Tag Archives: shmup

Caverns of Mars: Recharged review

Admirably, SneakyBox attempts to reinvigorate this early indie effort. But there’s just not enough substance in the source material to make Caverns of Mars feel truly fully Recharged.  Launched in 1981, the Atari Program Exchange ...

Read More »

Raiden IV x MIKADO remix review

Seibu Kaihatsu/MOSS’ Raiden franchise has earned its place in the STG pantheon, thanks to meticulously polished play and that iconic plasma laser. This definitive edition stives to improve on an already distinguished shooter, with several supplements making Raiden ...

Read More »

Wings of Bluestar review

Wings of Bluestar’s might not live up to the classics that inspired it, but it’s an agreeable STG thanks to brawny and adaptable weaponry. Devoted shoot-em’-up fans will undoubtedly recognize Wings of Bluestar’s multitude of ...

Read More »

Graze Counter GM review

Good morning, Glorious Massacre, or Graze Master? Decades of shoot-‘em-up games have imparted a crucial message to players: the enemy projectile should be avoided at all costs. But that enduring adage gets challenged in Graze Counter ...

Read More »

Game Type DX review

Once a light entrée of horizontally-scrolling shooting with a side of corporate criticism, Game Type DX resurrects the playful indie release and adds two additional game modes. Microsoft is notorious for tampering with its console ...

Read More »

Orbital Bullet (Switch) review

Orbital Bullet has you skimming through ring-based stages as you stomp and shoot enemies. Expect more longevity than your average shooter, with the game gifting a succession of weapons, perks, skills, and meta-game bonuses. A ...

Read More »

Mecha Ritz: Steel Rondo review

Mecha Ritz’s bullet hell holiday offers a wide assortment of different ships as well as difficulty that adjusts to your performance. But occasionally, it feels like flying coach. Mecha Ritz: Steel Rondo makes an uninspired ...

Read More »

Moon Dancer review

Moon Dancer imagines the simultaneous bullets and lock-on missiles of Taito’s Ray series and Raizing’s Terra Driver arriving on 16-bit hardware. Coupled with a Caravan mode, it’s an enjoyable STG that harks back to a ...

Read More »