Checkered Flag- F1 2010 Review

While F1 Racing doesn’t evoke the same level of zeal in Americans as it does for our European counterparts, notions are changing. Despite the mislaid hopes of a U.S. F1 Team competing this year, the prospect of a multimillion dollar facility being built in Austin, Texas has many race fans riding a wave of optimism. As a harbinger of hope, driving sim-darlings Codemasters have blessed now-gen owners with one of the first games to truly capture the experience of piloting a 1,367 pound, carbon-fiber composite vehicle at speeds up to 220 miles per hour. While players who don’t know a diffuser from a monocoque might be better off in the uncomplicated underpasses of Paradise City, serious petrol-heads will be charmed by the meticulous aspirations of the Codies.

Following a template laid by GRID and the Dirt series, F1 2010 offers more than just a series of barebones Gran Prix competitions for players to compete in. From the game’s commencement, where basic player information is gathered from the prospective of a press conference, it’s clear that he title seeks to offer more than just impassioned competitions on the tarmac- F1 aims to reconstruct the habitually intense politics of the sport. The player’s base of operation is the paddock, where a three, five, or seven year career is dutifully plotted by an agent, race engineer, teammate and driver.

With a handful of preconfigured vehicle setups for apprentices, and a myriad of tweakable variables for gearheads, players can easily vanish within  F1’s car customization component. From adjusting downforce ratios, tire pressures, gear boxes, and brake settings, aspiring engineers can wring every last bit of performance, or prime their vehicles for an imminent instance of inhospitable weather. Once it’s time to hit the track, players may vary the length of the competition- from an abbreviated twenty percent race to a complete sector-for-sector simulation. Practice laps and qualifying runs are customizable also, allowing eager drivers to jump right into a match.

Regrettably, F1 2010 forgoes a tutorial, substituting multiple difficulties along with a host of driving aids which can be toggled. At the easiest setting, players can keep the throttle depressed incessantly, as the AI devotedly dutifully maintains a suitable speed through every chicane. Ratchet up the difficulty setting, and gamers must be mind-numbingly diligent, lest an errant over-acceleration sends then careening toward the gravel. Herein lies F1 greatest admonishment- at lower difficulties, races grow tedious from the extensive automation, while the elevated challenges requite a imposing commitment from players. Even the obvious solution of gradually turning off each assist, compels gamers to unremitting dedication. Regardless of challenge level, F1 forces players to make the decisions which can drastically affect the outcome of a race- from when to pit to stretching out a set of tires for a few final laps. Cleverly, Dirt and GRID’s time-rewinding ability makes a return, allowing racers to expunge a vehicle demolishing crash.

Despite the sporadic framerate drop when a full fleet of cars is on-screen, F1 2010 offers a number of extravagant visual flourishes. Beyond the title’s fastidious car renders, the game’s range of nineteen course showcases a range of graphical effects. From the floodlights which illuminate Singapore’s night race to the radiant glow given by Abu Dhabi’s setting sun, the title skillfully accentuates each track’s hallmark features. Ominous cloud formation occasionally let loose with the wet stuff, filling player’s helmets with realistic droplets and creating obscuring rooster trail’s in each opponent’s wake. Aurally, Codemasters nailed the distinctive whine of a 18,000 RPG V8 engine being pushed to its thresholds. Some gamers will be disappointed by the lack of in-race commentary.

Between an array of skill levels, multitude of driving aids, and fully customizable off- and online races, F1 2010 offers one of the most adaptable racing experiences in recent memory. Regardless of the layer of depth players strive for, an indisputable appreciation for Formula One racing is a requisite for entry. For gamers who meet that qualification, F1 2010 represents the current pinnacle of FIA console simulation.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

37 comments

  1. After hearing Garnett drone on about this and now Desert like it, I might have to check it out.

  2. I like more casual racing games, but I know a few people who love LOVE LOVE LOVE this.

  3. Last F1 game I played was the PS3 launch title. That was ok, but I can see Codemasters doing a much better job.

  4. Good review Deagle. Sounds like you’re a fan of F1. I wonder why they stopped making Nascar games on consoles.

  5. Whats with all the complaints I see on the Codemaster forums for this?

  6. Sounds a bit too hardcore for me, but a good read anyways.

  7. So many games I’m interested in right now. I might have to wait on this on the change that most Americans wont buy it.

  8. I read that and some of the information is false (rain not affecting grip) or almost impossible to discern (temperature affecting tire dynamics. Take with a grain of salt.

  9. I always wondered why F1 cars were more “weeee” than vroom-vroom…

    Would you know why?

  10. I know the Austin track isn’t being used yet, but can you try it out? Thats would be pretty cool right there.

    I’ve tried F1 games before, and I liked them, but I haven’t been hooked like other people.

  11. Desert is the poor man’s Garnett. Both are old dudes who play more games than they should and provoke discussion on the podcast.

  12. A bunch of grippers. This happens with a lot of games, but the F1 fans are especially vocal.

  13. There’s used to be a shit ton of F1 games on the market. Glad to see they got smart and gave the rights to Codemasters.

  14. Slightly interested, just not $60 interested.

  15. You guys know in the UK this outsold HALO REACH?

  16. They they use a V8 engine, thats spun up to crazy RPG levels and tweaked to perfection. It’s like your red lining your family car, except it cost millions of dollars and every part in analyzed by computer.

  17. No interest in this even though I have English blood.

  18. Cool, but I like my racing games to be mindless.

  19. Looks pretty. I did like Dirt 2. Do you think I’d like this game as well?

  20. Good review. Seems like this game will get a solid underground following. How busy are the servers? Is it easy to find a race?

  21. This game seriously need commentary.

  22. Whats up with the penalties for drifting into gravel? Other than that, the AI behaviour is solid. I like the way drivers how a bit of personality.

  23. What kind of views are there? How the cockpit view?

  24. I was thinking about getting this, but Dead Rising 2 calls.

  25. I dont see F1 getting big in the next decade here.

  26. I wonder why no one has made a Top Gear racing game.

  27. Not surprised. Like FIFA, this one really depends on the territories where its released. I’m shocked they did bring it to the US through.

  28. I’ve never played a Codemasters game, nut heard lot of good things about them. So what makes them so great?

  29. This is dead when GT5 comes out.

  30. When is Gran Turismo 5 coming out?

  31. Hows the sensation of speed?

  32. Wait you review this game and not Halo Reach????

  33. Yeah are you ever going to review that one?

  34. Is there any kind of demo floating around either for 360 or PC?

  35. looks pretty, I guess that’s needed for a racing game now. So the sense of speed is good?

  36. Dead Rising 2 is an awesome game.. I think you’d be disappointed if you chose this over it..

  37. It is good that we are able to receive the loan moreover, this opens up new possibilities.