Interview
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Interview
Digging into the Depths of Bolder Dash with Stephan Berendsen and Chris Hülsbeck
As Boulder Dash celebrates its 40th anniversary, we sit down with two central figures shaping the legacy of this iconic…
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Interview
Q&A With Montezuma’s Revenge’s Robert Jaeger
When it comes to longevity, few games have endured as long as 1983’s Montezuma’s Revenge. Programmed by sixteen-year old Robert…
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Interview
Q&A With Shiro and the Coal Town’s Akira Nagashima
Over the last thirty years, Crayon Shin-chan has received dozens of interactive adaptations. But it wasn’t until the property embraced…
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Interview
Q&A With Odencat’s Daigo Sato
As the game industry’s behemoth-sized publishers continue to acquire and grow ever larger, their output is becoming increasingly risk-avoidant and…
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Interview
Q&A with eastasiasoft’s Joshua Michael French
Founded in 2007, eastasiasoft is a Hong Kong based publisher and distributor that caters to niche interests. While many of…
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Interview
Q&A with Virtuos: The Biggest Developer You Haven’t Heard Of
While the name might not be familiar, if you’ve played a recent triple-A title, there’s a chance that Virtuos had…
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Interview
Q&A with Goodbye, Don Glees’ Atsuko Ishizuka
Since joining Madhouse in 2004, Atsuko Ishizuka has served as animator, storyboard artist, and director for notable works such as…
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Interview
Q&A with Howard Scott Warshaw
Revered for making one of the Atari VCS’ best games (Yars’ Revenge) and unjustly reviled for making a hurried adaptation…
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Interview
Striving for Fighting Flawlessness: A Q&A with Arc System Works
Found in 1988 by Minoru Kidooka, Arc System Works spent the better part of a decade as a contract developer…
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Interview
Q&A With Nihon Falcom’s Toshihiro Kondo (Part One)
For nearly forty years, Nihon Falcom has crafted a steady succession of enjoyable, consistently charming and wonderfully melodious role-playing and action role-playing…
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