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Tag Archives: Dungeon Crawler

Hyakki Castle review

The first-person dungeon crawl is an remarkably fertile genre, typically extending engrossing interpretations of Dungeons & Dragons-inspired, party-based prowls. But occasionally, skulking through homogeneous hallways and battling the same fantasy-themed enemies culled from Monster Manuals ...

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Demon Gaze II review

When Demon Gaze was released in 2014, the PS Vita had a scant number of dungeon crawls. But in the ensuing years, labyrinth-based skulking proliferated on the portable, with titles like Stranger of Sword City, ...

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Etrian Odyssey V: Beyond the Myth review

Computer-based role-playing games have automated many of the analog-based labors of traditional pen-and-paper based games. That can be a beneficial, permitting players to concentrate on elements like storyline. But streamlining also obscures many of the ...

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Mary Skelter: Nightmares review

Following the success of 2010’s Hyperdimension Neptunia, developer Compile Heart’s output drifted toward the formulaic. Beyond a structure split between visual novel-based storytelling and turn-based combat, the Toshima-ku based studio integrated a copious amount of ...

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Moero Chronicle review

2014’s Monster Monpiece garnered attention when publisher Idea Factory International was obligated to omit eighteen card images for the stateside and European releases. While some rancorously objected to the edits, this was a necessary evil, ...

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Winged Sakura: Demon Civil War review

Last year’s Winged Sakura: Mindy’s Arc blended visual novel exposition and tower defense mechanics, forming an appealing blend of genres. With the release of Winged Sakura: Demon Civil War, the eponymous studio has created a ...

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MeiQ: Labyrinth of Death review

One day, the PS Vita supply chain will inevitably come to a fateful halt, kicking off a discussion of the plucky portable’s merits and missteps. While some might lament on missed potential, fans of the ...

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Q&A with MeiQ’s Tomoki Tauchi

Between acclaimed franchises such as Hyperdimension Neptunia, Fairy Fencer F, and Mugen Souls, Shibuya-based Compile Heart has cultivated a legion of global fans. Not content to rest on their laurels, the studio has spawned an ...

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Ray Gigant PC review

Unlike some studios who fluidly shift among genres, Hachiōji, Tokyo-based Experience Inc. has focused solely on dungeon crawlers ever since the inaugural release of 2009’s Generation Xth: Code Realize. Before that, a significant portion of ...

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