Flash and Slash- X-Blades Reviewed

X-Blades for the 360, PS3. Developed by Gaijin Entertainment, Published by SouthPeak Games.

There was a time not long ago when games were charmingly simplistic. In-game maps were unnecessary due to the linear nature of many titles, and melee commands were often relegated to a single button. As technology advanced, controllers grew in complexity, and games lost their uncomplicated innocence. Many current disk-based games demand an imposing commitment; gone are the ‘pick-up and play’ days of our youth.

Perhaps, the developers at Gaijin Entertainment remember that era, as indicated by their most recent title. X-Blades for the Xbox 360 and Playstation 3, offers a simplistic hack and slash that while graphically impressive, features mechanics that wouldn’t be out of place in a pre-Devil May Cry universe. Players have no need for maps- levels are composed of successions of rooms. Most contain monster generators that require destruction, making the affair feel like a 3D Gauntlet at times.

Main character Ayumi begins her journey in a Tomb-Raider-esque location, with attire that would make Ms. Croft seem prudish.  Relinquishing the protection found by say, a suit of chain mail, our protagonist battles foes wearing little more than a thong and a baby t-shirt. Despite her severe deficiency of defensive attire, Ayumi is well equipped offensively- she carries two gun-blades for close and ranged attacks.

Player press the ‘X’ button to swing Ayumi’s blades, while the right trigger fires her pistol toward long-range targets. Gamer can press the ‘A’ button once to jump, while a double tap initiates a summersault. As players slay enemies, the protagonist automatically accumulates souls, which can be used to purchase additional moves. The moves can be mapped to the two remaining face buttons (‘Y’ and ‘B”) and well as the two bumpers. While combat is enjoyable, many players may bemoan the game’s lack of diversity. Gamers will repeatedly clear room after room of any antagonists before challenging a level boss. 

Whereas dispatching the nefarious inhabitants of X-Blades should be an exhilarating release, it is often a troublesome endeavor. Crab beasts are often too quick for Ayami’s blades, while flying monstrosities are too high for melee combat. Other fiends are impervious to anything but magic attacks, while bosses frequently send out packs of smaller creatures that constantly linger around the player, sapping health. X-Blades’ combat is often frustratingly reductionist; weapons and spells either are effective, or completely useless.

Graphically, X-Blades is strong, creating a signature look through color oversaturation. While the architecture of the game’s environments aren’t particularly complex, it is textured well. Adversaries show a limited amount of polygons, most likely to maintain the game’s framerate, which remains fluid throughout the hacking and spellcasting. Ayumi, on the other hand is well drawn and animated, her somersaults and running animation are especially well done.

Those looking for a complex and innovative title may be disappointed by X-Blades. The title is an unapologetic ‘hack and shoot’, which while graphically competent, has a core game mechanic that harks back a few hardware generations. Gamers who are not detracted by the simplicity or redundancy of a title such as Dynasty Warriors, may certainly find enjoyment here.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

33 Comments

  1. I still enjoy a decent beat em up/hack and slash. They quire relaxing, but yeah, most feel a bit dated now.

  2. I was looking at Gaijin’s development record. is this there first game that actually got released?

  3. Yep, too many games are too complicated. I work full time and have a family so finding time for fallout 3 is difficult.

    I end up playing more Xbox live games.

  4. I was keeping my eye to see how this one turned out. currently a 59% on Metacritic. Not good.

  5. I work at a Gamestop and we didn’t have a single pre-order for the game. That’s never a good sign.

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