The Latest

Interview

Q&A With Ray Gigant’s Ryo Mito

Ray Gigant (1)

As the creative lead for a game, directors are responsible for everything that’s included and purposefully omitted. As such, they often get the bulk of media attention. But the producer serves an equally important role, ...

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Q&A With Grand Kingdom’s Tomohiko Deguchi

Grand Kingdom0

While Western gamers were able to enjoy the aesthetic grandeur and engrossing gameplay of Muramasa: The Demon Blade, they weren’t able to appreciate Tomohiko Deguchi’s directorial effort. Regrettably, both the Stateside and European releases of ...

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Q&A With Neptunia’s Naoko Mizuno

Megadimension Neptunia VII Interview (1)

Sporadically, role-playing games make fleeting, fourth-wall breaking references to the game industry. But 2010’s Hyperdimension Neptunia was the first franchise to construct an elaborate allegory for our precious pastime, imagining a realm where four goddess ...

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Hyperdimension Neptunia Re;Birth1 Q&A

Hyperdimension Neptunia Re;Birth1 Q&A (1)

For some, the Japanese role-playing game has lost some of its luster, with critics claiming that contemporary titles use formulaic plotlines to goad gamers into action. But that claim could hardly be leveled at 2011’s ...

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