Successful Reentry- DarkStar One: Broken Alliance Review

The space combat simulation was once a thriving genre, with franchises such as Star Raiders, Wing Commander, and Colony Wars presenting a plethora of opportunities for promising galactic combatants. Over time, the once-popular vocation has shrunk to distressing proportions; Project Sylpheed has been the sole instance of space skirmishing for the current generation of consoles. The release of Ascaron Entertainment’s (The Patrician series, Sacred 2: Fallen Angel) DarkStar One: Broken Alliance represents a revisit to the forlorn theme, adding a robust amount of ship customization and career choices.

The game’s moniker will be familiar to pilots who recall the game’s 2006 PC iteration. Beyond the addition of the Broken Alliance subtitle, 360 owners are also given a spiffy 1080P presentation and slightly more intuitive control scheme. Yet, despite these upgrades, the game’s reliance on menu-based mechanics and mission repetition can make DarkStar One seem a bit archaic; at least one passerby thought the title was a XBLA game.

With a storyline that doesn’t veer far from sci-fi trope, Broken Alliance commences as Kayron Jarvis inherits a unique starship following the mysterious demise of his father. Driven by revenge, the  protagonist seeks the assassin’s whereabouts, while simultaneously discovering the DarkStar’s tremendous capacity. Unlike other crafts, the senior Jarvis embedded the vessel with the capacity to grow and modify upon the collection of ancient artifacts. Both retribution and relic gathering will send players scouring over 300 solar system, generating a vast thirty-hour expedition.

Space stations present players with a radial menu of options. Here, gamers can comb through news stories, browse escort and contact missions, examine a star system map, upgrade their ship, or buy and sell commodities. Tasks are presented with a text-based delivery, which might be disappointing for players accustomed to vocalized dialog. Broken Alliance’s brief navigational tutorial forgoes many of the game’s intricacies; I was forced to consult the game’s manual to understand why a newly acquired missile launcher wasn’t firing. A few convenient amenities do exist, such as the meter which alerts traders on the scarcity and worth of every freight item.

Skillfully, the title allows gamers to plot their own career trajectory- each with a list of repercussions. Whether players choose the path of trader, bounty hunter, smuggler or pirate they’ll undoubtedly rub one of the game’s factions the wrong way. My drug and video game smuggling runs to some of the third-world star systems weren’t overlooked by the police. I soon amassed a Grand-Theft Auto-like wanted level, which sent the space sheriffs of every Galactic Union-run system on my tail.

Reducing the substantial control scheme of a PC game down to the inputs offered by a single analog pad can be tricky, yet DarkStar One‘s system is generally functional. Players will make frequent use of the left and right shoulder pads to bring up a radial menu system of the ships functions. Although this system has been employed when translating real-time strategy titles, it’s implementation here is spotless. Less precise is the game’s star map, which seems to require mouse-like precision from the analog stick. Being able to zoom in and out would have helped immensely.

Graphically, each of DarkStar One‘s solar systems are brimming with radiant planets, fiery suns, and overflowing asteroid fields which have been dutifully up-rezed. While there’s some palette-swapping of celestial  bodies, novelties such as the occasional annular space-rock are employed to keep the visuals from becoming tedious. Less impressive are the game’s cinematics and dialog which haven’t been altered, pushing the once-serious tone dangerously edging on camp. Although an attempt at multiculturalism might have been in vogue during Star Trek‘s reign, hearing space pilots with a Edinburgh brogue today seemed forced.

If gamers can look beyond DarkStar One: Broken Alliance‘s repetitive mission structure and immerse themselves in the title’s compelling combat, they’ll discover why the title has garnered a small, but loyal following of PC players. With few contemporary choices, DarkStar is a elective assignment for console owners yearning  to re-examine the sectors explored in titles such as Elite, Privateer, or Freelancer

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

37 comments

  1. I’ve never played any of the games mentioned. What’s the best space sim out there?

    Oh, I’ve played the X-Wing/tie-fighter games? Do those count?

  2. Is this selling for full price? Ports should be no more than $40 as a rule.

  3. ThisBirdHasFlown

    Good review, deagle, ya space cadet.

  4. Star Raiders doesn’t count, it wasn’t on console, just the Atari computers.

  5. For some reason, games that use very button and direction on the 360 controller don’t work for me. I like to keep it simple.

  6. Man, I loved Elite. on of my favorite games ever. Did you ever play Starlancer? That was a good one too.

  7. This one’s $49.99, but I expect a drop. There’s not that many people into these games anymore.

  8. Man, what I ‘d give to be able to have a company that takes 5 years old PC games and turn them into Xbox cash. It’s like printing money.

  9. I’d like to see a demo on Live before I take the plunge.

  10. You really think it’s that easy? With promotion, advertising, packaging, royalties and ESRB approval you’re lucky to break even.

    If it was that effortless, more companies would be doing it.

  11. Thats a bit too much for a PC port. Drop it to $29.99 and we’ll talk.

  12. Scars to prove it

    I think these types of games started dropped off at the same time the Star Wars movies started sucking.

  13. Looks kind of perty, but I could see it being mistaken for a XBLA game. I wonder why they didn’t do the direct download route?

  14. Good thing this wasn’t released close to Mass Effect 2.

  15. I saw that Gallegos 6.0’ed it after bashing it. At least this review mentions some good things.

  16. I want to know how the hell this site gets more comments that IGN.

  17. Developers are always taking a chance when they put the word “broken’ in their title. hahaha

    Good review. Got to check out some of those classic titles and maybe this one.

  18. Whats up with the ship that looks like a housefly? LOL.

  19. Sounds kind of fun. I like the GTA in Space idea. That could be a cool direction for the series.

  20. Thanks for the review DEagle!

  21. Actually 8 with shipping that’s almost as much as the game.

  22. Sy the Geek Guy

    How complex is the sim? These things always seemed to get dumbed down for consoles.

  23. I think I’ll be skipping this one.

  24. Sound interesting. Anything like Ace Combat in space (the combat)?

  25. So this is just for 360 and PC, no PS3 version?

  26. I’ll tell you why personally. I like smaller site for reviews, the big corporate sites like 1up, and IGNs don’t really speak to me. Plus, they all seem to rag on JRPGs.

  27. I played a game like this on the PSP. Forgot the name, though.

  28. This was called one of the worst games of 2010. Hmmm.

  29. $9.99 on Steam right now!

  30. I miss these types of games. and I’d love to play on my couch with a big ass plasma TV.

  31. as Desert would say, “whatever twirls your joystick”

    Personally, this doesn’t sound like fun to me.

  32. Seems interesting, but I’m afraid I’d get bored with it quick.

  33. Good review DE! I’ll buy this when it drops in price.

  34. Looks complicated, but worth a try!

  35. Any multiplayer options or just sp?

  36. What’s the price of this one? Any deals on the 370 version?