Bright Memory: Infinite (Xbox Series X) review

Building on its technically skilled predecessor, Bright Memory: Infinite retools the action, resulting in a brief, but thoroughly thrilling, single-player campaign.

Bright Memory: Infinite
Platform: Xbox One and Series S/X, PC
Developers: FYQD-Studio
Publishers: FYQD-Studio, PLAYISM
Release date: July 21st, 2022
Price: $19.99 via digital download
Availability: Microsoft Store

First, a confession: I used to routinely play Call of Duty for the single-player action. I was completely indifferent to getting my ass kicked around by 50-hour-a-week professionals. And I honestly couldn’t tell you much about the storyline or characters. But I adored the intense gunplay, the epic set-pieces, and explosions that would give my subwoofer a thorough workout. If single-player campaigns were still the focus, I’d still be eagerly counting the days before each annual release.

As such, I can’t help but appreciate the ambitions of Bright Memory: Infinite. The title is built on the foundations of Bright Memory, 2020’s 45-minute, tour de force of first-person action. Crafted by a single developer, Zeng Xiancheng’s title eschewed multiplayer competitions and offered a skeletal plotline. Instead, the focus was on a solitary experience that felt like an interactive Hollywood blockbuster.

Built on Unreal Engine 4 and employing Quixel Megascans, the game resembles the kind of effort produced by large, corporate-owned game studios. Sure, the blend of weighty melee-based strikes and down-the-sights shooting didn’t always gel together. And it was painfully brief. But regularly, the arena-based showdowns rivaled the intensity of Triple-A titles.

More Follow-up Than Second Attempt

While many assumed that Bright Memory: Infinite would merely extend its predecessor’s playtime, Zeng completely retooled the game. Save for character models and environmental texturing, this feels more like an enhanced sequel rather than the kind of extended re-release that the gaming industry habitually pushes.

But that’s not to say that it’s blemish free. A prolonged stealth sequence attempts to inject a bit of novelty. But it’s a tragically linear and lackluster digression that recalls the kind of clumsy stealthy skulks from a pre-Tenchu world. These departures are often the game’s greatest weakness. Too often, when Bright Memory: Infinite attempts to add variety, its parkour platforming, simplistic boss battles, or linear driving bits can feel underdeveloped. Fortunately, the game’s more straightforward sequences fare much better.

Bullets or Blades?

Save for the aforementioned stealth stage, lead character and badass super soldier Shelia is armed with a variety of firearms that can utilize alternative ammo types. Whether you prefer the precision of scoping foes or rely on adjustable levels of auto-assisted targeting, the gunplay feels responsive. While having to manually pick up different types of munitions disrupts the flow of combat, these pick-ups provide a pleasing offensive advantage, especially when Shelia faces small groups. Pleasingly, ammo supplies are plentiful so you’ll rarely worry about conservation.

The other essential tool in Shelia’s arsenal is a remarkably versatile sword. You can use her dashing abilities to sprint toward unsuspecting foes, hack away with the blade, and enjoy the spectacle of slow-motion blood sprays. It can block incoming shots, and with a well-timed button press, can even bounce bullets back at enemies. Alternatively, it can be used to launch opponents skyward, setting them up for a blast of firepower that would make Dante from Devil May Cry envious. Sluggish weapon reloads might be irksome, but they will ensure that you’ll periodically use environmental cover, especially on the game’s higher difficulty settings.

While Infinite provides a lot of autonomy when it comes to exterminating enemies, there are moments when the game favors a specific method. Although most enemies are from a contemporary era, you’ll face some antagonists outfitted with a sword and shield. Here, ammunitions aren’t very effective at breaking through their defensives, provoking players into melee-based actions.  That’s often the case for bosses, making these showdowns feel like wars of attrition. There’s not much variety in boss attack patterns, so success habitually means spamming the same moves over and over. As such, these fights often grow tedious.

“Get Over Here!”

Variability across each playthrough is rooted in the game’s SRO Skill Enhancement System. Picking up relics scattered across each stage will augment Shelia’s already awesome abilities. Here, you can select skills that improve your guns, blades, or EXO arm attachment. From being able to charge up and launch explosive fireballs, use a tractor beam to pull in foes, or generate slash waves with your blade, there’s an array of playful perks, providing incentive for Infinite’s New Game Plus option.

Much like Project WingmanBright Memory: Infinite would be visually impressive effort for a mind-sized development team. But given that both efforts are mostly the work of an individual, these feats are astounding. Zeng’s environments are bursting with East Asian elegance, where graceful, curved roofing, bamboo-lined walkways, and canyons equipped with scaffolding abound. Weather effects that range from stunningly overcast skies, lightning, and the occasional patch of rain accent each stage. Likewise, gun and character modeling, especially the sword-and-shield warriors are especially well done.

Infinite on Series X
Largely, Bright Memory: Infinite is a rousing technical success on Microsoft’s newest hardware, flaunting a stable 60 FPS framerate and 4K fidelity. Should you have a television or monitor that supports a 120Hz refresh rate, the game offers a mode that doubles its fluidity, with minimal sacrifices to visual quality. But that said, there are some noticeable graphical quirks, which range from enemy pop-in to a distracting dithering effect used for shadowing. None of these are deal breakers, but more of a reminder of the game’s indie pedigree.

Conclusion

Sure, Bright Memory: Infinite commits a few missteps across its three-hour sprint, from that stealth stage to a threadbare storyline. But the game is a throwback to when game design was fixated on delivering an intense single-player campaign. At its best, Infinite sends you dashing through its corridors, gunning down some foes and scything through others. Often, you’ll be too busy with the bloodshed to worry about plotlines and the occasional awkward bit of platforming. Sometimes, letting your lizard brain run wild feels good.

Bright Memory: Infinite was played on Xbox Series X
with review code provided by the publisher

Building on its technically skilled predecessor, Bright Memory: Infinite retools the action, resulting in a brief, but thoroughly thrilling, single-player campaign. First, a confession: I used to routinely play Call of Duty for the single-player action. I was completely indifferent to getting my ass kicked around by 50-hour-a-week professionals. And I honestly couldn’t tell you much about the storyline or characters. But I adored the intense gunplay, the epic set-pieces, and explosions that…

Review Overview

Gameplay - 80%
Controls - 75%
Aesthetics - 80%
Content - 75%
Accessibility - 80%
Value - 80%

78%

GOOD

Summary : If you miss the days when single-player campaigns were the cornerstones of industry blockbusters, Bright Memory: Infinite offers a mostly satisfying reminder.

User Rating: 4.34 ( 4 votes)

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

5 comments

  1. $20 single- player FPS campaign? Sign me the hell up! I wish there were more games like this.

  2. Good, in-depth review! Why aren’t you on Metacritic?

  3. Thinking about picking up the Switch version but I’m sure it doesn’t run at 60 fps. Any info on it from anyone who has played it?

  4. Was thinking about getting this on PS5. DualSense feedback and 120hz shooting for $20? I don’t care if it short, if its fun.