Lara Goes Liquid- Tomb Raider Underworld Reviewed

After returning from E3, a fellow game reviewer asked for my impressions of the new Tomb Raider title. I had to be honest with him- I fell asleep. This was no fault of the game itself, but rather the setting of the presentation. The Eidos representatives had led the fatigued press into a darkened room which was supplemented by the gentle sound of flowing water. It didn’t help that we didn’t actually play the game; instead, we watched a tester guide Lara through a serene, underwater level. The setting was completely contrary to the rest of the crowded, bright halls of the Los Angeles Convention Center.

Despite the conditions in which the game was shown, I was eagerly awaiting the arrival of Tomb Raider: Underworld. Within the past few years, the series had gone through a renaissance, fostered by the power of now-gen consoles. Tomb Raider: Legend had not only given Lara’s environments an exponential increase in graphical appeal, but also revamped the control system. With our protagonist no longer limited to large, discrete motions, the title took on a fluid, organic aesthetic. 


                                                         Lara practicing the ‘stop, swing, and roll’ fire drill.

After a brief tutorial where Lara escapes a burning mansion, players begin the Underworld atop a small yacht floating in the middle of the Mediterranean Sea. Diving into the water shows one of the games largest additions- the ability to travel though sizable underwater locations. In previous titles, Lara was restricted in her diving ability by a breath meter; now, she utilizes scuba gear for full sub-maritime exploration. The functionality of Ms. Croft’s grappling hook has also increased; she can now use the device to climb, repel, as well as wall-run. These tools masterfully disguise the linear nature of the game, giving an open-ended feel to the games’ levels.

We appreciated Lara’s ability to free climb- she now has the ability to scale walls that contain a series of handholds. By adding this new gameplay wrinkle, our attention was diverted away from scouting for the next ledge to grab, to truly examining the levels. Hopefully, this technique will be expanded into Croft’s next adventure. Underworld also adds a tips system for frustrated gamers. While a welcome concept, the text-based hints generally state would the player should do next, and don’t give specific areas to find a hidden artifact. In short, cheat guide publishers have nothing to worry about in the foreseeable future.


                                       Ms. Croft doles out double-fisted .45 caliber lead for massive damage.

Although Lara Croft has always been at the center of Tomb Raider’s marketing push, the true star of the game has always been the title’s environments. At their best, the locales in a Tomb Raider game continually promote a feeling of discovery and accomplishment. Underworld’s setting is fantastically realized, from underwater caves illuminated with an iridescent glow, to leafy jungles complete with moss-covered temples. It’s a shame that the framerate isn’t consistent on either platform, although the drops are a bit more prevalent of the PS3 version
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Unfortunately, there are a number of impedances that accompany Underworld’s improvements. At a bit over eight hours, the title feels a bit short. This problem is compounded by a conclusion that feels tacked-on and offers little sense of narrative closure. We’d like to think that the abrupt conclusion has nothing to do with Eidos’ plans to offer future download content for the game, but a hint of skepticism remains in us.


                                                                Two guns and three tigers- what’s a girl to do?

Overall, Tomb Raider: Underworld is an enjoyable game that offers a number of significant changes to the core gameplay, while still maintaining the sense of wonder and exploration the series is known for. Fans of the series will undoubtedly enjoy Lara Croft’s latest adventure, although they might walk away from this game craving a bit more precipice-hanging action. Not surprisingly, Eidos will offer 360 owners the ability to rightfully conclude these adventures, making Underworld a stunning, albeit expensive, globetrotting expedition.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

48 comments

  1. This got buried under all the releases.

  2. I loved anniversary for PS2, I could never get into the old games, but the new controls helped so much.

  3. Kotaku makes shit up. Well known fact.

  4. Lara goes Liquid. That sound dirty.

  5. Good review. I saw this when I picked up L4D. if that came hadn’t come out, I would have picked up this.

    Zombies>babes, I guess.

  6. Kotaku things looks like it was in the UK.

  7. This is on it’s way from Amazon. I cant wait.

  8. I got to level two, man combat feels clunky

  9. Speaking of dirty, I hate Lara not gets dirt on here. True?

  10. Thanks for the review.

  11. Kotaku is typically full of crap, but I’ve heard this reported on other sites, but there might be some truth to it.

    DE, were any stipulation placed on tech-gaming?

  12. I usually like the TR games.

  13. Nice lookin’ graphics on this game.

  14. If I understand the question correctly, does Lara get dirty? Yep, her legs accumulate filth as she explores.

    I believe she got clean again when she died or stood under a waterfall.

  15. No, none at all.

    In the US, copies was sent out by a PR company, and not Eidos.

  16. Yes, the ship level reminded me on Quantum of Solace, I felt like I was missing the cover button.

  17. Each level seems to have it’s own color scheme. Red Gray and Green.

  18. off topic, but does anyone know if they are going to make any more TR movies?

  19. It will drop in price.

  20. That’s cool.

  21. Those giant spiders look cool. and the tigers look great, too.

  22. Good point about the levels being the games real star. I never thought aabout that.

  23. Games seem to be getting shorter. The first TR took me 14 hours or so to beat.

  24. Im glad to hear they made some additions to the gameplay instead of just recycling the same old gameplay with nicer graphics.

  25. Im glad to hear the engine is pretty good, but I do worry about the framerate- how bad does it get?

  26. You sure you weren’t pressured into a “B” grade????

  27. Spend any time with the PC version?

  28. I’m a huge fan of the Tomb Raider series and most likely i’ll be picking this up after Christmas along with Left 4 Dead.

  29. My next pick-up.

  30. LOL @ Desert falling asleep during the TR presentation. Funny story, I can picture that.

  31. Thats a shame about companies trying to change the meta scores.

    Sounds like a decent game, I wonder why they would feel they have to do that.

  32. Why did they show the game, instead of letting journalists play it. I think thats the main part of the problem.

  33. How the fire look, real or fake?

  34. Usually they do that when the game isn’t quite ready.

  35. People boycott this game:

    “We’re trying to manage the review scores at the request of Eidos.

    We’re trying to get the Metacritic rating to be high, and the brand manager in the US that’s handling all of Tomb Raider has asked that we just manage the scores before the game is out, really, just to ensure that we don’t put people off buying the game, basically”

    Barrington Harvey PR Manager foe Eidos

    http://www.shacknews.com/onearticle.x/56037

  36. Again, let me state that I have received no message of this type from any PR rep on this title.

    While this MAY have been the case in the UK; I have not been pressured to hold the review for this game. I spoke with a few other journalists in the U.S. and none have received any message of the sort, either.

    So, forgive me if I’m a bit skeptical of the news story coming from outlets like Kotaku and Shacknews.

  37. Well, your review sounds honest. How many reviews have you read that open with the game putting the reviewer to sleep??!

  38. I rented the game the fire looks good, nothing ugly about it.

    I also thought the boat combat was janky.

  39. I just got it via Gamefly. A B grade seems very fair. It’s good, but not great.

  40. Don’t forget Eidos was behind the Kane and Lynch fiasco.

  41. Jeez, what a controversy over the game. I guess no one cares about Lara’s boobs anymore. 🙂

  42. You’re a fool if you listen to the rumors on Kotaku. Anyone remember when the they got fooled by the Cheapassgamer stunt a month or so ago? They’ll print anything that is controversial, true or not.

  43. I ended up really liking Uncharted so I was interested in this game but I hear the game wasn’t finished and that the combat sucks. Prince of Persia might be better buy…

  44. I kinda want to get this game, but I think it’s too expensive right now for this type of game.

  45. Good Review like always*not kissing up*
    Anyways,I had the demo quead up and ready to play but I had other thingss come up
    and I had to delete it to make space(damn you 20gb HDD!).Maybe if I had any free time(godamn life)I could play it and see if I liked it more than Ledgend(that was the last one right?).

  46. This is easily the most visually appealing Lara Croft game yet. Hopefully it will play as well as it looks.