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Senran Kagura 2: Deep Crimson review

Senran Kagura 2 Deep Crimson (1)

Shinobi during the Sengoku period faced a myriad of threats, ranging from enemy soldiers, attack dogs, and traps. Senran Kagura’s kunoichi have braved a remarkably different set of dangers- with losing their clothing being their most prevalent peril. But the potential of fighting in nothing but a bra and panties isn’t completely bereft of benefit. Most notably, 2013’s Senran Kagura Burst garnered a significant amount of attention for its amorous antics, ending the eShop’s fan-service famine.

But the spirited title wasn’t without its problems. While the combat was arguably serviceable, Burst often seemed to overwhelm the 3DS’s hardware, with chronic framerate issues putting a damper on the risqué revelry. Smartly, the recent release of a sequel, Senran Kagura 2: Deep Crimson remedies most of its predecessor’s problems, offering accessible combat and a figurative piñata worth of eye-candy.

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Wisely, Deep Crimson retains the accessibility of its ancestor- assigning two buttons to light and heavy attacks while the abilities to double jump and dash are your primary defensive tools. Typically, this portion of your arsenal summons combos that are sufficient enough to eradicate the subordinate opponents that fill the beginning of each stage.

When mid- and final bosses appear, you’ll need to engage the power stored in your Ninja Arts Gauge. This meter is the means to a mid-battle attire change which can restore health and the condition of your clothing. Alternatively, players can release Secret Ninja Arts, devastating series of strikes or even send the protagonist into Frantic Mode, where they forgo apparel for an augmented ability set. Given characters learn new strikes as they gain experience, it’s comforting that the 3DS’s bottom screen is used to display your commend set.

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New to Deep Crimson is the inclusion of tag-team battling, with a button press switching control between two characters. Not only does the change escalate the energy of fights, it also forces players to be vigilant, shifting between protagonists to maintain the well-being of each member. Pleasingly, pair battles not only provide some of the game’s most ostentatious and overpowering Secret Ninja Arts, but they also provide the prospect for two player pugnaciousness. Supporting both local and online play, Senran Kagura 2 might provide only a bare minimum of matchmaking and communication capabilities, but tackling the campaign with another human draws attention from Deep Crimson’s rudimentary enemy AI.

Beyond the main story mode, individuals or duos can also tackle Yōma’s Nest, which tasks combatants with making their way through a fourteen-level pyramid, with each row increasing the level of difficulty. Although success endows characters with experience, bestowing new moves and increasing their stats, failure results in little more than a charitable payout. Meanwhile, Special Missions set particular clear conditions like time limits or combative constraints. While extremely challenging, perseverance bequeaths Shinobi Stones which can be used for a sizable stat advantage.

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While combat can become mired in repetition, there are a number of elements that help to vitalize battles. Smartly, Senran Kagura forces you to switch protagonists, allowing gamers to experience each girls’ arsenal. There’s a wealth of diversity between play styles, whether players are controlling the clumsy, electricity-arcing Hibari or the eye-patch donned Yagyū, who strikes with a parasol- and yes, tentacles. Whimsy isn’t reserved for the heroines either, with madcap opponents like a prim loligoth who secretly sports a pair of teddy bear pantsu. Part of the enjoyment in Senran Kagura 2 stems from not know what otaku-obsession developer Tamsoft will reference next.

Wisely, the enjoyment isn’t just rooted in the polygonal, with dialog with sporadically transcends the source material. Although the two arc plot isn’t revolutionary, pitting five students at the Hanzō Academy against a comparable set of longtime rivals at the Hebijo Clandestine Girls’ Academy. Gradually, the storyline grows in incredibility, resulting in a success of skirmishes not only between student but also teachers, yōma, and a number of procession of increasingly bizarre monstrosities. What’s remarkable is the quality of conversation, with the girls waxing philosophical and exhibiting a respect for their arch-enemies. Just so things don’t get too brainy or sentimental, there’s also the sporadic boob joke that well help you forget about the persistently awkward in-game camera.

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Visually, Deep Crimson is a vast improvement on its predecessor. While framerate drops still happen, they’re isolated to either moments of heavy on-screen activity or when the game want to display a high-poly model in the dressing room. Gamers captivated by customization will find a lot to enjoy outside of the combat mission, using unlockable costumes, hairstyles, and accessories to outfit each sexy shinobi. Gratifyingly, beautification sessions aren’t for naught. Grab the AR card that came with your portable and you’ll be able to pose your favorite kunoichi is the real world. While owners of Nintendo’s New 3DS might have a frustrating time extracting photos off their screwed-down system, they can take solace knowing that the C-Stick can be used to position their leering camera.

Although Senran Kagura 2: Deep Crimson is more evolutionary rather than revolutionary, there’s a cornucopia of content for players to wade through. So while combat can grow a bit stale at times, there’s always another incentive to spur players on, making the title’s expedition an enjoyable one. Given the shortage of consummate brawlers on Nintendo’s system, Deep Crimson is worth a look, especially if you’re an aficionado of frisky fan-service.  

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Senran Kagura 2: Deep Crimson was played on the 3DS with review code provided by the publisher.

Senran Kagura 2: Deep Crimson
Platform: 3DS
Developer: Tamsoft
Publisher: XSEED Games (US), Marvelous AQL Europe (EU)
Release date: September 15th, 2015 (US), August 27th (EU)
Price: $39.99 digital, $49.99 “Double D” retail edition
Languages: Japanese voice/English text
ESRB: Mature
Shinobi during the Sengoku period faced a myriad of threats, ranging from enemy soldiers, attack dogs, and traps. Senran Kagura’s kunoichi have braved a remarkably different set of dangers- with losing their clothing being their most prevalent peril. But the potential of fighting in nothing but a bra and panties isn’t completely bereft of benefit. Most notably, 2013’s Senran Kagura Burst garnered a significant amount of attention for its amorous antics, ending the eShop’s fan-service famine. But the spirited title wasn’t without its problems. While the combat was arguably serviceable, Burst often seemed to overwhelm the 3DS’s hardware, with chronic…

Review Overview

Gameplay - 80%
Controls - 70%
Aesthetics - 85%
Content - 80%
Accessibility - 75%

78%

GOOD

Summary : Boisterous and boob-obsessed, Senran Kagura 2: Deep Crimson is another solid entry in the puckish series. If you like your pugnaciousness served with a hearty side of playful perversion, this should be your next 3DS game.

User Rating: 3.59 ( 4 votes)

About Robert Allen

With over 35 years of gaming experience, Robert ‘DesertEagle’ Allen is Tech-Gaming’s resident worrier/warrior who spends his days teaching at three colleges and his nights devoted to JRPGs.

31 comments

  1. I heard Jim Sterling recommends fapping to hentai over buying this.

    • Dude, I just sat down to eat dinner and read the review. The last thing I want to think about is a morbidly obese man jacking off.

      Best diet ever.

    • Jim Sterling is still around? I haven’t really followed him since he left Destructoid. Who does he write for now?

  2. “Most notably, 2013’s Senran Kagura Burst garnered a significant amount of attention for its amorous antics, ending the eShop’s fan-service famine.”

    Is their a Pulitzer given to otaku?

  3. Whats the point of losing clothes, it is like your armor?

  4. “the eye-patch donned Yagyū, who strikes with a parasol- and yes, tentacles.”

    Is that all three sighs out of Jeremy, or just two?

  5. Add Vice Gaming to another site that’s all social warrior. I thought Vice were liberals, doing investigative jouralizm by staying at brothels and filming it. I guess not:

    https://archive.is/DjRJW#selection-2801.371-2801.469

    “hat a game like this can come out in 2015 is ridiculous. It’s brazenly, unapologetically sexist. And it’s all as arousing as a dinner date with Des O’Connor, where Des is dressed up like Prince Harry that time he went to that party in that terrifically inappropriate gear and will only speak to you in broken Brummie, which as we all know is the least sexy accent in the whole of the British Isles. The thin waists and titanic whimwhams might represent wank fantasy material for teenage boys who, for some reason, can’t bring themselves to find actual pornography on the internet, but to a grown adult, a married man, a father of two, this is just the dullest, most tired tripe masquerading as titillation. I get more excited making toast.”

    • Sounds like a perfect fap partner for Sterling.

      Ok, I don’t get it, why are reviews so judgy about a bit of “T&A”. Has Japan overdone it, or do they really think they are helping women out by giving the game low review scores. Oh, there’s goes the wage gap, Senran Kagura got a 4/10!!!!

    • Ok, quitting out isn’t a review. It’s an impression.

      That always pisses me off. You have one job as a reviewer. Unless the game’s broken, see it for more than a few hours.

    • I was never a fan of Vice. They seemed like a video version of Gawker.

      They announced “So we’re going to do some issues, starting now, that have whatever we feel like putting in them”. Uh, yeah….

      https://en.wikipedia.org/wiki/Vice_(magazine)

  6. I buy only retail 3DS game because of Nintendo’s DRM methods.

    For $40, I don’t think much about a purchase, but when a game hits $50, I have to pause.

  7. So many reviews that are biased by personal tastes. I can’t believe that sites can’t hire a person who likes Japanese games.

    Don’t change, Robert.

    • I’ve lost a lot of faith in game journalism in the last 3 years or so. It’s basically awful. Everything about clicks, Patreon money, and the pressure to be PC.

      • Seems like Japanese games can’t get a fair shake. At first I thought it was because of the subject matter. But now I really feel it’s American and European reviewers behind the backlash. Not all, but most.

  8. Maybe the Pedo Pulitzer. I mean this shit is just sick…

    Whimsy isn’t reserved for the heroines either, with madcap opponents like a prim loligoth who secretly sports a pair of teddy bear pantsu.

    Underage girls with teddy bear panties. That’s just wrong.

    • You would deny children their teddy bears simply because they’re girls? How horribly sexist of you!

      • Girls? Like under the age of 18 should not be sexualized. If you’re young enough to have a teddy bear you shouldn’t be in panties and a bra.

        • So now you’re saying older people can’t own teddy bears? That’s agist of you.

          Get out of here you sexist, agist edgelord!

          • I love when my favorite 23 yo web cam model brings out her teddy bear. hehe, They’re not just for little girls anymore.

            Only played a bit of SK on Vita and thought it was pretty fun. a bit like Dynasty Warriors if their clothes blew off.

  9. Xseed’s got a thing for ok brawlers with a lot of T&A. First Onechanbara Z2: Chaos, now this. Not complaining, but noting.

  10. How many playable characters are there?

  11. I love seeing how worked up people get over anime girls. Much ado about nothing.

  12. Good review, but I think I prefer the sharper, higher-res graphics of the Vita for this.

  13. Modern ninjas must get a lot of back problems.

  14. How can anyone NOT like the idea of anime girls losing their clothes while fighting?

  15. Collector’s Edition (Import) with figures is $32.49 on Amazon:

    http://www.amazon.com/gp/product/B00I5FPQT2?redirect=true&ref_=s9_im_co_g63_i6

  16. To fap, or not to fap- that is the question:
    Whether ‘tis nobler in the mind to suffer
    The slings and arrows of net rage
    Or to take hands against a sea of troubles,
    And by fapping end them. To die- to sleep-
    No more; and by a sleep to say we end
    The headache, and the thousand natural shocks
    That flesh is heir to. ’Tis a consummation
    Devoutly to be wish’d. To die- to sleep.
    To sleep- perchance to dream: ay, there’s the rub!
    For in that wake of fap what dreams may come
    When we have shuffled off this internet coil,
    Must give us pause. There’s the respect
    That makes calamity of so long life.
    For who would bear the whips and scorns of time,
    Th’ oppressor’s wrong, the proud man’s contumely,
    The pangs of despis’d love, the law’s delay,
    The insolence of office, and the spurns
    That patient merit of th’ unworthy takes,
    When he himself might his quietus make
    With a bare bodkin? Who would these posters bear,
    To grunt and sweat under a weary fap,
    But that the dread of something after fap-
    The unknow’d country, from whose bourn
    No traveller returns- puzzles the will,
    And makes us rather bear those ills we have
    Than fly to others that we know not of?- Hard you now!
    The dread Shad!- Hated, in thy orisons
    Be all my sins rememb’red.