Wander Stars review
Words as Weapons and a Dictionary of Destruction

With its anime-style aesthetics and a turn-based combat system built around words, Paper Castle Games’ Wander Stars make a potent first impression. Instead of the customary menu-based commands, you string together verbs, modifiers, and elements to create your own flashy fighting moves. It’s a concept that taps into the energy of over-the-top anime battles, letting you unleash combinations like “Fiery Mega Punch” or “Shadow Heal.” Largely, the system is inventive and fun, rewarding experimentation while giving fights a welcome twist.

Fans of Classic Anime Will Adore the Presentation
Undoubtedly, the game’s graphics are one of Stars’ strengths. Visuals pay obvious homage Dragon Bal with characters that capture the allure of Akira Toriyama’s artistry. Faces are expressive, postures are confident, and hair is an extension of each character’s personality. Meanwhile, the game’s cutscenes attempt to capture the thrill of watching anime, with episodic structures and title cards that hint at the showdowns to come. Star’s ten chapters are modeled after a seasonal arc, and the format allows players to jump back in without feeling lost.

Ringo’s Journey Encounters Randomness
Beyond the episodic flow, elements like boardgame-style maps, conversations, and side events complement Wander Stars’ showdowns. These ensure that every attempt provides a sense of progress and variation, whether you’re gathering new words or experimenting with attack combos. With more than 200 words to collect, the game offers a wealth of possibilities for players who enjoy tinkering with different strategies. I really appreciate the inclusion of injuring an opponent, then showing them mercy, rather than KOing them. Paper Castle even rewards your kind-heartedness.

A Lot of Flash with the Occasional Fumble
As fresh as the word-combo fighting system feels, it occasionally stumbles under its own ambitions. Not every phrase translates into a rewarding attack, and sometimes the logic behind word-combos can feel arbitrary. Sure, there are elemental attributes that affect combat. But given the game’s recycling of enemies, it can be difficult to harness an advantage.
In high-stakes battles, randomness can cause a bit of annoyance, with encounters embracing trial-and-error just as much as tactical mastery. While the fighting is undoubtedly creative, those looking for precision-driven combat may battle with bouts of frustration.

Humor and Heart Dominate Stars’ Storyline
Narratively, Wander Stars offer more than just anime tribute. Protagonist Ringo is a likeable lead, who’s both impulsive and earnest, and her banter with accompanying characters keeps the journey fun even when plotlines briefly flirt with cliché. The script finds a balance between parody and sincerity, tossing around laugh-out-loud gags while still delivering the occasional emotional beat.

Wander Stars succeeds by combining anime-inspired visuals with word-driven combat mechanics, resulting in a wholly original experience. While some design decisions sporadically dim the spectacle, there’s gratification in stringing together ridiculous attack names. If you’ve ever wanted your favorite shonen battles distilled into a playable format, where charm and chaos intermingle, Stars largely delivers.
Wander Stars was played on PC with review code provided by the publisher.
Overview
GAMEPLAY - 70%
CONTROLS - 65%
CONTENT - 80%
AESTHETICS - 90%
ACCESSIBILITY - 75%
VALUE - 75%
76%
GOOD
Wander Stars turns words into weapons, mixing flashy anime-inspired visuals with a combat system that rewards creativity and experimentation. While a bit of randomness can trip up the flow, the game’s humor and heart separate it from most shonen-style showdowns.




Yeah, I don’t usually mind roguelikes but damage felt really random with this game.
Same here. Great visuals. Gameplay is a little disappointing to me.