Blossoming Gameplay – Flower Reviewed

While we indisputably love gaming, there are moments when we wish developers offered more innovation and diversity in their endeavors. Although today’s games featured high-def graphics that border of photorealism, many titles are built around the antiquated concept of lives, continues, and boss encounters. Occasionally, we’ll hear of a game that purportedly transcends the paradigm; a recent example being PixelJunk Eden. While the title was unquestionably compelling, is was still steeped in the trappings of time limits and pesky enemies.

So we approached Flower with a healthy dose of journalistic skepticism. Sure, developer ThatGameCompany created FlOw, a surreal diversion that shunned many of the trappings of electronic entertainment. While the title was interesting, it lacked a certain spark to warrant long-term play. As the opening cinematic of Flower began to play, our cynicism gently waned.

Flower focuses on juxtapositions- as the game begins, a drab and noisy city gives way to the colorful serenity of nature. Inside a small urban apartment, a single wilted flower rests on a windowsill, desperately clinging to life. Selecting the plant transports it to an open field, where the plant drops a single petal. By manipulating the Sixaxis, players control the trajectory of the petal. Pressing any of the buttons on the controller sends the flora forward, as if guided by some unseen breeze. As players pass near other flowers, the plants spring to life, adding additional petals. Before long, the player will be controlling a stream of multicolored cascade of petals, all moving dynamically in a wind current. Controlling the flight of the florets is nothing less than exhilarating; player can speed through waves of grass that react realistically to the breeze, or ascend up to picturesque heights that display the entire landscape.
 
Graphically, we can’t think of another title that captures the breathtaking spendor of nature as well as this game. From waves of swaying grass, gorgeous trees, craggy canyons, and an amazing sunset, Flower captures the magnificence of nature like no other game. Flower’s interpretation of the beauty of Terra Firma is so amazing, at times we felt guilty sitting in front of our PS3, instead of admiring the real thing.  Whereas, the azure backdrops of flOw were unchanging, Flower presents the player with six unique levels to traverse.

The title’s soundtrack is wonderfully minimal, yet surprisingly effective. Gentle piano and violin riffs that underscore the action are accented by soothing musical notes when the player passes the blossoming flora. As sights and sounds converged, we found ourselves becoming lost in the moment, a euphoric experience that games like Sonic the Hedgehog or NiGHTS into Dreams only briefly gave us. While some may bemoan the two to three hour length of the title, the game is built for replay- trophies distribution leans toward level re-examination.

Overall, Flower is one of the most unique and rewarding experiences to be found on the Playstation network. The title represents a bold step toward rethinking game tropes; there is little opposition, no dying, and an emphasis on creation over destruction. Anyone with the slightest interest in a diversion that represents a wide and refreshing departure from the typical game, will applaud the developer’s efforts.

Flower is currently available on the Playstation Network for $9.99

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

42 Comments

  1. Wow, what a poetic review. this makes me want to play the game. Sadly, I don’t have a Playstation.

  2. Hated flow- nothing but a screensaver. I tried to ask Sony for my $7.99 back. I’ve never done that before.

    I received a form letter basically saying, “No”.

    So I won’t be getting this one.

  3. Sounds like a perfect game for Spring, with it so cold outside I might not be ready to enjoy it.

  4. Does the game ver slow down or anyhting? What about when you go up in the sky…How high can you go?

  5. A lot of other sites are giving this game a perfect score (Giant Bomb, Game Over..ooops I mean 1up), so I wonder why this got an A-

  6. I downloaded this, and you have to be batshit crazy to like this Al-Gore peice of eco-propaganda.

    Its boring as hell, and really isn’t a game at all. You pick up petals, that’s it. That’s the whole damn game. It’s like a demo.

    Just for recommending this I’m not recycle all week. Suck it!

  7. Unless you habve both consoles, the decision is easy.

    So, this isn’t coming to the 360 then?

  8. I really enjoyed the game, and didn’t find it too liberal at all. It’s more about the beauty of nature that anything else.

  9. Sorry, my Cyrano de Bergerac abilities are limited to games.

    I’ll gladly write a glowing tribute to a worthy electronic diversion- or at least a haiku.

  10. Quite honestly, I lost track of time while playing. The game will do that to you.

    I would GUESS most levels are in the 15-20 minute range.

  11. unless you have allergies in Spring (like I do) you’d probably want to enjoy Spring outside, and play this during those cold Winter months.

  12. The best thing is you don’t have to waste gas driving to the store to pick this game up. LOL..

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