A Sense of Scale- Divinity II: Ego Draconis Review

With box art showcasing an armor-clad protagonist flanked by a coiled dragon silhouette, recent release Divinity II: Ego Draconis is certain to draw comparisons to a certain Bioware-developed role-playing game. Just beneath the surface, both present players with abundant dialog trees, an interminable amount of sub-missions, and a curiously uneven art style. Beyond those shallow similarities, Divinity II has a number of elements that allow the game to forge its own unique personality- from the ability to shape-shift into a formidable fire breathing dragon to relinquishing the rigid class system that is typical for the genre. It’s a shame that an odd assortment of quirks dampen the otherwise gratifying proceedings.

Divinity II is the sequel to 2002’s Divine Divinity, a title noteworthy for its sense of scale. With 150 NPCs and a purported 20,000 screen landscape, the game’s scope was peerless. Divinity II revisits the expansive realm of Rivellon, as players are introduced to the title’s seasoned protagonist. At the commencement of the game, our hero receives a powerful mind implant. This mental augmentation embeds the collective memories of dragons into the slayer’s skull, allowing him to fully understand his scaly opponent. Expectedly, this power is accompanied by significant side effects. All of the protagonist’s combat training must be relearned, but also, our warrior is given the ability to read minds. Remarkably, a player’s journey through Rivellon is wonderfully open-ended; gamers choose what goals to complete as they make their way through the game’s sprawling geography.

Combat in Divinity II is divided between high-flying airborne sequences, and ground based squabbles.  While in dragon form, searing flying foes with a well-placed blast of fire is sufficiently gratifying, and soaring through chasms achieves the sense of exhilaration that titles like Lair or Drakengard 2 only hinted at. Scrapping on soil is nearly as enjoyable, as the game’s variety of melee and ranged enhancements compels players to be persistent in their pursuit of experience.  Gamers will appreciate the title’s liberal distribution of wealth and abilities- Rivellon is teaming with clusters of foes that will annihilate careless adventurers.

Several other elements elevate Divinity II from it sword and sorcery-minded peers. Players can collect body parts from defeated foes to fulfill their Dr. Frankenstein-inspired desires. By utilizing different organs, a multitude of creatures can be created, from bulky behemoths to defensive-minded minions. Additionally, the game’s skill system allows players to distribute their abilities across every vocation, and eliminations armor and weapon restrictions. Sadly, this innovation is complemented by a modest amount of complication. Players will need to save often while playing Divinity II– crashes do happen sporadically. Additionally, the game’s incorporation of dialog choices wasn’t integrated well; different attitudes in conversions have no effect on gameplay. 

Visually, Ego Draconis enigmatically fluctuates between extravagance and squalor. Vistas can look especially opulent, with brilliant sky textures, cascading waterfalls, and an array of shadowy flora. Small details like fish springing from a placid pond contribute to the game’s sense of immersion. Sadly, that attention to detail isn’t ubiquitous- dialog sequences display woefully low-res characters, while the game’s animation can often be regretfully stiff.  Divinity II’s soundtrack is commendable, mixing modern rhythms with medieval instrumentation, as is the game’s splendid voice-over work.

At times Divinity II: Ego Draconis seems far removed from its heavenly moniker, with its intermittent crashes, and irregular visuals. However, the title does hold a gargantuan amount of gratifying quests, along with satisfying combat that varies over the game’s lengthy campaign. Fans of open-ended Western role-players like Elder Scrolls IV: Oblivion should consider taking an extended expedition through Divinity II’s inspired realm.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

53 comments

  1. Desert, you and your puns! I almost missed that one.

    I might have to pick this up when it drops a bit in price. Still poking at Fallout 3.

  2. I saw a few people have been tweeting that this is a surprise for RPG fans.

  3. How fun is magic to use in the game? It seems most 1 player RPGs these days make clerics too weak.

  4. seems to be getting some mixed reviews.

  5. Still playing DA:O, maybe Ill get this when im done.

  6. I am a sucker for these type of games.

  7. How would you say it compares to Oblivion? Better or worse?

  8. The demo on XBox Live was a steaming pile ‘o crap.

    No way could this be any good.

  9. I didn’t see or hear any pun. What is it?

  10. I might have to get this!

  11. How come all the RPGs come out around the same time of year?

  12. I like the on class system. So you can use magic and be a brawler to?

  13. Can you transform into a dragon anytime?

  14. A B- for a game that crashes? You are too kind!

  15. I’ve played it for about 25-30 hours and I’ve only had 1 freeze on me.

    I agree with the review. Divinity has a lot of really cool parts once you work your way into the game. Being able to read minds is cool, and making your own Battle Tower is awesome.

  16. I’ll try almost any game with a dragon in it. I’m a sucker that way!

  17. Thanks for your review. I was thinking about getting this.

  18. What stores have Divinity II? My GS didn’t get any in.

  19. I wasn’t planning on getting this at all. Now I’m interested.

  20. Yeah, I saw TeamXbox ripped the game a new one.

  21. Sound like one of those glitchy European games like the Witcher that I always like.

  22. Second screenshot looks pretty butt. I see what you were saying about the graphics.

    Still, I’m glad there’s a lot of positive things to like in the game.

  23. Not too interested in this one.

  24. I heard the animation is embarrassing its so bad but that the game is still fun to play.

  25. How is the difficulty level?

  26. How do you read minds in the game?

    is the game more serious or lighthearted?

  27. Nice review. Is this one $60 or a bit less?

    I’m afraid it came out a bit too close to Dragon Age.

  28. I’m sure I’ll rent it or pick it up one day. Being a dragon sounds cool.

  29. Just ordered a copy. I couldn’t resist.

  30. I might have to get this. Any sales on D2?

  31. I’ve heard the graphics aren’t too good. Kind of like Two Worlds quality.

  32. Way to wreck a major element of the game in the review. I hate when reviews spoil parts of the plot.

    I know I wont be visiting this site anymore.

  33. You can read anyone’s mind with a press of the “X” button but it costs XP.

    At first I was hording my experience, but then I found that reading people’s minds could open submission. These would provide opportunities for regaining any ‘lost’ XP.

    Pretty clever!

  34. What spoiler was unveiled that couldn’t be gleamed by looking at the back of the box?

  35. I heard you could learn skills in any category.

  36. Yeah, the Witcher kicked ass. If this is anything like it, I’m there.

  37. I might have to check the game out. Nice review. Very well written.

  38. Sounds like a good RPG. I’ll have to rent it.

  39. Not really into these types of games. I never even finished Fallout 3.

  40. I really didn’t see any spoilers. Nothing different from any other reviews.

  41. Yeah, are the graphics more like the other screens or bad like that one.

  42. How the hell do you pass Raze’s Fortress?

  43. Man, the demo was pretty unimpressive. Is the full game any better?

  44. downloading the demo right now.

  45. You got to be freaking crazy giving this game a B- How much are they paying you to look past the bugs and glitches?

  46. Dude, Oblivion had a ton of glitches, too and people love that game.

  47. I can wait for a price drop on this one.

  48. Scale=dragons have scales. I got it.

  49. Can you be a thief in the game? I always like to walk around looting.

  50. Doesn’t seem too interesting to me. I’m not a fan of these types of games.

  51. You and shipwreck both seem to like it. I might have to give it a go.

  52. Just bought it, after hearing all the geek-rave it’s been getting.

  53. I can’t wait to buy this game. I have seen people tweeting about this game will be a surprise for RPG fans as well. I agree with John Phunk. I love the geek-rave it has been getting.