All Zombies Must Die Review

What is the concept? Resurrecting many of the undead exterminating mechanics established by 2009’s Burn Zombie Burn!, developer Doublesix offers another dose of amusing apocalyptic action with All Zombies Must Die. One of the core flaws with the studios’ earlier title was its limited depth; Burn focused solely on the slaughter of sizzling, score-increasing mobs. To combat this simplicity, recent Xbox Live Arcade and PlayStation Network release of All Zombie Must Die expands the gameplay with a light role-playing framework. Although this device helps offset the tedium of combat, it also introduces a few new faults as well.

Players take control of one of four characters, video-game devotee Jack, his perpetually perturbed ex-girlfriend Rachel, geeky scientist Bryan, or Lexo, the obliging extraterrestrial. While keen reflexes are helpful when traversing around encroaching swarms of zombies, success necessities more than just a swift trigger finger. With four different afflictions which can affect foes (ranging from fire, radiation, sound, and shock) the methodical murder of the undead is frequently a stipulation for advancement.

As such, All Zombies Must Die is a bit different from the tide of simplistic twin-stick shooters which have deluged console download services. Beyond the aforementioned modifiers which influence loot drops, the title endows players with the ability to conjoin two devices into outlandish weapons as well as supplies a succinct character supplementing system. Tied together by a storyline which regularly concedes video game contrivances, the title offers a bit more that the archetypal scoot and shoot.

What are the game’s strengths? Powered by Unreal Engine 3, All Zombies Must Die delivers a pleasing variety of well-drawn locales elevated by a steady framerate. From wrecked residential zones to deliberately sterile shopping malls, each of the game’s environments is rendered in a whimsical retro-modernist aesthetic. Equally as inspired are the animations for each antagonist, highlighted by the measured gait on a zombie SWAT member or the running-in-place routine exhibited by a reanimated jogger.

What are the game’s weaknesses? For a title which becomes exponentially more enjoyable when additional players join the fray, All Zombies Must Die’s lack of an online multiplayer component is perplexing. As it stands, couch co-op is the preferred method of play, as death in a single-player game stipulates a stage restart.

This problem is compounded by the tendency of AI enemies to surround an on-screen protagonist. Although the developers tried to alleviate the setback with the sporadic distribution of a smart bomb, a single wayward turn has the capacity to drain a full health bar. For multiplayer games this isn’t a problem, as another character can blast an escape outlet amidst an assaulting group, but for the solitary participant, death by besieging baddies can be frustrating. Occasionally, enemies wrestle control away from players- such as when a mutant tosses a character skyward. Ideally, a nimble press of a button would have allowed for an in-air recovery instead of forcing players to idly watch as their health is automatically depleted.

For some, the game’s ceaseless procession of fetch quests will prove tiring long before the credits roll. Although tasks are diversified by alcoves which hold small bonus and combo opportunities, the game’s linear trajectory does little to mask the grind of missions. A reliance on backtracking tends to exasperate the homogeny or errands.

Would I enjoy the game? While players who have completely exhausted their appreciation for twin-stick genre won’t find redemption in Zombie’s role-playing elements, others may be more forgiving. With a crew of comrades strengthened by eccentric weapons, the title comes alive- seamlessly blending cooperative and competitive elements. Regrettably, single players won’t see these virtues- so make sure to round up your mates before committing to this ten dollar download.


A copy of All Zombies Must Die for the Xbox 360 was provided by the publisher for review.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

21 comments

  1. I bought BZB when it was on sale. Great game. I think I’ll have to give this one a try.

  2. So are they saying this a sequel or a new game?

  3. Deagle, did you ever play Zombies Ate my Neighbors? Is it anything like that?

    BTW- Did the last DLC pack for BZB ever come out? Can you ask doublesix what happened if it didn’t?

    • You mean the Zombie Sushi pack? I don’t think it ever rose from the grave. Maybe BZB didn’t sell enough?

    • Zombies Ate my Neighbors was one of my favorite SNES games ever. Hard as hell, but never cheap. If you haven’t played it get on it.

      In a perfect world, Lucasarts would give us a digital download sequel. Deagle, maybe you can tell ’em?

    • Yes, I did! I liked ZAMN immensely, and if you could imagine that game crossed with a twin-stick shooter, you wouldn’t be far off the mark.

  4. Doublesix made South Park Let’s Go Tower Defense Play, which was probably my favorite SP game (I know that’s not saying much), so I’ll give the demo a whirl on that alone.

  5. Back to work, Deagle? Happy new year!

    I’m surprised that this got a teen rating considering the blood all over it.

  6. Tech-Gaming:

    Your “You might Also Like” widget is broken. It should link to Burn, Zombie, Burn.

    • It limited to articles published within the past year. But you’re right- I should put a link to NOLA’s review.

  7. Aren’t zombie already dead?

    Anywho- good review. How many are you shooting for this year?

  8. So the loot drops mean you get better weapons and armor and stuff? I’m always a sucker for most those kind of games (for some reason, DeathSpank didn’t do it for me)

    • The loot isn’t random- it’s doled out after specific tasks, like killing a certain number of SWAT zombies. Then you use those item to craft.

  9. Yellow and Black Attack

    If I see another zombie overhead shooter I feel like my brain may become zombified.

  10. Kind of liked the demo. The RPG bits are a good addition.

  11. All creatures must die- eventually. It’s a sad part of life.

  12. Bought it last night and I have to admit I like it. Like you said, early on, you can get rushed, but if you careful if doesn’t happen too often. Storyline made me laugh a few times.