Author Archives: Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

Heinrich Maneuvers- Knights Contract Review

Set during the Third Crusade and the Italian Renaissance, the Assassin’s Creed series has demonstrated the power of a historical backdrop, generating intrigue from the merging of the actual with the artificial. By having diabolical ...

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Blast From the Past- Explodemon Review

Anyone who has ever played Prey, Too Human, or Alpha Protocol can confirm the effects of a sustained stint in development purgatory. Typically, titles with a protracted production cycle divulge their plight with a few ...

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Podcast 6-4: Wolfmen Need Not Apply

This week the Tech-Gaming crew blisters fingers with Hard Corp: Uprising, annihilates undead ninjas in Zombie Panic in Wonderland, hits the Ibizan streets in Test Drive Unlimited 2 and ‘sneaks behind to get inside’ Stacking. ...

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Miles on Isles- Test Drive Unlimited 2 Review

Unquestionably, 2006’s Test Drive Unlimited was an exceedingly ambitious title. With an always-online framework, the game allowed participants to effortlessly leap in and out of multiplayer competitions- an impressive feat still not trumped by more ...

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Podcast 6-3: Karnov Returns

While DesertEagle presents impressions of recent U.S. releases Mario Sports Mix, Fortix, and Trinity: Souls of Zill O’ll, returning co-host TideGear details a trove of Japanese indie treasures waiting to be unearthed by Western audiences. ...

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New Releases 2/13-2/19: Outatime Edition

Following Dr. Emmett “Doc” Brown’s and Marty McFly’s tweaking of the space-time continuum, most of this week’s new releases seem from a different era. From a spiritual successor to 1987’s Contra, two role-playing recreations from ...

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