Tag Archives: RPG

Dragon Star Varnir review

The term ‘Galápagos Syndrome’ was coined to describe an intriguing situation that emerged with Japanese mobile phones. These wondrously evolved devices were undoubtedly some of the best phones on the market. But they weren’t compatible ...

Read More »

SpellForce 3: Soul Harvest review

With a trio of main iterations and multitude of expansions across a sixteen-year history, the SpellForce franchise has a robust legacy. But despite a bountiful number of outings, the real-time strategy/role-playing hybrid hasn’t truly garnered ...

Read More »

Persona Q2: New Cinema Labyrinth review

Critics and players often advocate for creative autonomy, a climate where developers can craft games with a minimal amount of audience involvement. Inversely, attentively listening to an enthusiastic fanbase can often reveal issues that studios ...

Read More »

Death end re;Quest PC review

There’s a multitude of games built around the hypothetical. Each offers a succinct, moderately thoughtful response to imagined scenarios like apocalyptic situations, or geopolitical predicaments. But Toshima-based Compile Heart habitually digs deeper. From Hyperdimension Neptunia’s allegory ...

Read More »

The Caligula Effect: Overdose review

Japanese role-playing aficionados know that allegory is a frequent storytelling strategy. Whether it’s Hyperdimension Neptunia’s spirted take on game console competition or the Persona series’ ruminations about our inner psyches, there’s something rather potent about the technique. Pleasingly, ...

Read More »

Death end re;Quest review

There’s a multitude of games built around the hypothetical. Each offers a succinct, moderately thoughtful response to imagined scenarios like apocalyptic situations, or geopolitical predicaments. But Toshima-based Compile Heart habitually digs deeper. From Hyperdimension Neptunia’s ...

Read More »

Etrian Odyssey Nexus review

Always a Tough Act to Follow Technology is often used to automate simple tasks. It’s engineered to remove tedium, so users can focus on more interesting elements. But 2007’s Etrian Odyssey cleverly challenged this assumption. ...

Read More »