The Latest


Q&A with MeiQ’s Tomoki Tauchi

MeiQ Labyrinth of Death (1)

Between acclaimed franchises such as Hyperdimension Neptunia, Fairy Fencer F, and Mugen Souls, Shibuya-based Compile Heart has cultivated a legion of global fans. Not content to rest on their laurels, the studio has spawned an ...

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Q&A With Ray Gigant’s Ryo Mito

Ray Gigant (1)

As the creative lead for a game, directors are responsible for everything that’s included and purposefully omitted. As such, they often get the bulk of media attention. But the producer serves an equally important role, ...

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Q&A With Grand Kingdom’s Tomohiko Deguchi

Grand Kingdom0

While Western gamers were able to enjoy the aesthetic grandeur and engrossing gameplay of Muramasa: The Demon Blade, they weren’t able to appreciate Tomohiko Deguchi’s directorial effort. Regrettably, both the Stateside and European releases of ...

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Q&A With Neptunia’s Naoko Mizuno

Megadimension Neptunia VII Interview (1)

Sporadically, role-playing games make fleeting, fourth-wall breaking references to the game industry. But 2010’s Hyperdimension Neptunia was the first franchise to construct an elaborate allegory for our precious pastime, imagining a realm where four goddess ...

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