Tri-ed and True: Monster Hunter Tri Review

Despite the evangelicalism of SeanNOLA and the enthusiasm of a million Japanese gamers, I’ve been consistently perplexed by the Monster Hunter series. Two fleeting forays on the PSP, revealed a stubborn indifference to players- as shown by the series’ deficient storyline, protracted text-based tutorials, and confusing combat system. After the umpteenth knockdown by a charging beast, I had nearly written off the franchise for good.

Wondrously, the recent release of Monster Hunter Tri reveals a miraculous advancement for the series, making the title an ideal entry point for players bewildered by past forays into the series’ inhospitable realms. Monster Hunter’s conventional learning curve has been tempered, offer players a compassionate gateway as they gradually master each of the game’s seven weapon sets, and conquer the game’s multitude of details.


You’d think one swing with that axe would be enough.


An interactive tutelage commences as soon as gamers arrive at Moga Village, a community ravished by a sea creature named the Legiacrus. Unable to slaughter the nefarious creature with their introductory loadout, players must begin a massive series of quests that will not only fabricate a capable toolset, but also restore the splintered settlement. Preliminary villager requests and guild missions begin opening up new avenues for exploration, from gather supplies for village restoration to forging armor and weaponry. A few hours in, Monster Hunter Tri’s appeal becomes painfully apparent; Studio 1 has generated an intriguing, MMO-like world for players to lose themselves in.

As the game’s moniker suggests, the most compelling element of Monster Hunter isn’t delegating orders to a fishing fleet nor gathering bugs, but rather the deliberate elimination of roving beasts. While skirmishes with diminutive faunae or pacifistic herbivores are straightforward juke and jab affairs, larger monsters require a much more tactical confrontation. Successful players are compelled to become animal anthropologists- dutifully studying the behaviors and attacks patterns for each threatening creature. As such, hunters that approach Tri with a Dynasty Warriors-esque mentality will find themselves tossed across Moga Woods like helpless ragdolls. This Monster Hunter mainstay may frustrate impetuous players, especially after being ensnared by the title’s relaxed introduction.


Welcome to the Moga Village Edition of Cribs.


Since victory is also influenced by the quality as well of proficiency of each weapon, hunters will also need to familiarize themselves with each faucet of the title’s arsenal. Great swords offer a powerful strike, but are antagonizing heavy, requiring player to anticipate enemy movement. The three classes of bowguns (light, medium, and heavy) permit ranged combat, but are reliant on restrained ammo supplies. Although each armament requires a devoted amount of practice, the variety also embeds Monster Hunter with depth, as players can effortlessly switch attack styles. Forgoing the archetypal strengthening of the main character, a hunter’s strength is measured by the quality of his/her hardware, turning the typical adventuring convention on its head.

While the game’s solitary component is strong, many may prefer the Monster Hunter’s robust online element, which offers one the best multiplayer experiences found on the console. Fortunately, players yearning for a four player excursion will find the matchmaking process relatively effortless- Capcom has circumvented the distinctive friend code system that complicates many titles. Once participants have created a lobby by deciding on eligibility (with options for rookie, experienced, mixed and even apprenticeship types), players file in, before necessary adventuring preparations are made.


In the words of Michael J. Dundee, “THAT’S a knife!”


Monster Hunter Tri ranks among one of the best-looking title in the Wii’s library thanks to its skillful creature animation and solid texture quality. Each environment is meticulously crafted, from shadowy caverns, bright grassy plains, and massive oceans- each evoking a sense of bucolic wonder. Except for the title’s loads between sections of the environment, Monster Hunter Tri presents a remarkably immersive environment that nearly rivals the world displayed on more powerful consoles.

Players are presented with a number of navigation options, ranging from the standard Wiimote and nunchuck control scheme (with requisite waggle) to a much more instinctual method using with the Classic Controller pads. I recommend players spend the extra ten dollars on the Classic Controller Pro bundle; once player grow accustomed to the title’s button mapping quirks, the method allows for an intuitive play experience. Additionally, participants can communicate with other hunters through the WiiSpeak peripheral, or with a USB keyboard; surprisingly typing appeared to be a burgeoning method of communication with Tri’s fanbase. 

This sprawling metropolis serves as your home base, and an impetus to go adventuring.

In an effort to appeal to a wider audience, Monster Hunter Tri has made a number of concessions that should allow most Wii owners to embrace the game. Those seeking a deliciously deep world, will revel in the title’s numerous virtues. Between the game’s single and multiplayer modes, Tri has the ability to hold a player’s attention for weeks. Alternatively, those seeking immediate and uncomplicated gratification may find the title is still prohibitively dense, especially when the larger beasts need to be dropped.


About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

46 comments

  1. I had to double-check to make sure this wasn’t a SeanNOLA post.

  2. I’m surprised all the reviews are finally liking this.

  3. Sorry, but Freedom Unite is still where it at. It’s a deeper experience than this one. But yeah, for noobs, this is the way to go.

  4. Those screenshots look NICE. I’m interested.

  5. I always thought Monster Hunter was similar to Demon’s Souls, just more bright in color.

  6. One addition: Wiispeak is a piece of crap. Dont buy it. I got it for the game and you cant understand people. Thats why people are using keyboards.

  7. I always though the combat was super clunky. I got the demo and it was fixed but not enough.

  8. I still want to know what this game is about beyond swing sword at dinosaurs. Your review didn’t help me in that quest.

  9. How long does it take to complete the SP campaign?

  10. Monster without health bars suck.

    ALWAYS.

  11. Never played a single one. Not sure if I’d like this.

  12. Good review. Wish it was on 360.

  13. The demo was really hard. Not sure if will get this at full price.

  14. Great review, Deagle. I’m surprised Nola didn’t tackle this.

  15. I’m hearing good things about the game, but I’m skeptical. MH for the PSP was a clusterfk.

  16. Where do you get the demo?

  17. They had them if you preordered at GS.

    I like the game. Theres a lot to do, and the new controller kicks ass.

  18. How much is Freedom Unite selling for? Maybe I’ll try that one

  19. I heard Desert talking about on the show, so I knew this was going to be a positive review. I didn’t think it would be this positive, though!

  20. Should have got a A-, at least. You are corrupt.

  21. I bought this for the controller, and stayed for the gameplay. Totally agree with the review. I love it, but it is tough and demanding. You really need to not have a job to fully enjoy it.

  22. Cool review, but like two weeks late. You need to compete with the big dogs and get your reviews out sooner.

  23. I’m ready to take the plunge, but I want the bundle and $60 is too much for me right now.

  24. Love those captions!

  25. Who certain this will not do well on the Wii?

  26. St. Patty Paladin

    If you read the review, you’d know that the game isn’t for everyone. Therefore no “A” for MH.

  27. Is there blood in it? I guess not too much if it got a Teen rating.

  28. No, it’s supposed to be like that. If you were to hunt real dinos, they wouldn’t have health bars above their heads.

  29. Ultra Violence

    I don’t expect it to drop for a while.

  30. Will anyone care about this game in 23 days, once Mario Galaxy 2 is released?

  31. $19.99 in GS stores on $30 on the Playstation Store.

    No, it makes no sense. Dont even bother asking why. It’s Sony.

  32. At first I was disappointed that SNOLA didn’t review it, but after a good read through, you tha man, deagle!

  33. I stopped playing the demo to go watch paint dry.

  34. NOLA already wrote his review for the ungrateful knucklehead readers of Joystiq

    http://www.joystiq.com/2010/04/28/monster-hunter-tri-review/

  35. Light Brown Ninja

    Man, I wish they’d stuck with their plans to make a PS3 version. This would be so awesome on a non-gimped, high-def console.

  36. This shows that bigger isn’t always better. Keep it small, guys.

  37. So it doesn’t get boring after 8-10 hours?

  38. Yeah, voices sound like underwater robots. NintenFail.

  39. Good review, but I dont think I’ll like the game. I like the straight-up action.

  40. Just like I’ve been saying…

    “I’ve read far far worse on IGN…”

    All the people complain “what is the game about” crack me up. It’s called MONSTER HUNTER for chissakes.

  41. Yep, Monster Hunter needs to be on 360. Chat, matchmaking would all be there. So would I and most of my friends.

  42. Pretty good review. I’m mildly interested.

  43. I’ll give it a TRI

  44. I might buy this with the store credit I’ve collected.

  45. How many different times of monsters are there? They don’t nerf MP with a smaller amount of monsters do they? Like the PSP version.

  46. A little late with the review, no? Didn’t this come out almost two weeks ago?