Interview
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Interview
Finding Utopia in the Apocalypse: Apopia: Sugar Coated Tale
Apopia: Sugar Coated Tale is a narrative-driven adventure from indie developer Quillo Entertainment that wraps deeply personal themes of loss,…
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Interview
A Conversation with Terarin Games
Junichi Terayama, the one-man force behind TERARIN GAMES, has spent a decade cultivating a growing catalog of shoot-’em-ups, that draw…
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Interview
Gunning and Grazing with Bikkuri Software
In the world of indie shoot-’em-ups, few names have earned as much quiet respect as Bikkuri Software, a small but…
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Interview
Q&A with Full Metal Schoolgirl’s Nobuyuki Okajima
Producer Nobuyuki Okajima has built his career on bold ideas and even bolder execution, and Full Metal Schoolgirl might be his…
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Interview
Running and Gunning With ChainStaff’s Nathan Fouts
Few indie developers embrace chaotic creativity quite like Nathan Fouts, the mind behind Mommy’s Best Games. Known for cult favorites…
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Interview
Q&A with Shujinkou Director Julian Rice
Recently, we sat down with Julian Rice, director of Shujinkou, to explore the creative and technical journey behind one of…
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Interview
Digging into the Depths of Bolder Dash with Stephan Berendsen and Chris Hülsbeck
As Boulder Dash celebrates its 40th anniversary, we sit down with two central figures shaping the legacy of this iconic…
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Interview
Q&A With Montezuma’s Revenge’s Robert Jaeger
When it comes to longevity, few games have endured as long as 1983’s Montezuma’s Revenge. Programmed by sixteen-year old Robert…
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Interview
Q&A With Shiro and the Coal Town’s Akira Nagashima
Over the last thirty years, Crayon Shin-chan has received dozens of interactive adaptations. But it wasn’t until the property embraced…
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Interview
Q&A With Odencat’s Daigo Sato
As the game industry’s behemoth-sized publishers continue to acquire and grow ever larger, their output is becoming increasingly risk-avoidant and…
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