The Legend of Heroes: Trails of Cold Steel IV (Switch) review

Despite hundreds of hours of preceding exposition, The Legend of Heroes: Trails of Cold Steel IV still has stories to tell. From additional character development, political scheming, and the mindsets that accompany it, to tales of heroism and sacrifice, most of the major themes are present and accounted for, making this an impressive coda on a masterwork franchise.

The Legend of Heroes: Trails of Cold Steel IV
Platform: Switch, previously on PlayStation 4
Developer: Nihon Falcom
Publisher: NIS America
Release date: April 9th, 2021
Price: $59.99 via physical media or digital download
Availability: Nintendo eShop

The release of The Legend of Heroes: Trails of Cold Steel IV is an unprecedented moment in gaming. Role-playing properties can be prolific, as evidenced by Final Fantasy’s fifteen mainline series entries. But each title in Square-Enix’s famed franchise takes place in its own individual universe. There’s some thematic overlap, with recurring spells, creatures, and items, as well as the sporadic sequel, but largely, the barrier to entry is consistently low.

But Trails of Cold Steel is a completely different type of work. With the release of the fourth and final sub-series entry, the ongoing narrative represents one of those rare tetralogies found in the interactive medium. Merely getting to the concluding chapter will take at least 250 hours of play, which is a conservative figure, given the franchise’s fondness for noncompulsory pursuits. Looking at this in another way, it would take six solid work weeks of playtime to prepare for Cold Steel IV’s own 100-hour marathon.

Plus, there’s the issue of platform continuity. Trails of Cold Steel III was the inaugural entry on the Nintendo Switch. If you like your franchise entries united on the same piece of hardware, you’ll have to look toward the PlayStation 4 and PC iterations. The series outlived the Vita and PlayStation 3, moving to other platforms after Cold Steel II.

But that’s just the current sub-series. As the coda of the larger Kiseki arc, Trails of Cold Steel IV revisits characters and plot points that stretch all the way back to The Legend of Heroes: Trails in the Sky. Which means for many, events in the Crossbell arc (spanning Trails from Zero and Trails to Azure) are still undiscovered, with the duology lacking any stateside localization. Few properties have ever required as much involvement from players. And arguably, fewer franchises have cultivated such an emotional involvement for their characters. I’ve spent as much time with the Rean Schwarzer and some of his Class VII mates as I have with real-life acquaintances.

Ambiguity Ahead to Avoid Spoilers

Cold Steel IV’s main menu offers a skeletal synopsis of the previous three entries. Expectedly, these only scratch the surface of a franchise known for its detailed backstories, elaborate world building and shifting allegiances. As such, I advocate at least jumping back to 2015’s Trails of Cold Steel, and for the dedicated role-playing aficionado, 2011’s Trails in the Sky. Trek toward the end of Cold Steel III, and you’ll encounter one of those vexing cliffhangers where hope is all but extinguished. At this sullen point, confidence is rooted in the existence of a sequel.

Set two weeks after Cold Steel III’s conclusion, tense urgency dominates IV’s opening act. Shrewdly, Nihon Falcom balances peril with a reunification of some familiar characters. It’s here that Cold Steel IV shines, providing the kind of gratifying character development that you’ve probably hoped for. If you still hold the old Class VII in higher regard than their newer counterparts, IV will heartily challenge those sentiments. Much of this is rooted in the multitude of motivations for each character.

Still Building Those Bonds

Weaving motives into battlefield conversations doesn’t feel natural, so the use of Bonding Points from previous entries make a return. During more serene moments, Rean’s affability encourages characters to share their internal thoughts, leading to some remarkably heartfelt moments. But when IV’s new Special Moments have female characters fawning over Rean, (a reoccurring notion throughout Cold Steel), these interludes can feel forced, as Cold Steel has long established his magnetism.

Woefully, that’s not the only expositional misstep. While the first act plays out at a brisk pace, the game’s middle feels a bit redundant. Here, you’re soaring above western Erebonia in an airship, revisiting locations in an effort to push the plot along. Typically, Falcom is proficient at masking a procession of errands with regular doses of absorbing exposition and taunt tensions. But here, the tedium of successive assignments becomes apparent, making Cold Steel IV’s mid-section feel like playtime padding.

Speeches Before Pivotal Events Still Essential in Erebonia

Given the span of the Cold Steel arc, other minor redundancies are present. While characters who return from a presumed death are a ubiquitous blemish in media, its overdone in Cold Steel IV. Ultimately, this extinguishes tension from most situations, with Falcom exploiting the gimmick a few too many times. Likewise, the abrupt shift of allegiance can inhibit immersion in the storyline, with a few dubious turns that aren’t foreshadowed in the script.

Despite these missteps, Cold Steel IV’s storyline still has several merits. Leading these traits is the depiction of a country under swift tyrannical rule, complete with the specter of seized storefronts and the hushed witnesses to the changeover. Remarkably, these changes are even reflected in the in-game economy, where the inflation of item prices is evident. It’s this attention to detail that makes the series so compelling.

The Power of (Simulated) Friendship

The game’s other virtue are the optional events which connect to preceding storylines or characters. Given the amount of exposition across the Cold Steel arc, occasionally the emotional payoff came at a protracted pace. But when they hit, they often punched hard, and I really felt like I was reunited with old acquaintances. Role-playing games often thrive from their parasocial interactions, simulating the bonds between actual people. Given the investment of time and quality of Legend of Heroes’ interactions, Cold Steel IV truly capitalizes on its efforts. Even after the canonical ending (achieving by loading your game after a credit roll), I was still thinking about Rean, his allies and acquaintances. While Cold Steel IV strives for closure, it will likely reverberate in your thoughts for months to come.

Mechanically, Trails of Cold Steel IV makes a few tweaks to improve fighting. Satisfyingly, the Break and Order systems receive the bulk of modification. The former has been toned down, with foes needing more Break damage before the infliction of substantial damage can happen. Additionally, bosses can revitalize their Break meter, making these showdowns more tactical and less exploitative. But if things ever get too tough, you can still change the difficulty setting. Likewise, Orders are weaker until they become augmented by treasure chest or trials missions.

How does Cold Steel IV Fare on Switch?
Unsurprisingly, the Switch iteration of Trails of Cold Steel IV struggles to match the performance of the PlayStation 4 and PC iterations. In both docked and handheld mode, large cities or busy backdrops can drop the framerate below the 30FPS target. While the sputters are brief, they are noticeable. Load times occur with greater frequency and length, which is reasonable trade-off for portability.  Downscaling the 1080p output from the PC and PlayStation 4 versions means a few other visual losses.

With the drop in fidelity to 720p isn’t too noticeable on the Switch’s screen, discerning eyes will perceive the downgrade on larger televisions. Additionally, elements like shadowing, texturing, and post-processing effects, draw depth, and flora have all been dialed back as well. But many of these concessions are only noticeable when comparing the Switch iteration direct against the PS4 and PC versions. When it comes to moment-to-moment play, the Switch version is a commendable port, offering a full fledged role-playing experience on the go.  

Conclusion

Vantage Masters makes a reappearance with the addition of a greater number of opponents, as well as new cards and Masters that were only available to CPU rivals. While in Crossbell, you can partake in poker or blackjack, earning medals that can be exchanged for items. But the biggest inclusion is undoubtedly Pom! Pom! Party!, a Puyo Puyo clone. Pleasingly, success can increase character bond, providing an attractive incentive for play.

Concluding entries are often tough to craft. But when the property is preceded by hundreds of hours of build-up, a gratifying culmination can be especially daunting. Largely, The Legend of Heroes: Trails of Cold Steel IV lives up to its potential, with a collection of characters that spans nearly a decade. With not without flaw, this is the concluding entry on a story that might just be this generation’s Iliad. Hopefully, Nihon Falcom will grace us with an Odyssey as well.

The Legend of Heroes: Trails of Cold Steel IV was played
on the Switch with review code provided by the publisher. 

Despite hundreds of hours of preceding exposition, The Legend of Heroes: Trails of Cold Steel IV still has stories to tell. From additional character development, political scheming, and the mindsets that accompany it, to tales of heroism and sacrifice, most of the major themes are present and accounted for, making this an impressive coda on a masterwork franchise. The release of The Legend…

Review Overview

Gameplay - 85%
Story - 85%
Aesthetics - 85%
Content - 95%
Accessibility - 60%
Performance - 75%

81%

VERY GOOD

Summary : At the end of an epic journey, the pressing question is would you take the trek all over again, knowing the outcome? With Cold Steel IV the answer will likely be a resounding, “YES!”, given the title’s tie-ups of narrative strands and a cast that’s thoroughly intriguing. Finally, a longing for closure provoked by Cold Steel III’s cliffhanger receives sweet satisfaction.

User Rating: 4.48 ( 2 votes)

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

4 comments

  1. Good review. I expect a few sacrifices but it’s great to know the game holds up well on Switch.

  2. Drunk Ken Masters

    Does the Switch physical version have any patches or it is playable without? Please answer.

  3. When are the first two Trails games coming to Switch? I want the whole saga on a single system.

  4. Can you post impressions of ToCSIV PC performance, please?