Interview
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Digging into the Depths of Bolder Dash with Stephan Berendsen and Chris Hülsbeck
As Boulder Dash celebrates its 40th anniversary, we sit down with two central figures shaping the legacy of this iconic…
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Q&A With Montezuma’s Revenge’s Robert Jaeger
When it comes to longevity, few games have endured as long as 1983’s Montezuma’s Revenge. Programmed by sixteen-year old Robert…
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Q&A With Shiro and the Coal Town’s Akira Nagashima
Over the last thirty years, Crayon Shin-chan has received dozens of interactive adaptations. But it wasn’t until the property embraced…
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Q&A With Odencat’s Daigo Sato
As the game industry’s behemoth-sized publishers continue to acquire and grow ever larger, their output is becoming increasingly risk-avoidant and…
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Q&A with eastasiasoft’s Joshua Michael French
Founded in 2007, eastasiasoft is a Hong Kong based publisher and distributor that caters to niche interests. While many of…
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Q&A with Virtuos: The Biggest Developer You Haven’t Heard Of
While the name might not be familiar, if you’ve played a recent triple-A title, there’s a chance that Virtuos had…
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A Conversation with Inu-Oh’s Masaaki Yuasa
Often employing an idiosyncratic visual style and a distinctive directorial vision, Masaaki Yuasa has already earned a multitude of industry…
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Q&A with Goodbye, Don Glees’ Atsuko Ishizuka
Since joining Madhouse in 2004, Atsuko Ishizuka has served as animator, storyboard artist, and director for notable works such as…
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Q&A with Howard Scott Warshaw
Revered for making one of the Atari VCS’ best games (Yars’ Revenge) and unjustly reviled for making a hurried adaptation…
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Q&A With Fortune Favors Lady Nikuko’s Ayumu Watanabe
Across the past thirty-six years, Ayumu Watanabe has helped craft a multitude of animated series and feature films. When working…
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