Metroid: Other M Review


There’s a few reasons the original Metroid games are so immersive; the exploration of bizarre yet believable alien environments, the loneliness and self-reliance, the story that is told around you, not at you, etc. Even the very first game got this right. Super Metroid is famous for expanding, yet refining, the original game’s formula. I consider Metroid: Zero Mission to be an even greater victory, perhaps. The Metroid Prime series is more controversial, but it is still widely believed to be an excellent translation of that winning Metroid gameplay formula into 3D. When Team Ninja was given the task of creating the next Metroid game, they had a tough act to follow. Metroid: Other M does a commendable job of blending the 2D and the 3D gameplay of the previous Metroid games, but too much else was changed for the worse. 

Metroid: Other M is a Wii action/adventure game and is the latest in the long-running Metroid series. It attempts to show players, much more than any previous game, who Samus Aran, the series’ female protagonist, is and why. This is mostly done through melodramatic anime-style CG cutscenes. Fans of sci-fi anime should be fairly used to this style, but it does frequently come off as a bit cheesy, especially to those unfamiliar with anime. Focusing on life-changing emotional events means we see Samus at her worst (read: “most childish”), and this could be upsetting to fans. There was at least one moment where Samus definitely acted out-of-character, but for the most part, I found the story melded fairly well with my understanding of Samus. Those who’ve pictured her as being perpetually tough-as-nails will probably disagree. Other M goes a bit too far showing Samus’ imperfections, but I appreciated the humanization of her character.


Metroid: Other M’s most stand-out game mechanic is the ability to switch between third and first person mode. I don’t fear change, as long as it’s for the best, and this was an excellent idea, but the execution is greatly flawed. The third person movement and combat is where the game shines most, as Team Ninja has great experience in that area with the 3D Ninja Gaiden games. There’s some really clever enemy and boss design and cool attack techniques. Unfortunately, producer Yoshio Sakamoto insisted that the game not use the analog nunchuck, so movement is done through the directional pad, and the Wii remote is held like an NES controller in third-person mode. You’ll only occasionally run into awkward third-person controls, but in first-person mode you can’t move; you can only aim. This is the biggest problem in the game, as it’s annoying to have to go into third-person to dodge. The enemy AI seems to be adjusted for this, but that’s just poor design. 

The gameplay is a strange mixed bag of several small bad design choices that thankfully don’t outweigh the good of the overall experience, but are hard to ignore. The game is constantly reminding you that you’re playing a game, and this is unforgivable in a Metroid game. Other M often restricts what weapon or ability you can use in a given situation, rather than just letting you try it and have it fail. Certain sections will change the camera perspective to an over-the-shoulder view and force you to walk slowly, possibly to create tension, but it’s more annoying and awkward than anything. Worse, is when the game forces you into a first-person mode and makes you find something specific with your scanner before you advance and it can be really hard to find. Luckily, the forced shoulder view and forced first-person modes are rare, but they should have been omitted all together, or greatly streamlined.

 

Exploration and finding new weapons and abilities are some of the best parts of the Metroid series, but Other M cripples these as well. Due to story elements, Adam Malkovich, former Commanding Officer to Samus, decides when Samus can start using certain weapons and abilities. This might not be so bad if his approval timing didn’t seem so arbitrary and harsh, but it does. In previous games, the designers would have Samus somehow lose her abilities, and you would have to go find the items. Neither rationale for the need to find items again is ideal, but the latter made more sense and left you with a feeling of accomplishment. The items you do find are usually boring upgrades, and the game’s leanings toward linearity, makes them not as fun to find. There are several occasions when the level design is brilliant, and the game requires you to experiment and explore. If only there were more of that. 

The visual design is about on-par with the Prime games, but the music is hardly memorable. I’ve heard others complain about Samus’ voice actress, and while she is cold, it’s arguable that it’s appropriate to who Samus has become. (She is a bounty hunter, after all.) The other actors do fine, though the anime-like melodrama emerges here.


Despite all these issues, I actually enjoyed the game. Most of the issues are small, and would be no big deal on their own, but there’s just so many of them. Metroid is my second favorite game series of all time (after Metal Gear) and a heavily flawed game in an excellent series can still be a good game. Some might not consider all of these differences to be flaws. The game is much more action-oriented and those who’ve found Metroid games boring (you have my pity), may enjoy Other M more. Metroid fans, however, should look at this as an inferior gameplay spin-off of sorts, or a “Gaiden”. (Wink!) It’s still enjoyable, but it’s far from what we know and love. I’d be fine with another third-person/first-person hybrid, but maybe it’s time to bring Retro Studios back, eh, Nintendo?


About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

31 comments

  1. It’s about time, Karnov!

  2. I’m not a fan of Team Ninjas games and my worries were confirmed when I bought Other M. The game’s exploration has been reduced and the emphasis is action now. That’s now why I love Metroid!

  3. this game is the opposite of Reach. Critics have been talking about this one way too harshly. I think it’s a fine game and I’m on my second play through.

  4. At my Gamestop, they have tons of copies on the wall. I guess this wasn’t the hit Nintendo was expecting.

  5. You usually get your reviews out quicker. I already bought, played through and sold back the game.

  6. I forgot what podcast I was listening to, but one guy was stuck it one part of the game (in 1st person mode) for 20 minutes.

  7. Who thinks Team Ninja will be invited back for a sequel?

  8. The cutscenes look great, but man are they cheesy.

  9. Retro Studios is probably laughing there heads off right now.

  10. on the podcast you said you got this before launch day. Why did it take you two weeks to review? Its an 8 hour game?

  11. If Samus is a bounty hunter do they ever show her actually get paid?

    Maybe an open-ended Metroid would seem like the way to go.

  12. sounds like a good game limited by control design.

  13. You want a good laugh, look up the G4 review. They hated it.

  14. 6.5’ed from GI. I just my issue this morning, so Adam’s review isn’t super-late.

  15. better late than never?

  16. I look the look of the game. Dark with bright colors.

    I was never a fan of the prime series. Too slow for me.

  17. The camera is this game was so awesome. More games should follow its lead. I didn’t mind the shoulder shots as much as TideGear.

  18. I dont know why this game is getting less than “A”s I love it.

  19. I’m reading a lot of reviews (not this one) who don’t mention you can dodge in 1st person mode. Does anyone read instruction books anymore?

  20. Yep, the colors of the game are better that the Prime series. They’re closer to the original game.

  21. thanks Adam.

    Im still on the fence for this one.

  22. I’ll wait and see if this one will drop in price. I know Amazon will have a special some time.

  23. How much you like Other M depends on how attached you are to the series. Long time fans dont seem to like the changes Team Ninja made.

  24. “There are several occasions when the level design is brilliant, and the game requires you to experiment and explore.

    I got to disagree, the levels are almost always great throughout the game.

  25. Its a good but not great game. I rented it, played through it, and moved on to the Reach never looking back.

  26. Sorry, but this game just makes me long for the NES/SNES versions. 2D is where its at.

  27. I agree with TideGear its good, but not nearly as strong as Metroid’s best moments. After getting to the final credits, I was ready to see it in, but luckily I waiting, and I’ll probably play through it again soon.

  28. I’ve been waiting to try this one to see if I like it before I commit $50. Man, I wish Nintendo offered demo disks.

  29. cool, but not on the same level as Nintendo side scrolling versions.

  30. Unskipable cutscenes suck.

  31. I tell you whats wrong with Other M- Samus, the OG cold ass bounty hunting bitch having feelings for Adam. LAME.