A Ride on the Wild Side- nail’d Review

Over the years, Psygnosis/SCE Studio Liverpool’s Wipeout games have influenced a multitude of imitators, with a scant few titles ever coming close to duplicating the franchise’s high speed thrills. Arguably, the series greatest virtue is the edgy sensation created by placing players teetering on the edge of control. Channeling both the edginess and excitement of hurtling down a rain-slicked road at break-neck speeds, Wipeout has consistently challenged gamers to ride the tense balance between speed and safety.

Although Deep Silver’s recent release nail’d abandons both the futuristic setting and weaponry of the celebrated racer, there are a few unmistakable similarities. Beyond the aforementioned threat of losing control if players don’t absorb and respond to every environmental cue, nail’d‘s courses cleverly recall the wildly coiling, rollercoaster-like tracks of Wipeout. As players ascend improbable inclines, defy gravity across threatening embankments, and bound across mortal gorges, the title proves to be as much of a thrill-ride as a game. As long as players aren’t expecting the title’s craggy chasms to be filled with depth, nail’d presents a gratifying, controller-clinching experience.

Shrewdly forgoing any kind of narrative to drive the action, the presents a hearty career mode, as players pursue the nail’d championship. Riding either an ATV or a MX bike, players traverse fourteen tracks (with four additional DLC courses available for purchasers of a new game) spread across four distinct environments: Greece, Arizona, Yosemite and the Andes. Tracks come in two varieties- standard, circuit-based courses as well as point-to-point matches. Both types of competitions incorporate a generous quantity of branching pathways, each highlighted by a helpful amount of guide arrows.

Cleverly, nail’d habitually encourages reckless, risky behavior. Hurtling off of an incline typically places gamers on a trajectory to touch down onto a corresponding landing ramp. Yet, if players boost off the jump and utilize the title’s in-air controls, they can fly right over additional sections of the course, shaving milliseconds off their race time. Unfortunately, pushing the game too hard by going too high or too far off the race path initiates a sporadic race-reset. Considering the amount of in-air navigation that is required of gamers, it was wise of nail’d to abstain from the usual selection of Supermans and can-cans. Instead, tasks such as wheelies, textbook landings, as well as smashing opponents are rewarded with an increase to the player’s stock of speed-enhancing boost. With the game’s sporadic stunting challenges aren’t as gratifying as pure racing, they do offer a reprieve from the game’s turbo-charged contests.

Complementing the game’s main campaign is a moderate amount of supplemental modes. Players may compete with up to twelve riders via system link or via Xbox Live; these races were enjoyable, but lacked some of the interaction which could have catapulted nail’d into the competitory stratosphere. Personally, I was more enthralled by trying to overtake the developer’s flawless ‘ghost’ runs. Visually, nail’d offers a steady refresh rate with just a hint of skipped frames and screen tear when tracks get particularly curvy.

As a fledgling racing effort, Techland’s nail’d delivers a rousing amount of racing intensity. With a bit of determined coding to excise the auto-resetting glitch and offer a bit more opposition between riders, the title has the potential to develop into a successful franchise. Nail’d is the intermittent reminder which informs us that there’s more to gaming than tweaking camber and downforce setting. Occasionally, a turbo-charged, suicidal, leap off a soaring suspension bridge is the perfect remedy for racing fatigue.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

36 comments

  1. If Deep Silver put a demo out on XBLive, then we’d talk.

  2. When I first heard there were no stunts I was turned off by it. Now, It seems like it might be kind of cool.

  3. Exploding Testicle Monster

    Thanks for mentioned the framerate. I read 5 reviews that didn’t mention it at all.

  4. Do the dirt bikes handle any differently from the quads?

  5. I’m looking at those screens and all I can think of is PURE.

  6. The lowercase title is just too 2008 emo for me. Maybe I’ll grab it when it goes on sale at Hot Topic.

  7. So much better than the IGN review. Man, someone just retire Grumpyass Gies.

  8. This sounds like it might be pretty fun. I like big, mindless racers.

  9. Did that guy even play the game?

    “Without the benefit of exploration for new routes”. Most review say there’s all kinds of new routes.

    Then he rants about ONE of the song’s being 6 years old.

  10. Honestly, this game is much better than I thought it would be. It really is a lot of fun, and the sensation of speed is pretty cool. Like the reviewer said, the resets suck, but they don’t push you back too far.

  11. Cool. I though MX vs ATV was missing something. I know this isn’t the same type of game, but it looks like fun.

  12. I am totally not seeing the connection between this and Wipeout. One has spaceship and weapons, one doesn’t.

  13. Well, they both have really crazy tracks it seems. I remember Wipeout making my stomach feel funny.

  14. How the online game? Any lag? I would think because of the speed that could be a problem.

  15. I thought this was a bad Motorstorm rip-off from the screens. Does the game have one pathway that better suiting for the bikes and one for the quads.

  16. I see where he was going. SSX tried to do the same thing, but with tricks. Hopefully the new one will be cool.

  17. I noticed most site capitalized it. Interesting that you guys kept the all lower-case naming.

    I also wish this had a demo.

  18. I heard the PC version runs without all that motion blur crap which in one consoles. Seems like the version to get if you ask me.

  19. I was playing Jet Moto the other day. Thats game hasn’t aged well, but I was thinking, I could really go for a big console racer like that. Anyone remember Splashdown for the Xbox/PS2?

  20. Nail’d the review. Great job.

  21. Reminds me of the fun I used to have with a certain N64 game. I’ll let you guess which one.

  22. Whats the price on the PC version?

  23. Reminds me of Pure, which I loved. Great game!

  24. This looks like it would be fun for a day or two then pretty boring. I think I’ll pass.

  25. I’ve heard you get high enough to touch the hot air balloons. Too bad they don’t explode.

  26. Hows the PS3 versions framerate? I’m worried about the screentearing wrecking the game.

  27. Yep, I loved Pure. Hopefully they’ll make a sequel someday. Until then, I’ll wait for a sale on this.

  28. I doubt it. Pure dropped in price real quick. It was $20 a month after release. I’m sure that a sign on under-performing.

  29. I rode my bike on one of them. I didn’t have enough speed going, so the game reset me.

  30. Did you play the Gamecube one? I always wondered if that was as good.

  31. Its fine, a little chop here and there, but overall smooth.

  32. Agreed. IGN has really went downhill over the last few years.

  33. Thanks, got it!

  34. I got this for Christmas. Pretty cool game.

  35. $39.99 at GS right now. How could I not resist?