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The Legend of Heroes: Trails of Cold Steel PC review

Only a few years ago, the console role-playing game seemed to be in peril, its existence whittled down to a few decisive hit points. Pundits predicted that a combination of escalating production prices, dwindling audiences, and a rise in mobile gaming would eventually form the fateful coup de grâce. But much like role-playing’s resilient protagonists, the genre has bravely fought adversity, and is even enjoying a mild renaissance. From Fairy Fencer F: Advent Dark Force, Tales of Berseria, Criminal Girls: Invite Only, to Project X Zone 2, RPGs might not have the massive following they once enjoyed, but they are hardly scarce.

As inspiring as quality is, it’s the wave of quality that’s truly invigorating, with many contemporary efforts riding a crest of craftsmanship. The latest example of this trend is Nihon Falcom’s The Legend of Heroes: Trails of Cold Steel for the PC, a title previously released for both PlayStation 3 and PS Vita. Building on their success with the incessantly charming The Legend of Heroes: Trails in the Sky series, Cold Steel persists Falcom’s ability at cultivating engaging battle mechanics, an interesting cast of characters, and a game world which truly feels alive. While Estella and Joshua might not be around for this one, Trails in the Sky’s verbose characterization, as well as a healthy amount of Persona 3-inspired mechanics, are likely to win the affections of role-playing aficionados.

An extended prologue introduces players to the game’s sizable cast of characters. Seen through the eyes of the amiable Rean Schwarzer, Trails of Cold Steel centers on the formation of Thors Military Academy Class VII. As a co-ed class comprised of both nobles and commoners, there’s plenty of tension when the nine members are first united. Jusis Albarea, born in one of the four noble families of the Erebonian Empire continually bickers with Machias Regnitz- who’s persistently resentful of the birthrights given to the ruling class. A slip-up during training puts Alisa Reinford in an embarrassing position atop of Rean, causing the young blonde to treat the protagonist with contempt. Then, there’s Fie Claussell, who’s an agile and fierce combatant, but continually shirks her studies and acts indifferent toward the rest of the class.

Like most RPGs, Cold Steel doesn’t skimp on metaphor, with the frictions of Class VII replicated on a larger, geo-political scale that threatens to plunge the Erebonian Empire into civil war. Adeptly, the game manages to keep the multiple levels of conflict interesting. Even more remarkable, is the title’s handling of its extended cast. While there’s a slight reliance on trope for characterization, through expended exposition and dialog, Class VII’s student body is given complexity and their social rapport that remains compelling through the title’s 50+ hour playtime. Adeptly, Falcom delivers backstory for each member of its cast, weaving an intriguing tapestry of likable characters. For some, the game’s tendency toward copious amount of inter-character conversations might be off-putting, but like Tales in the Sky, this is Falcom’s method of world building.

Like Persona 3, your schedule is split between dungeon crawls and free time where social bonds can be nurtured. The former sends adventuring parties skulking through slightly spartan interiors, confronting the sporadic creature and even more infrequent boss. While rooted in RPG convention, Cold Steel makes a number of shrewd design decisions to ensure that combat doesn’t plunge into tedium.

Beyond your basic physical attacks and ability to use items, each character has an arsenal of Arts and Crafts that are dominant enough to dumbfound any Etsy seller. The source of your Artistic arsenal is found in orbiments, small boxes given to each cadet where any obtained pieces of quartz can be installed, much like Final Fantasy VII’s Materia system. Experimenting with different types of orbs produces a wide array of effects, it’s up to players to exploit those perks, with 23 different status effects adding intricacy.

For most players, Crafts will be especially gratifying, with players able to summon a variety of area-of-effect kill zones that can deliver anguish to a group of adjacent enemies. Eventually, characters will learn the S-Craft, a strike that is not only exceedingly powerful, but can also be used at any time regardless of the turn order. Beyond two different energy pools for Arts and Crafts, the other significant difference is that Crafts are character-specific, where cadets gain access to authoritative abilities during the duration of the campaign. With quite a few elemental elements, learning the weakness of each type of monster endows Trails of Cold Steel with a pleasing dose of longevity.

Once back on campus, battling is complemented with bonding with your fellow cadets. Naturally, you don’t have an unlimited amount of time to build rapport, with players able to build bonds with two or three characters. The limitation forces you to determine which friendships are the most essential, and since your affinity with different characters has a significant effect on combat, Trails forces some thorny decisions and forces you to live with them. Ream’s role in the student council in the impetus behind a slew of optional side-quests. Given the magnitude of these errands, it’s conceivable that dedicated players could stretch Trails of Cold Steel playtime past the hundred-hour threshold.

Beyond the occasional austere environment, the title largely excels at Legend of Heroes’ transition to the third dimension. Character design is especially pleasing, with each cadet sporting a richly detailed academic wardrobe, with attire that ranges from stylish blazers, slacks, leggings, and skirts. Likewise, Class VII members express a broad range of emotions, bolstering the game’s sense of sentiment. Nihon Falcom’s melodic dexterity shines here as well, with Cold Steel delivering a number of memorable pieces. The game’s only real aural fault is the reliance on an English dub; while the quality of the voice acting is respectable, too many male characters have a similar speaking style.

As a contemporary role-playing game, players can expect many of the genre’s modern amenities. Except for in the middle of dialog sequences, players can save at almost any time. Random encounters, a role-playing relic, have largely been removed, with visible enemies that can sporadically be avoided. Lastly, the addition of a multi-faceted, in-game encyclopedia is a worthwhile addition, supplying everything from a larger map, to a notebook system which details quests, character bios, dialog, and even battle stats.

Cold Steel’s Transition to PC
With programming prodigy Peter “Durante” Thoman at the helm, it’s hardly surprising to find that the PC port of The Legend of Heroes: Trails of Cold Steel. Substantiating a high level of polish is the game’s launcher, which not only extends a bevy almost any option a modern game could want, but also provides descriptions for each selection. With tick-boxes for visual niceties like v-synch, anisotropic sampling, unlimited draw distance, and depth of field, and well as pull downs for framerate targets, shadow quality, and button prompt, it’s clear that an obsessive amount of care went into the configuration app. Conveniently, you can even adjust the setting via a controller.

But all array of options would be futile if Trails of Cold Steel ran poorly. Fortunately, it’s a wonderfully tuned effort, capable of putting the PS3 option to shame. On our 1050Ti, 1060, and 1070 based-rigs, Trails ran like a dream, flaunting a consistently fluid framerate, a complete elimination of pop-in objects, and shadowing that helped make things look a bit more natural. Although we strove to find a graphical blemish, none could be found. Given the quality of the effort, we really hope that XSEED makes it an effort to keep Durante on the company payroll.

While the game’s verbosity might not agree with all gamers, there’s no denying that The Legend of Heroes: Trails of Cold Steel is one of the better role-playing experiences of recent history. Demonstrating Nihon Falcom’s proficiency with the genre, the title’s mixture of absorbing combat and poignant characterization is destined to delight fans. As long as the genre continues producing titles of this caliber, role-playing is poised to remain resilient.

The Legend of Heroes: Trails of Cold Steel was played on the PC with review code provided by the publisher.

The Legend of Heroes: Trails of Cold Steel
Platform: 
PC, previously released on PlayStation 3, PS Vita
Developer:
Nihon Falcom
Publisher:
 XSEED Games
Release date: 
August 2nd, 2017
Price: 
$39.99 via Steam. On sale for $35.99 through 8/9/2017
Only a few years ago, the console role-playing game seemed to be in peril, its existence whittled down to a few decisive hit points. Pundits predicted that a combination of escalating production prices, dwindling audiences, and a rise in mobile gaming would eventually form the fateful coup de grâce. But much like role-playing’s resilient protagonists, the genre has bravely fought adversity, and is even enjoying a mild renaissance. From Fairy Fencer F: Advent Dark Force, Tales of Berseria, Criminal Girls: Invite Only, to Project X Zone 2, RPGs might not have the massive following they once enjoyed, but they are…

Review Overview

Story - 85%
Controls - 90%
Aesthetics - 85%
Content - 100%
Accessibility - 90%

90%

EXCELLENT

Summary : With The Legend of Heroes: Trails of Cold Steel, developer Nihon Falcom solidifies their reputation as one of the premier role-playing production houses. Now PC players can enjoy the same mammoth time sink console and portable owner played- courtesy of this altogether proficient port.

User Rating: 4.43 ( 6 votes)

About Robert Allen

With over 35 years of gaming experience, Robert ‘DesertEagle’ Allen is Tech-Gaming’s resident worrier/warrior who spends his days teaching at three colleges and his nights devoted to JRPGs.

9 comments

  1. Nice. haven’t seen a score in the 90s for a while!

  2. Bought it yesterday! Step it up with the reviews, Robert! 😉

  3. Thanks for the review. I might double dip on this one.

  4. So are the visuals that much better than the Vita? I could sacrifice portability only if the graphics were really nice looking.

  5. I’m glad they got Durante on this. The guy knows what he’s doing!

  6. I love games where you build social bonds with other characters. Too bad I’m that social IRL.

  7. I poke the sequel arrives on PC soon.

  8. I noticed a ton of DLC. Is any of it necessary?

  9. It’s almost all cosmetic.