The World Ends With Our Review


Thankfully, developers Jupiter and Square-Enix have avoided the usual
trappings associated with action RPGs- the pseudo-medieval settings, saccharine
dialog, and bland graphics.
The World Ends With You stimulates players with a
techno-graffiti art style set in a modern Tokyo.  

Graphically, TWEWY pushes the 2D limits of the Nintendo DS;
hand drawn art spins, shrinks, and grows in a style that one-ups Elite Beat
Agents
. As players follow the exploits to angst-laden teen Neku, they’ll
explore a colorful world that feels alive- no easy feat on the DS hardware.

Soon players will discover ‘pins’ which allow characters
different forms on combat. At first, combat mirrors Ninja Gaiden: Dragon Sword’s
scheme; the stylus moves the player, while drawing a slash to attack enemies.
Soon, players will discover the truly unique combat system of the game: controlling one character on the top screen with
the directional pad, while using the stylus to control Neku on the bottom screen. This
method of combat can get hectic. With the player sharing combos between the
characters; it’s a skill learned slowly, as no game in recent memory has required
players to juggle two dissimilar tasks. However, once players do get the hang of combat, it can be very fulfilling.

To further distinguish the title from the RPG crowd, and to
capitalize on the DS’s features, the game gives players experience while not
playing the game. The internal clock of the DS is used to show the current time
in the on-screen HUD. Not only is this handy for gamers on the go, but it fits
within the cultural technology of the game. Armor in the game has been contextualized to fashion; where the proper clothes in the right location for a increase to your defense stat.

Our only misgivings with TWEWY is its brutally hard
difficulty, and the nearly constant antisocial tone of Neku. Perhaps if he
were able to play a game as fun and varied as this, he’d lighten up a bit. He might even smile, just as we found ourselves doing will enjoying the depth and complexity of this game.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

11 comments

  1. Great review. I’ve been wanting something fresh for my portable.

  2. How did you get this early?

  3. So I can believe the 9.0 for IGN is justified. When I first heard of this I thought it would bomb. There’s so many way this could turn out bad.

  4. Makes me wish my DS was working. Well, it workd, but my kids cracked the screen and it looks like liquid goo is about to come out of it.

  5. Nice graphic, keep up that in the reviews!

  6. Hey,
    My 10yo son has some money burning a whole in his pocket. The last 2 games he’s played on his DS are Rocket Slime and DQM:Joker. Would any of you recommend this one for him ?

  7. I’ve been waiting for this one to come out. I hope it’s as good as you say.

  8. Great title, but I doubt it’s that hard.

  9. If he had the patience for DQM: Joker, I’d say this game might be good for him. I gave up after about two hours. I must have ADD or something!

  10. That’s a tough one; the title might appeal to adults because it’s truly innovative. Kids might appreciate it’s ‘no one understands me’ narrative. But the innovation might not be welcome to pre-teens, and the angst might be grating on the adults. I’d recommend a trial before a purchase. Or hold off until Pokemon next week- a safe bet.

  11. I’ve been looking for a JRPG with something different to offer.