Way of the Hunter 2 review

Tracking and Shooting are Manageable, Waiting is the Hard Part

If you ever go hunting in real life, there’s one thing you should know: most of the time you’ll spend waiting. Yes, you sit quietly, observing where they drink or graze, and hope an animal wanders into a safe line of fire. That patience is often rewarded by a dinner of the freshest venison you’ll ever eat in real life. By in gaming, the waiting can be test your patience.

Much like a sniping simulation, a hunting game works best when it tosses most of reality out the window, offering a highlight of the pastimes. Waiting more than an hour for the perfect shot might make a memorable morning in the mountains. But it’s a different experience in front of a monitor. Sometimes realism needs to take a back seat. Unfortunately, that isn’t the approach taken by Way of the Hunter 2.

Like it’s predecessor, Way of the Hunter 2 is a simulation, so it wouldn’t make sense for developer Nine Rocks Games to remove too many details. And undoubtedly, a successful stalk is tense, especially when you are crawling through brush, tracking an elk herd beyond the next incline. But a single misstep can easily send the animals scurrying, result in another twenty-minute trek. The problem isn’t just that Hunter 2 is slow. It is that long stretches contain no tracking info, tactical adjustments, or shooting. Most of the time, it’s just travel, making the game feel like a walking sim where you’re a hiker carrying thousands of dollars in cutting-edge optics.

Welcome to the Great Outdoors

At launch, the provides access to two vast hunting reserves. New Laurentia offers North American forests, plains, and mountains, while Kilimaya Reserve trades the whitetails and moose for exotic game like lions, hippos, Cape buffalo, and Nile crocodiles. Rocky Mountain is a smaller map that contains the Hearth & Hunt headquarters, an upgradable lodge where animals from either reserve can be mounted. At present, there’s a healthy amount of substance, with Hunter 2 extending 28 species, more than 20 rifles and shotguns as well as bows, call, tents, options, and a truck than can make those long journeys just a bit less punishing.

Remarkably, the series focuses just as much on herd management as it does marksmanship. You can use binoculars to see an animal’s fitness percentage and star rating. Fitness represents their genetic potential, while the stars indicate just how far that potential has developed. As such, killing a young buck with excellent genes removes a future breeder. Inversely, taking down aging game near the end of its life can improve the overall population over time. Previously, you had to estimate genetics from details like antler shape and how they moved. Now, much of the guesswork is done for you, which was a smart improvement.

Conservation Comes With Some Chores

Now, reserve work depends on more than just deciding what to shoot. Repairing bridges can open new routes, while activities like servicing feeders, removing rubbish, and clearing invasive plants can raise an area’s overall fitness. Hands down, this is the sequel’s smartest changes, as selective shooting was the responsible thing to do, but also not the most compelling mechanic. One problem is that these chores can feel like a maintenance checklist. The smaller issue is that driving to an icon and holding a button doesn’t really feel like your making much of a conservational difference.

Once an animal is in range, Hunter 2 does grow stronger. Rifles, ammunition, and target species are divided into hunting tiers, while cartridges vary in penetration and wound-cavity size. Wind pushes a projectile sideways, gravity pulls it down, and energy drops over distance. As such, when you do target game, there’s a satisfying array of variables to contend with. Another welcome improvement is that Hunter Sense no longer applies a color filter. Now, there’s useful data than includes range, bullet drop, and whether the round is suitable for the animal centered on your scope.

Hey, Big Shot!

Pulling the trigger delivers an improved shot data that charts the projectile’s speed, angle, and damaged organs. As such, a clean double-lung hit looks immediately different from a round that clips bone. This is welcome feedback because it explains where you went wrong without making the game easier. Meanwhile, the skill tree gets a sensible improvements where points can be spent on practical bonuses. I wasn’t a fan of the original game’s habit-based perk requirements.

Hunter 2’s headline addition is the inclusion of the American foxhound. It can inspect signs, pick up blood, and lead you to any wounded game that retreated into cover. And regular use can improve their ability and obedience. When it does work, the dog reduces some of the more thankless elements of hunting and like a real companion, helps to make walks just a bit less lonely. But canine intelligence can be pretty rudimentary. Their commands are basic, path-finding can fail especially around buildings, and there’s no advanced training, even though that was advertised.

Hunting for Enjoyment

But your dog can’t fix Hunter 2’s pacing problem. Even on the more accommodating settings, wild game detects noise or scents from far-flung distances. That would make sense on smaller reserves, but the enormous maps tend to magnify every single mistake. Spook the one animal required by a mission and you won’t change strategy. Instead, prepare yourself for another punishingly long walk or a trip elsewhere to make the time pass. Fast travel, tents, and the truck try to reduce some of this downtime. But none of these fix the downtime between key encounters.

Quest design presents it’s own set of issues. The first game based its hunting assignments around family drama. But Hunter 2 has NPC that deliver extended tutorials. Sure, there are some valuable lessons to be learned, from harness the power of a certain option to skilling a specific animal. But progression feels too mechanical. Worse, objective markers can be vague and occasionally it’s possible to accidentally miss a vital step because the game didn’t dispense specific directions.

Then there are the things that mar Hunter’s 2 sense of simulation. Sporadically, herd can bolt after a shot before grazing a short distance away, as if nothing has happened. Wounded animals can seem calm before falling over from blood loss. Details like footsteps and brush noises don’t always match with surfaces and their direction can be difficult to place- and that’s frustrating for a game that’s build around listening.

Temper Any Unreal Expectations

Hunter 2’s shift to Unreal Engine 5 produces lifelike animals, picturesque views, and some changes in weather and lighting. But these perks also mean there are compromises. Driving can cause frame-time drops as new sections of the reserve load while ground detail can changes in front of you. Across 20+ hours of playtime, I’ve seen interface issues after leaving the truck, movement snags, and plenty of animations glitches. As such, calling this version 1.0 feels a bit premature. Much of this might be forgivable if the game launched with all the promised content. But it’s missing two species, character customization, advanced dog training, and weather-driven animal behaviors.

There’s evidence of a solid hunting simulation deep down in Hunter 2. Herd genetics add a layer of sophistication ensuring target selection matters. The game’s revised readouts are genuinely helpful, offering a possible lesson with every shot. But those systems are all rooted inside treks than have too many long and uneventful stretches. When you add in unclear navigation, erratic animal behavior, frame rate stutters, and subtract what was promised in the 1.0 release, this is a disappointing experience. Way of the Hunter 2 might have some of the makings of a good hunting sim, but right now, the best shot you can take is to wait for it to get better.

Way of the Hunter 2 was played on PC with review code provided by the publisher.

Overview

GAMEPLAY - 55%
CONTROLS - 60%
CONTENT - 50%
AESTHETICS - 70%
PERFORMANCE - 50%
VALUE - 45%

55%

LACKING

Way of the Hunter 2 has some new ideas, especially its deeper herd-management systems and improved shooting feedback. Unfortunately, elements like glacial pacing, stretches of uneventful travel, technical issues, and some missing launch features make this a hunting trip that’s probbably better off postponed.

User Rating: 3.35 ( 1 votes)

Mike Morris

Lifelong student, (BS, MS, and still leveling up) marathon runner, and gamer. New dad with plenty to learn, but loving every minute of it.

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