Robocalypse Now!

With its touch interface and dual screens, one would think the Nintendo DS would be an ideal platform for a real-time strategy game. While Heroes of Mana, and Final Fantasy XII: Revenant Wings have valiantly attempted to scale the thrills of a full-fledged RTS down to a portable system, these efforts have not been completely successful. Neither of those titles managed to capture the exhilaration of having an elite group of combatants rush and raze an enemy base.

Luckily, developer Vogster has capitalized on this gap in the DS’s library, and has created one of the most enthralling titles we have recently played on a portable system. By simplifying a number of RTS requisites, Robocalypse is able to focus on the enjoyable aspects of the genre, instead of burdening players with the details of micro-management. The game reminds us of General Chaos, a wonderful strategy game for the Sega Genesis, which also took a light-hearted approach to armed combat.

With the exception of using the d-pad to scroll the map, the game’s commands are all issued with the stylus. The game has two main types on combatants: heroes, who are under a player’s direct control, and soldiers, which move toward player-issued action markers. To move a hero, players first select the unit, and then indicate where they want to the unit to go, typically of most RTS games. Soldiers are not directly controlled, but are influenced- the gamer can use up to five marker points that the units typically respond to.


                                  Why can’t more games use a mobile home park as a backdrop to a firefight?

Sadly, soldier control is Robocalypse’s single weakness. If you have a militia on the east side of the map and plant an action marker on the west side, your request will often go ignored. Although maps are a manageable size, units move slowly enough to make defensive teams a requirement in latter levels.  The game will test your strategic skills through levels that require you to wipe out hostile forces, guard against marauding invaders, and survive through a tense countdown. The game has three selectable difficultly levels; we found the ‘normal’ setting to offer a decent challenge.

To simplify the game, factories and defensive turrets can’t be built anywhere on the maps, but rather on predetermined locations. While this would appear to be a limitation, Robocalype’s emphasis isn’t on resource harvesting, but placed squarely on combat. To maintain a fluid play experience, the game limits the size of the player’s army, but in all the hectic warfare, we barely noticed the constraint. 

Beyond the single player experience, seventeen maps are offered for multiplayer matches. Understandably, competition for multiple players does require each DS owner to own a copy of the game. Hidden within the multiplayer option is the ability to host a single-player skirmish, with up to three AI players. Gamers shouldn’t miss this option, as it adds greatly to the game’s overall value.


             Mr. Spacely, what are you doing with this motley crew? Wait, shouldn’t nerd-boy be looking the other way?

Graphically, the title offers a generous serving of eye-candy not typically found in third-party Nintendo games. Everything from the menu screens, in-game cinemas, and character art is expertly drawn and detailed. Robot soldiers march valiantly, while builders animate to indicate the heft of weighty objects. Comic book-style text balloons are both witty and enjoyable, if you can take your eyes off the frantic mayhem. The whimsical music selection reiterates the title’s cheerful depiction of cybernetic combat, interrupted only by the occasional machine gun burst or fanfare.

Overall, DS owners that have the slightest interest in playing an action-puzzler should pick up Robocalypse. It proudly stands as the best example of a RTS on any portable platform. By scaling back the complexity typically associated with the genre, developer Vogster has created a compelling title that had us glued to our dual screens. We eagerly await what the creative team will construct next.

Good: Action so intense, an hour will feel like ten minutes.
Bad: Insubordinate soldiers who won’t retreat when told.
Ugly: We hate when our heroes die, turning into a mound of ash.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

31 comments

  1. Looks cool! I lot track of this one underneath the huge amount of games coming out these past few weeks.

  2. Looks interesting. If it ever goes on sale. I’m there!

  3. Looks like a lot of action going on the small screen. I hope it doesn’t frustrate.

  4. I like the art style- it looks like a Saturday Morning Cartoon.

  5. Great review, I could get into this RTS, unlike those other Japanese games that probably bore me before the first fight.

  6. Jesus, deserteagle, that like the 14th review in November. Do you write them all yourself? Where the hell do you get the time?

  7. Looks like an interesting little game.

  8. “I love the smell of cartridge in the morning”

    That’s for you, DE. Great review!

  9. I will have to pick this one up. Man, there goes my Christmas money.

  10. Never heard of it before. Is it already out?

  11. Sounds very good.

  12. Seems like a game I would like. I enjoy a good RTS once in a while.

  13. That names is a mouthful. Looks good.

  14. good review.

  15. Finally, someone figured out how to make a decent RTS of the DS.

  16. Never heard of General Chaos, and I thought I played every Genesis game.

  17. I got the new EGM, and most of the guys write one or two reviews a month. Sure they write other articles and podcast, but it seems like an easy job.

  18. Mr Spacely or Mr Slate? This shows bosses havent changed in a million years.

  19. All I’m seeing is Carrot Top, Scarlet Johansen and Danny Devito in the Robocalypse movie.

  20. Came out his Wednesday, the 19th, for $29.99. I’m surprised there wasn’t more hype. I think this got a game of the show award from one of the sites.

  21. sounds good. I could always use more RTS. esp on the DS

  22. Haha, thats perfect casting.

  23. Fighting robots may get my money.

  24. I’ve been waiting for an RTS game I can take with me.

  25. Skirmish mode sealed the deal. How many maps are there?

  26. Looks like a decent DS game, the system need mores quality games.

  27. looks very cool. Too bad so many games are coming out right now. Great games like this one may not get the acclaim they deserve.

  28. Great review.

  29. The blonde chick is hot!

  30. It’s kinda sad cause it’s games like these that everyone would love but just won’t know about it because of the powerhouse games that came out along with it.

  31. Can’t avert eyes from shiny pictures.