Aim, Shoot, Kill – XG Blast! Review

My infatuation with gaming is only rivaled by my passion for video game shopping. Many a lunch hour or idle Saturday has been spent scouring clearance bins for obscure Japanese or European titles. Admittedly, the ratio of drivel  to diamonds is often high, yet the sporadic unearthing of a raw gem such as Sheppard’s Crossing or Ribbit King has made the expeditions worthwhile.

With a twenty dollar price point and a strangely unsophisticated cover, recent release XG Blast! will surely be relegated to containers filled with disregarded copies of World of Outlaws: Sprint Cars and Mercury Meltdown: Revolution. However, the title’s simple, yet immersive shooting action is a cut above its bargain-bin brethren. Personally, I found the game’s Geometry Wars-inspired gameplay to be an idyllic adrenaline booster between Dragon Quest IX ‘s missions. Those seeking a transitory time-waster on their daily commute will also appreciate XG Blast!‘s charms.


Like many contemporary games which draw inspiration from the golden age of arcade gaming, the title’s impetus can be succulently explained: “Control the ship Aknathen and defeat all alien creatures.” Within seconds of starting the game for the first time, a player’s instincts will emerge, and XG Blast!‘s abstractions transform into unmistakably identifiable objects. Geometric enemies distinguish themselves from quadrilateral gems, while gamers discern the difference between each of the six color-codes weapons. Minutes later, the cartridge will initiate a blink-less state of entrenched concentration, the hallmark of any competent action game.

Players maneuver their ship around each playfield using the direction pad, while two options exist for controlling firing direction. Although using the stylus to aim at foes might seem like the more intuitive selection, using the ABXY buttons is a practical alternative. While this secondary method makes diagonal shots a bit cumbersome (requiring gamers to hold down two buttons), I found myself strafing more, while sticking to the easier, cardinal firing sectors. The game’s one interesting nuance is the use of dwindling energy level, which compels players to eliminate swarms of aliens as quickly as possible. Vanquishing foes also leaves behind colorful gems, which are used to power the game’s eponymous weapon- a powerful ray which annihilates encroaching enemies.

The game’s Discovery Mode presents a succession of arenas which are slightly larger than the screen.  Upon the eradication of all adversaries, players will choose their next destination along a branching pathway, with each zone concluded by a challenging boss. Successfully completely each stage unlocks the level for Survival Mode, which offers the ability to play for a limitless score attack. Additionally, two multiplayer modes are available- a two-player cooperative game within a single zone and a four player deathmatch competition. Sadly, each of the multiplayer matches require each participant to have a separate DS and their own copy of the game; no condensed DS Download options exist.

XG Blast!‘s other misstep is the lack of variety between stages. While levels present different formations of foes, each with a distinctive attack pattern, variety isn’t the title’s forte. The game’s bosses help reduce some of the tedium, but a larger roster of opponents would have also helped. Little criticism can be leveled at XG‘s graphical delivery. Using a vector-graphics inspired motif, the title can put a multitude of foes on-screen, without the slightest indication of slowdown. With an arsenal of weapons which leave multihued trails of light and a near-constant cascade of explosions, XG Blast! visuals look best in darkened environments.

Along with the DS iteration of Geometry Wars: Galaxies, XG Blast! is a capable portable shooter which deserves consideration by any action-game aficionado. Ignore the game’s lackluster box art, and minimal marketing efforts- this is one of those exceptional minor titles which rivals the efforts from major publishers.  Hopefully, enough gamers will take notice of XG Blast! to warrant a 3DS sequel.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

34 comments

  1. This is one I’ve never would have noticed without this site.

  2. First, fools.

  3. Why do they even make a story for these kinds of games? I hit the start/A button as fast as a I can and get into the killin’

  4. Whose selling this (besides BB and GS)?

  5. Looks very Geometry Wars to me. Which is a good thing.

  6. Much better than the review for this that said it should be ported to the 360 or PS3. Like they don’t have enough twin stick shooters already.

  7. When this hits $10, it will be mine.

  8. The voice in your head

    Using the buttons seems like a real annoying way to play a GW game.

  9. Looks pretty retro. No wonder Deagle liked it.

  10. From the in-game font this looks pretty barebones.

  11. Deagle, what’s the worst thing you’ve bought from the bargain bin.

  12. Sounds fun.

  13. How many levels does the game have? Seems like it would have been a great DSi game.

  14. Me too. Is it different enough that it’s worth the $20?

  15. They could be awesome if it had scrolling levels mixed in with the other stages.

    Maybe for the next game.

  16. Thanks for the review.

  17. Deagle’s a fan of the UFO. Let’s hope they don’t anal probe him. Actually, he might like that.

  18. This came out about a year and a half ago in the EU. I guess the Americans are just getting it now.

    Pretty solid shooter, I played it like mad for a about weeks, then shelved it permanently. I might have to play it again.

  19. Hows the sound/music?

    Pretty bad cover art and title. I would have never noticed this.

  20. I might have to pick this one up. I loved GW:G for Wii.

  21. Yeah, I like the way the blue background doesn’t even cover the word, “XG Blast”

    At least the bottom screen looks cool.

  22. So it’s eXtra Good?

  23. Euro reviews are pretty solid for this one.

  24. The DS could use more shooters. I like Space invaders Exteme, but would love to see more.

  25. Any leaderboards for this?

    Has any played a game beyond Mario Krt that needed more than 1 game?

  26. Good review, I might have to check this out.

  27. I’ve seen it at the shops, and always passed it by.

  28. $10 is my sweet spot.

  29. I heard this was coming out in March or something like that. Did it finally get released?

    I may have to look into it.

  30. Is this the one deagle talked about on the podcast?

  31. Whose the fool, fool?

  32. The DS version is good, just a bit easy.

  33. I think GS has it. I saw it in their weekly flyer.

  34. I bought a copy at lamestop last night and played for about 90 minutes. I have to say, the graphics look really good in motion. Like the review said, it could use more variation, and the boss of the third world kicked my ass into last year. Still, I’m liking it.