Abyss Odyssey Review

Abyss Odyssey (1)

Robert’s Take: Over the last few years, development teams have embraced the potpourri method of game design, combining an assortment of familiar genres together in an effort to create a distinctive new experience. But much like its execution in the culinary realm, the results of blending an unlikely assortment of elements together is exceedingly tricky. While the occasional instance of synergy can erupt, too often the practice produces another entry in a long list of discordant experiments that’s about as appetizing as a pork belly Popsicle.

In concept, Abyss Odyssey sounds like the type of overambitious project that would fall into impossibly ambitious camp. Combining platform-based navigation through procedurally generated environments, mechanics which echo the techniques of a fighting game, and a layer of Rogue-like persistence, the game’s ambitions seem exceedingly lofty. Factor in a bit of Pokémon-like enemy acquisition and an aesthetic rooted in 19th century Chilean folklore, and it’s obvious that developer ACE Team’s aspirations are fantastically lofty. But considering this is the studio which pleased players with Zeno Clash’s surrealistic first-person skirmishes and Rock of Age’s deft merger of art history, rock rolling, and Monty Python-esque whimsy, and it’s not too surprising to discover that Odyssey’s trek into the underworld in a commendable play experience.

Considering that the game is being published by Atlus, players might expect Abyss Odyssey’s impetus to be rooted in an intricate, long-winded narrative. Those hypersensitive to verbosity will be joyed to learn that the game’s backstory is mercifully brief. Following a concise interactive tutorial, players learn of a mighty warlock who feel asleep in the underbelly of a deep chasm. During his slumber, entities from the sorcerer’s dreams began to converge on reality, gradually encroaching on a nearby village overhead. While Abyss Odyssey has three main protagonists, players start the game as the Katrien, another absconder from the Warlock’s dream.

Abyss Odyssey (3)

Following a fleeting chat with the village’s requisite armorer and sundry seller, Katrien begins her journey into the Abyss, encountering a myriad of eccentric enemies and environmental hazards like jutting spikes and fire spouting flora. Beyond the availability of a mini-map for navigation, the agile adventurer will later have the ability to pursue the sorcerer down three different routes- with alternative paths trading a shorter course for an increased level of difficulty. Regardless of the paths Katrien chooses, forks in the downward path signal changes in the challenge level, giving gamers the select their level of adversity.

As Gonçalo observed, a dedicated controller is a near-necessity for PC players, allowing for an easier traversal through the range of environmental elevations as well as the ability to confront the groups of attackers. Sporadically, a horde of foes will fill the screen, temporarily halting navigation until they are defeated. Shrewdly, Abyss Odyssey’s combat takes cues from Super Smash Bros– allowing players to execute a variety of maneuvers with simple combinations of a simultaneous stick push and button press. Success in battle can be achieved in two ways. The first requires patience, as players prudently block and dodge enemy attacks, while looking for animation tells which signify an ideal opening for a combo. The downside of this method is that hit boxes and weapon reach aren’t quite refined. Get in too close or sidestep and face the wrong direction and your attacks will fail to land. Occasionally, this results in a brief comedy of errors as adversaries repeatedly swing through each other, repeatedly trading positions.

Alternatively, players can look for weaknesses in the enemy AI, luring them into traps or merely controlling high ground, carving through them as they repeatedly attempt to leap to your level. Similarly, navigation isn’t free of a few flaws. While Abyss is understandably focused on your decent, getting up to a platform that teases treasure isn’t always seamless, with character preferring to wall slide rather than boost themselves up to secure the bounty. Co-operative play was relatively lag-free but did exhibit some issues when the game camera remained stubbornly focused on the host character, putting the guest in a number of precarious platforming predicaments.

Abyss Odyssey (6)

As Abyss Odyssey’s characters delve deeper into to the gorge, they’ll locate a number of amenities which provide assistance on their journey. Every time a new enemy is dispatched, there’s the likelihood that the beast will drop a journal page- a collectable which proves a bit of additional exposition. Topping off the mana gauge- a meter which regulates special attacks allows players to perform a soul stealing move which allows players to take the form of any enemy (even mini-bosses). Pleasingly, shape shifting gives games more than just a spare health bar, also bestowing the individual moveset for each beast.

Like any upstanding game with Rogue-like elements, death in Odyssey is handled quite intriguingly.Perish as one of the main characters and you’ll shapeshift into one of the village’s local guards, using their restrained arsenal to fight your way to the next alter, so your lead can be revived and continue their expedition. But even if these efforts fail, death in Abyss Odyssey isn’t punitive. While you have to forgo most of your earthly possessions, your gold, experience, and unlocked special moves remain- goading gamers into continuing their pursuit for the slumbering warlock.

Platform Comparison
Evidence of the PC version’s superiority can be found in Abyss Odyssey’s file footprint. The 541 MB PlayStation 3 iteration offers middling image quality that undermined by a jaggy output and screen tearing. Meanwhile, the 1183 MB Steam version offered up much higher resolution textures, and a near-flawless sixty FPS framerate on our 770-powered rig. The other advantage afforded to the PC crowd is local PvP matches, where gamers can take their captured enemies into a gladiatorial arena.

Currently, the game’s difficulty errs on the relaxed; I was able to defeat the Warlock three times in less than ten hours of play- but that level of exertion is going to be increased. In an interesting social experiment, Odyssey gradually raises its difficulty level every time every time a player defeats the boss at the bottom on the Abyss. Naturally, this seems ideal for returning gamers, but I can’t help but worry if the elevated challenge may be off-putting for newcomers in the months to come.

Abyss Odyssey (5)

In essence, Abyss Odyssey is elevated by these types of ambitious ideas- which represent the type of risk most large developers stanchly avoid. While not every one of the title’s mechanics fits cleanly into Odyssey’s journey, there’s more imagination and creativity in this game than two or three triple-A titles. As such, it’s fairly easy to overlook the Abyss’ superficial woes to discover an opulent world that’s as absorbing and deep as its premise suggests.

Continued on page two…

Robert’s Take: Over the last few years, development teams have embraced the potpourri method of game design, combining an assortment of familiar genres together in an effort to create a distinctive new experience. But much like its execution in the culinary realm, the results of blending an unlikely assortment of elements together is exceedingly tricky. While the occasional instance of synergy can erupt, too often the practice produces another entry in a long list of discordant experiments that’s about as appetizing as a pork belly Popsicle. In concept, Abyss Odyssey sounds like the type of overambitious project that would fall…

Review Overview

Gameplay - 80%
Control - 75%
Aesthetics - 90%
Content - 85%
Accessibility - 80%

82%

Good

Summary : A deep, engaging combat-focused title with plenty of exploration and secrets to unlock. PC players will want to plug in a controller, though.

User Rating: 4.18 ( 6 votes)

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

30 comments

  1. Wow, that’s a review!

    PSA: Don’t forget to read Goncalo’s part by clicking page two at the bottom.

  2. I’m really like the arty style. So beautiful.

    I have to admit Zeno Clash was cool looking but pretty creepy.

  3. Wait, no lolis in it? And it still got an 82%? Must be pretty amazing, then.

    How do you decide what games are worthy of being reviewed by two people?

    • When they need double the page views! 😉

      Wow, wasn’t thinking about buying this until now.

  4. Once again, Robert you nailed it. And Gonz- your half put even more icing on a delicious cake.

    Great review. Reminds of the stuff I would read in gaming magazines.

  5. I just wanted to add that you can use the right sticks for attacks. For me it made the game a bit easier.

  6. Misread my RSS feed and thought the review was for Abe’s Oddysee.

    Walked away happy learning about this game.

  7. I love these two man reviews. Great job, Robert and Gonz!

    (took 10 minutes to read but I read it all)

  8. You whats bullshit about this game? People that preordered were promised a OST. I gave them my cash and still don’t have the music. What gives?

    And allow people to turn off friendly fire. People like options, you know?

    • Yeah, friendly fire should be an option. I hear ACE is working to lessen the impact, but it should be able to be turned off completely.

  9. Much better review than the one at “We got this covered” which got crapped out by some hack reviewer.

    Read it for gems like this:

    “The best-laid plans of mice and men often go awry.” I just feel like I should talk to Abyss Odyssey about the rabbits as I hit the uninstall button.”

    “Another issue I had is that movement and combat all feel like they’re in slow motion. The closest comparison I can come up to is the original Virtua Fighter, where everything felt delayed and there was very little flow from one motion to another.”

    Guy doesn’t know the different between speed and animation transitions it seems.

  10. Looks like PC version is the one to get. How about a side by side comparison screenshot?

    • The PC version is almost always better. Maybe it wasn’t the case a few years ago, when games were being ported from console to PC, but know they’re almost always the lead sku.

      Especially since the PS4 and XBox One are basically using PC hardware.

  11. My friend bought this today. I think the combat needs improvement. Like you said, you swing and miss alot. Other than that it’s fun and pretty “out there”.

  12. The game sounds like a crazy mix.

    Good review. There was a bit of overlap, but still pretty cool that you had this ready on release day.

  13. Artwork is both beautiful and creepy. I like it!

    Great review, Robert!

  14. Good work gentleman, you’ve got me very interested in Abyss.

  15. The PC runs better and is cheaper. Looks like I’ll be visiting Steam today.

    btw : I totally thought this was a Japanese game.

  16. I hope there’s no DLC for the game because you didn’t mention any in the review.

  17. Right now there’s no DLC for Abyss Odyssey save for the soundtrack. I have no idea if they plan to add any in the future though.

    • I don’t see any hooks for it. So they’d have to patch it in.

      I’d say unlikely. Most of the time when there’s DLC they plan it and you’ll see the link at launch.

  18. You guys need a third reviewer and I’m available for the work. 😉

    Seriously, how would I go about applying for a writing gig?

  19. Just bought it today. So far, your reviews are pretty spot-on. Fun but combat is a bit funky.

  20. Really been enjoying this game. Reminds me a bit of Vertical Drop Heroes, just a bit more hardcore. Anyone played that one?

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