Whiskey for breakfast

    Is Earthquake in the game? He and Galford were always my favorites.

  5. I was they wanted $50 for it, but from videos and reviews, it looks and sounds more like a $20 DLC game.

  6. Just don’t bring Metal Slug into 3D ok, SNK. PLEASE?!?

  7. I like the way you guys give me a history lesson with the review. Pretty cool, even for a retro junkie that thinks they know everything 😛

    …but they dont

  8. Any crossover characters from the other SNK games?

  9. A C seems a little harsh for the game. I mean I haven’t played it, but the criticisms were pretty minor.

  10. Ouch, “C” ed in the new 8.5 ed.

    Is it me or is the site grading tougher these days.

  11. They were demoing at a local game store near me. It looked like a PS1 game, slightly uprezed. Maybe this might fly it it was 2005-1006, but not now.

  12. I always wanted to pick up the SS games for the Wii. How is that disk? How are the controls?

  13. A “C” is average, so I think that that score seems fair. It sounds like the game has some problems, but it also is decent at the very least.

  14. Good review. I wish the series was still 2D like BlazBlue.

  15. I believe it was delayed because it was juggled by publishers. If memory serves, Ignition showed it to us at e3, but XSeed published it in the end.

  16. You can slice people in half in thus one, right?

  17. How’s the music?

  18. Who let the Dog out?

    You went there, Deagle?

  19. Who’s the biggest fighting game fan out of all three podcast members?

  20. No they never improved it or worked on it?

    Anyone know the Japanese release date?

  21. I like it. Well worth the $20 it’s going for because it has 5 or 6 games on it.

  22. Looks and sounds like I can wait for a price drop.

  23. I didn’t see any. And sadly, no real unlockables either.

  24. This is selling for $50 when you can buy SCIV for $20? Yeah right!

  25. Col. Sanders Loves Breasts

    Man, I loved SamSho as a kid. At least tell me the referee is still in the game. I don’t see him in the screenshots.

  26. I’m sure I’ll rent it/buy it eventually. I cant resist a fighter for too long.

  27. No one of metacritic has given the game above a 75. Never a good sign.

  28. I bought it today. it’s not as bad as many people are saying. But yeah, Draco is tough. Real annoying.

  29. Anyone have a character list? At least of the old ones.

  30. Good title and review.

  31. Roscoe Pepperspray

    Yep, 2D might have been a better way to go.

  32. SNK makes some of the best 2D games and some of the most disappointing 3D ones.

  33. December 2009 on 360 in Japan, but its a port of an arcade game from 2008. I did some snooping on the development, and from what I can understand, the arcade version was in development for 3 years, and the 360 version was a down-and-dirty port to justify an American test release of the arcade cabinet.

  34. Anyone play the arcade game? Any differences…how are the load times?

  35. I’m sure I’ll find it for 15 or 20 in a month.

  36. Yep, every game could use more ninjas. Especially the Horsez series.

  37. I just bought this today (used) it’s not good at all. Should have been $20 from the start.