Red Faction: Guerrilla Reviewed

Red Faction: Guerrilla for the 360, PS3. Developer: Volition, Publisher: THQ

Few games have drawn me in as quickly, intensely, and compulsively as Pandemic’s Mercenaries for the Xbox.  My initial play period was an unhealthy seven hour consecutive stretch, punctuated by shouts of exuberance and flurries of expletives. Even after the console was powered down, my thoughts continued to be dominated on how to kill or capture the remaining deck of 52 members. The title’s combination of diverse weaponry, open-ended gameplay, and explosive bombast was a digital drug of few peers. It’s a shame that last year’s sequel couldn’t capture the original game’s destructive zeitgeist.

Fortunately, the recently released Red Faction: Guerrilla is the title’s spiritual successor. Developer Volition understands that there is something wonderfully primal about blowing things up. Like Mercenaries, rarely does a moment go by when the player isn’t obliterating enemies, structures or entire bases. Unlike Pandemic’s last-gen title, today’s now-consoles have the power to render the annihilation of nearly every environmental object, which augments the intensity of the Red Faction.  From the moment we errantly killed ourselves by destroying a tower from within- sending the whole spire cascading on top of us, adoration for the title bloomed.

While Red Faction’s storyline won’t win a Hugo award, it is strong enough to give justification for the on-screen mayhem. Players take the role of Alex Mason, who visits the burgeoning landscape of Mars on the suggestion of his brother Dan. As the siblings reconcile, Dan is shot by the oppressive Earth Defense Force. When the malicious government agents take aim at our protagonist, members of the rebellious Red Faction come to Alex’s rescue, compelling him to side with the defiant assembly.  Volition kept the prologue prudently brief- within moments the player is unleashed to generate gratuitous destruction.

After a short interval we acclimated to the game’s weapon selection system. Players must use the right bumper to bring up a menu, and then use one of the face buttons to select an offensive tool. Beyond that slight irregularity, the game’s control scheme was wonderfully intuitive- we were razing compounds and driving across the red planet’s stony surface instinctively. Although the game depicts the proportionately lower gravity on Mars- players are able to bound through the air. Red Faction’s physics never felt frustratingly floaty.

The game presents six distinct sectors for players to reclaim. As Alex destroys enemy structures, a meter indicating enemy dominance, lowers. Gamers can also reduce Defense Force supremacy through activities that range from zone defense, items quests, and the requisite escort assignment. Fortunately, the title keeps the tasks lively by rarely straying from the fundamentals of unadulterated annihilation. Unlike Battlefield: Bad Company, which presented a very finite set of destruction, Red Faction‘s engine allows for a much more organic and thoughtful form of devastation. Players must look for weak points in each structure’s architectural design for swift demolition, adding a subtle puzzle-element to the proceedings. When force is administered via sledgehammer, rocket launcher or sticky bomb, each construction crumples in a unique and realistic manner.

With so much environmental wreckage, one would expect the Red Faction framerate to vary widely. Until players operate the most devastating weaponry near the last third of the game, the title’s refresh rate stays remarkably fluid. Even as we commandeered tank and mechs, the game’s gratifying sense of obliteration overpowered any graphical qualms. Red Faction’s competent textural mapping and environmental design should also be complemented- the game looks consistently picturesque from its sweeping vistas to the title’s convincing selection of space vehicles.

The game’s multiplayer diversions range from deathmatch, team deathmatch, capture the flag, territory control options. While each of the six archetypal variations were enjoyable, the standout of the bunch being siege mode. Here, teams take turns defending, and attacking territories, expertly utilizing the power of the graphical engine. As our review precedes the retail release of Red Faction, we weren’t able to fill lobbies with the game’s 16 allowable players.

Saints Row developer Volition has effectively created an amazingly addictive and engaging open world game with Red Faction: Guerrilla. Although this might seem like heresy to some- we liked the game better that Grand Theft Auto 4. Sure, the title lacks GTA’s keen character development, but it compensates for that shortcoming by offering an immensely enjoyable world built for demolition, in the process taking players on a relentless HDTV thrill ride.


Red Faction: Guerrilla was reviewed on the final retail build- Xbox 360 platform.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

50 comments

  1. Man, that sounds incredible. I remember I thought this game would be boring based on the early MP demo.

  2. I had a feeling this game would turn out good.

  3. Walker Texas Rapist

    Your a poet, deagle!

    What the hell is zeitgeist, though?

  4. Now how is the main guy blowing up a bridge..

    …with a pistol.

    WTF?

  5. Man, you’re killing me with all these great reviews.

  6. Great review, please update with multiplayer experiences.

  7. Wesley Sniper smashed Jack Thompson?

  8. Man, those explosions look nice.

  9. Hows the enemy AI?

  10. Great review, first I’ve seen for the game.

  11. BrushwithDeath

    A shooter staring a bald buy in outer space? Whodathunk?

  12. I really loved the demo. I’m going to have to get this.

  13. And someone killed Jim Carrey! Hooray!

  14. Another damn game I’m going to have to buy 😉

  15. movie bullets. The kind that blow up cars in bad action films.

  16. Demo was super tight.

  17. Is there blood?

  18. Is there a PS3 demo for the game too?

  19. Sounds like a great MP and SP game. Saint’s Row people make another great one.

  20. So much better than IGN’s review, which 8.0ed it for no reason.

  21. RocksontheScotch

    Haha, did you guys play through the night? Nice early review…

  22. Does your enjoyment hand on how much you like destroying stuff? I also loved Mercenaries- I may never forgive Pandemic for M2 and the LOTR Battlefront crap.

  23. All you needed to say was GTA in space, and I would put my money on the Gamestop counter like a well-trained lab rat.

  24. Man, I must have played the demo at least 10 times. Blowing shit up in that mech was some of the best fun my 360 has seen.

  25. I thought the IGN review was good, better than most of theirs, but way toooo long. I had to slog through it like a bad RPG.

  26. The main guy seems to be taking cover in those screenshots. How do you do that? I must have missed that?

  27. Never heard of the site, found you guys on twitter, very nice review with some solid reviews!

  28. Looks like the devs read your words: “Hopefully, a strong single-player campaign in addition to a competent multiplayer element will convince players that joining this Red Faction is a worthwhile cause.”

    https://tech-gaming.com/2008/08/09/red-faction-beta-now-recruiting.aspx

  29. Any deals on this one?

  30. I’m pretty hyped for this one now.

  31. Games that spend three years in development are almost never this good.

  32. I played Mercenaries more than any other PS2 game, I think. I finished the game only killing 8 of the 51, capturing the rest.

  33. I eat small children

    I got a kick out of that.

  34. HAHA, yep, I’m a sucker for these type of games. Adding sci-fi just sweetens the deal.

  35. You had me until you said it was better than GTA4. To that I say, “No way!”

  36. Love at first touch with me and the demo.

  37. Charlie Browneye

    Cause he’s an action game badass…

  38. Red faction sounds like a great time. It’s why I play games.

  39. Yep, I am loving the game, also.

  40. Now, these net if full of ’em- IGN has theirs up, too.

  41. Gorgeous graphics.

  42. Great review!!!

  43. Great review!!!

  44. How’s the sound? Are there Mars radio stations?

  45. I thought the demo was ok- but not worth $60.

  46. Yep, the demo convinced me to get the game as well.

  47. When is it out?

  48. You liked it so much you had to post twice?

  49. Great review!!!.This game surprised me.I thought it was gonna be crap but when I played the single and multiplayer demo I was blown away how much I liked it.