A Druid’s Duel review

A Druid's Duel (1)

Throughout history, there are few if any board games to have reached Chess’ long-lasting success and fame. Its seeming simple set of rules belies a much deeper strategic concept which is still minutely studied to this day. One could argue the tactical strategy games we play today can all be traced back to this centuries old classic and in that regard, A Druid’s Duel feels like a return to the genre’s origins.

Originally Kickstarted last year, A Druid’s Duel was asking for the paltry amount of $7,000. I will admit, it’s hard to have high expectations for a game with so few resources available, but this title reminded me that less is more. A Druid’s Duel has players control a set of four druid-types, each with their own specific abilities and a secondary mode to further enhance these. The objective of the game is to capture every land piece on the board. Defeating your enemies is not a prime objective though it often comes with the territory, no pun intended.

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Land is captured is by placing an unit over it, once in your position it grants mana which can be used towards purchasing more druids, activate the existing characters’ secondary abilities or build blockades/bridges. While it may be easy to capture land, your opponents can steal it back just as quickly as all that’s required is for an enemy unit to walk over it.

It’s at this point players should wisely spend mana points towards buying more characters. Throughout the entire game, there are only four druid types which generally fall into the category of scout/pawn, fighter, archer and blocker. As previously mentioned, each druid features a secondary mode in which they turn into a specific animal; these actions cost mana points and only last for a turn but greatly enhance their respective roles. The scout for example turns into a wolf and is now able to cover much more ground while the archer transforms into an eagle and can attack from a much greater range.

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A Druid’s Duel features a set of simple and easy to learn rules, but much like chess, the subtle strategies create a set of complex matches as each player quickly tries to overtake as much territory as possible while still maintaining a viable defense. The well-crafted mechanics are further enhanced by a challenging A.I. and engaging map design.

Players looking for a single player experience will be glad to know A Druid’s Duel features a campaign mode with branching paths and boss battles. The story is understated and it’s generally used as way of introducing newcomers to the rule system with the mode’s greatest weakness being the frustratingly difficult and often cheap boss battles.

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Sadly, options are rather limited for those looking to pit their wits against other humans. While A Druid’s Duel features both local and online multiplayer, the latter is sadly devoid of a community. Even after getting a friend to play with me, I soon discovered the online portions are buggy and even prone to crashing the game. Hopefully these technical issues will be fixed in a later patch.

A Druid’s Duel teaches us not to judge a book by its cover. While it may be limited in scope and feature a simple ruleset, the gameplay is subtly complex and rewarding. It’s a testament of how a strong, well developed concept can shine brightly under any circumstance.

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A Druid’s Duel was played on the PC with review code provided by the publisher.

A Druid’s Duel
Platform: PC
Developer: Thoughtshelter Games
Publisher: Surprise Attack
Release date: February 25th, 2015
Price: $9.99 via Steam
Throughout history, there are few if any board games to have reached Chess’ long-lasting success and fame. Its seeming simple set of rules belies a much deeper strategic concept which is still minutely studied to this day. One could argue the tactical strategy games we play today can all be traced back to this centuries old classic and in that regard, A Druid’s Duel feels like a return to the genre’s origins. Originally Kickstarted last year, A Druid’s Duel was asking for the paltry amount of $7,000. I will admit, it’s hard to have high expectations for a game with…

Review Overview

Gameplay - 80%
Control - 80%
Aesthetics - 65%
Content - 70%
Accessibility - 70%

73%

GOOD

Summary : In a Druid's Duel, a simple chess-like ruleset hides a deceptively complex strategy game.

User Rating: 3.75 ( 4 votes)

About Gonçalo Tordo

Having grown up with both consoles and a PC, Gonçalo 'Purple Wizard' Gonçalves will play anything from Wizardry to Halo including JRPGs, Adventure games, Wizardry, WRPGS, Shooters and Wizardry.

19 comments

  1. As a strategy and board game fan, I’m on board. But the thing in the middle of the board. It kind of looks like a penis with 7 balls.

  2. King Chickenwing

    FIXED!

    Jokes aside, it looks cool. I’s love to see an Android/iOS port for tablets.

  3. Sounds like a really cool, but simple idea for a game. The true spirit of indie devs!

  4. Sounds fun. Added to my wish list, in case this baby ever goes on sale.

  5. Thanks, Gonçalo. Good review on a game that doesn’t seem to getting a lot of press yet. a True diamond in the rough.

  6. I wouldn’t mind Dueling with some Druids. Game sound like it’s fun.

    Hows the matchmaking. Can you select to play with another noob?

    • Wish I could answer this, but I really couldn’t find any users to play with online. The three matches I played online were with a friend.

  7. The isometric perspective makes me think of a certain SRPG, dood!

  8. 7000 is about 7000 Tim Schafer vanity projects. It’s amazing what indie develops can produce with small sums of money.

    • Also 1/7000th the ego. I’m sick of hearing about the guy whine for journalists. Get back to making games, Tim.

  9. How many gameplay is there? How do the devs mix it up and make sure that each level doesn’t feel the same?

  10. I’d say it’s mostly new maps and occasional items which may be used on the map. The biggest change you see from a regular match are boss battles, but to be frank, I can’t say I enjoyed them. I will say that the maps are really well designed, each dictating different strategies and adding bottlenecks in specific places. They never feel random.

  11. I would say roughly 6-8 hours

  12. I’ve only been buying bundles recently. If Druid happened to show up in one, I’d totally be on board.

  13. I like how you cover indie games seriously. Most sites write about them in little short, puny articles that seem like they’re written by a 5th grader.