Senran Kagura Estival Versus review

Senran Kagura Estival Versus (1)

Critics assail Michael Bay’s films for their daft dialog and preference for bombastic special effects over subtle storytelling. But there’s no debating the director’s talent for visual sophistication. Bay’s known for dynamic shots that keep the camera constantly moving. No matter how bad the plot is, our eyes are continually transfixed by the unremitting on-screen activity. Indisputably, Senran Kagura creator and producer Kenichiro Takaki adapts a similar approach.

Load up Senran Kagura Estival Versus, the franchise’s latest entry, and you can’t help but notice a persistent parade of jiggle. Breasts bounce pendulously, whether confined in clothing or are almost completely uncovered. Butt cheeks bounce hypnotically, as the game’s camera lithely coils around for a playful peek. Both body parts demonstrate developer Tamsoft’s mastery of physics as the game’s cast of nudist ninjas pull a scroll from between one of their nether-regions.

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Such a fetishism of the female form should probably send sensitive social-justice warrior types into seizures. But here’s the thing- it’s hard to find fault in Estival Versus’ approach. Step into the title’s main campaign, entitled the Kagura Millennium Festival, and you’ll find a world that’s completely devoid of men. The realm’s leaders are elder women, almost everyone is an independent, capable fighter without need for macho protector, and when the shinobi do flirt with the prospect of sensuality, it’s strictly yuri-driven. Sure, some might argue that Senran Karuga is the epitome of objectification, but the divergence from traditional harem fantasy gives the property a transgressive twist.

Less effective is the game’s longing to combine an emotive story with impish cavorting. An animated cinematic sets up Estival Versus, discussing the discontent of a shinobi in the afterworld. It’s a stimulating concept and one that certainly deserves exploration, but one that largely squandered here. Instead, the title works best when it’s mischievous, playing to each girl’s personality- whether it’s Ryōna’s blend of exhibitionism and masochistic tendencies or Murakumo’s insistence of wearing on oni mask to hide her insecurities. Naturally, these puckish qualities seep into gameplay, tempting gamers with the prospect of a panty-eating competition. Be warned that Estival Versus makes little effort to bring newcomers up to speed, with academy allegiances and backstory often going unexplained. Almost amusing is a character’s suggestion of watching the OVA for context; these shinobi know how to shill.

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Pleasing, the game’s plotline following a single, protracted path, rather than the multi-storied approach of previous titles. The upside of a solitary perspective is that the story is easier to follow, even as it shifts characters as often as these shinobi change wardrobes. Although the game’s collection of 34 protagonists share a communal control scheme, there’s a gratifying amount of divergence in play. From dawdling high damage dealers to nimble ninjas with lofty combo counts, there’s a characters for all tastes, and the variety helps to offset some of tedium caused by middling AI. When foes to lash out, it’s often difficulty to interrupt their string of strikes, which is certain to be another sticking point with players.

But look past these problems, and Estival Versus offers a refined version of the franchise’s combat mechanics. Fighting is rooted in strong and weak attacks, typically used to control encroaching Dynasty Warriors-like crowds. Along with combos, players can also issue Aerial Raves, which not also issue additional damage but habitually propel players out of the middle of a mob. On stages that include a CPU-powered partner, you’ll be able to summon a Fusion Aerial Rave, which helps to compensate for your comrades lack of combat effectives. While it can be repetitive, the upside is the visual spectacle, with damage represented by the removal of clothes from opponents.

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But they’re not the only ones who get a variable wardrobe. Gradually your garb begins to deteriorate under duress, leaving less protection from each incoming attack. To fight back against this hindrance, players can summon a Shinobi Transformation if their Ninja Art gauge is filled, providing new attire as well as access to strikes that issue immense amount of damage. Risk takers can go a step further, striping down to their skivvies, allowing inhibition to power-up their level of punishment. Strangely, near-naked ninjas tend to move slower than clothed ones.

As players persevere through the Kagura Millennium Festival, they gradually unlock access to new features like the Shinobi Girl’s Heart character-specific supplemental missions, which contribute a bit more story to each combatant. Special Missions pits the girls against each other- and are at their best when they group the girls into unlikely teams, crafting a number of comical situations. One of the biggest time sinks can be found in Estival Versus’ store, which allows purchases via in-game currency. Although product previews would have been helpful, earning coin to customize your team of shinobi and then pose them for a dioramic picture can induce obsession. If that’s not enough for you, there’s additional DLC costumes and characters, although the Ikki Tousen: Battle Vixens’ characters didn’t make it stateside.

Senran Kagura Estival Versus (5)

Visually, Estival Versus is a flawless beauty, with well detailed characters models who move with sixty-per-second fluidity. To keep the title looking lithe as possible and to produce the impression of parity between the console and portable iterations, Senran Kagura employs a stylized approach. But any potential reduction in poly count will likely go unnoticed, as the title’s perpetual showcase of body motion will insistently grab attention. Sonically, the game’s score is solid, if undistinguished, but the game’s voice work is superior.

Take a cue from Senran Kagura Estival Versus’ balmy beach setting. Here’s an undeniably gorgeous game with a great sense of humor. While perfect for a seasonal fling, there’s probably not enough substance to support a long-term relationship. Like Tomonobu Itagaki’s Dead or Alive Xtreme Beach Volleyball, Estival Versus offers a sun-drenched destination that’s ideal for a short frolic-filed vacation.

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Senran Kagura Estival Versus was played on the PlayStation 4 with review code provided by the publisher.

Senran Kagura Estival Versus
Platform: 
PlayStation 4, also on PS Vita
Developer:
Tamsoft
Publisher:
 XSEED
Release date: 
March 15th, 2016
Price: 
$59.99 (PS4), $49.99 (Vita) available via retail or PlayStation Store (
Critics assail Michael Bay’s films for their daft dialog and preference for bombastic special effects over subtle storytelling. But there’s no debating the director’s talent for visual sophistication. Bay’s known for dynamic shots that keep the camera constantly moving. No matter how bad the plot is, our eyes are continually transfixed by the unremitting on-screen activity. Indisputably, Senran Kagura creator and producer Kenichiro Takaki adapts a similar approach. Load up Senran Kagura Estival Versus, the franchise’s latest entry, and you can’t help but notice a persistent parade of jiggle. Breasts bounce pendulously, whether confined in clothing or are almost completely…

Review Overview

Gameplay - 75%
Control - 75%
Aesthetics - 95%
Content - 80%
Accessibility - 80%

81%

GOOD

Summary : Senran Kagura Estival Versus’ plays at least half as good as it looks, which makes it a requite pick-up for fan-service supporters. So if shimapan elicits a smile, then Tamsoft’s title is likely to make you beam like an August sun.

User Rating: 3.61 ( 4 votes)

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

20 comments

  1. I like the way that girl holds her taiko stick.

  2. Wait, where is the Vita comparison? That’s what I was going to pick up SKEV on.

  3. Great review. Thought this one might get you because of the anime boobs and butts, but you seemed pretty objective.

  4. I really like the look of the game. How does combat compare to DW? Is it as button-mashy?

  5. Thanks for not bringing the politics into the review score. It seems more and more sites are doing that.

    • Yeah, it’s treating harder and harder to trust the game media. Too many biased reviews and people giving scores based on politics, not quality.

      • I’m sure if Polygon drops Gone Home and plays this they’ll absolutely fucking hate it. And probably write some clickbaity article why its so bad.

  6. Why is it called “Estival” or is that a typo?

  7. “Such a fetishism of the female form should probably send sensitive social-justice warrior types into seizures.”

    Hahaha. Well-played, sir. Well played!

  8. Vita review please.

  9. Not that much T&A in your screenshots.

  10. Up into you said the game was “transgressive” and therefore feminist, I was with you.

  11. Santa the Sniper

    Good review. Fairer than most.