Fate/EXTELLA: The Umbral Star review

For years, musou games were mocked by critics and consumers alike. Both groups viewed franchises like Dynasty Warriors and Samurai Warriors as repetitive, tedious treks, where players button-mashed their way to victory. At certainly at one time, that complaint had merit, at least until the franchises starting creating encyclopedic adaptations of historical unification, teeming with playable characters, stratums of strategy, and play mechanics that required more than just mastery of light and heavy attacks. Given the template developer Omega Force crafted, gamers started seeing a slew of deviations, with the design being applied to anime licenses like Mobile Suit GundamFist of the North StarBleach, and even One Piece.

Subsequently, Type-Moon’s swelling mythos earned the musuo treatment. With the release of Fate/EXTELLA: The Umbral Star for the Nintendo Switch and PC (previously the game was released on the PlayStation 4 and PS Vita), the 2004 eroge has spurred an intense action game that puts the franchise’s racy roots to rest. Sure, there’s a bit of subdued fan-service to be found, but like more recent adaptions of the Fate universe, it thrives on the raw potential of its original premise.

Fate’s collective plotline centers around events known as the Holy Grail Wars, where combatants employ magic in a lethal struggle for a wish-granting relic. As expected for a property that has spurred anime, drama CDs, games, manga, as well as light and visual novels, Kinoko Nas’s narrative is a complex tapestry of different contexts, characters, and a myriad of minutiae, although unified by several persistent elements. Foremost among those is the incorporation of servants- historical heroes bound to a master.

With Umbral Star, the Holy Grail Wars have seemingly ended, thus providing a sense of much-needed peace. But when servants start showing up in the game’s digital world, it’s apparent that something is amiss. Like previous Fate properties, much of the enjoyment stems from the cast, where real-world personalities are remixed into a roster of servants. Beyond series darling Saber, who gender-swaps into the spirit of tyrannical Roman emperor Nero, players can expect to take control of historical and mythical figures like Lü Bu, Medusa, Gilgamesh, and Jeanne d’Arc.

Platform Comparison

On Sony’s home system, Fate/EXTELLA: The Umbral Star delivered a rocksteady sixty frame-per-second output, which is a feat, considering the hundreds of on-screen enemies and fighting effects. Naturally, the Vita had to scale things back, lowering the conventional enemy counts, while maintaining the number of Aggressors and bosses to maintain a similar level of difficulty. On the Nintendo Switch, the game’s framerate preserves a thirty frame-per-second rate, only revealing an occasional waver when the action get especially hectic. Thankfully, the game’s control isn’t hampered by the reduction, feeling every bit as lithe as the PlayStation 4 version. On the upside, the Switch iteration includes all of the post-release downloadable content of the Sony release, with 35 character costumes to beautify characters with.

Beyond the appeal generated from the obvious philosophical and ethical differences, much of the fun stems from Umbral Star’s wild interpretations, with noted serial killer Elizabeth Báthory reimagined as a half-dragon J-pop idol. What’s most interesting is that her personality isn’t just an arbitrary collection of eccentric elements. The real Báthory had a coat-of-arms encircled by a scaled, serpent-tongued reptile. While newcomers might be put off by the density of the game’s dialog and plotline and bypass the visual novel like dialog, they be making a grievous mistake.

Delve into the lore and you’ll discover a meticulous amount of thought, a consummate localization, and enough intrigue to satiate your mind when you’re not playing the game. For those who have even a passing familiarity with the Fate universe, the set-ups before each conflict will be just as thrilling as any boss battle. And most pleasingly, The Umbral Star demonstrates flexibility in tone, with periods of earnestness interwoven with the occasional lapse into levity. Another perk are the rewards for paying attention. Bond with a character and you’ll gradually unlock slots that allow for characters to equip stat-boosting items.

When the dialog pauses for the action, Fate/EXTELLA: The Umbral Star fundamentally delivers. Working with an arsenal of light, heavy, and stunning transformational attacks, as well as a defensive stance players control one of sixteen servants, each with their own distinctive offensive style. Whereas Koei-Tecmo’s franchises try to push dozens of adversaries on-screen, Fate/EXTELLA fills the screen with a myriad of foes. As such, combo counts in the thousands are exceedingly normal.

But like the Warriors games, kill counts alone won’t guarantee success. Instead, players must seize control of sectors by eliminating Aggressors- the elevated guards of each region. Destroy enough of them, and you’ll be rewarded with Regime Keys, which work like the U.S. Electoral College. Once you control the territory, you earn a corresponding number of keys. Collect fifteen of them and you’ll bring about a Regime Matrix, which punctuates the stage with a boss battle.

In execution, there’s a bit more strategy than repeatedly tapping out button combos. Players need to whittle away at subordinates to build up their Extella Manoeuvre, the powerful assault that can take out multiple antagonists as well as Aggressor-spawning Plants. They’ll also need to keep a dutiful eye on the tide of battle, periodically disengaging to help a territory that about to fall into enemy rule. One of the game’s most gratifying feeling stems from subverting an evident enemy victory with a last-ditch special.  Pleasingly, Fate/EXTELLA shirks the protracted cross-map marches of the Warriors games, with connecting halls that beam Servants across sections.

But a stain on The Umbral Star stems from the game’s constricted quality of assets. While the campaign and separate playable story arcs extend a wealth of exposition, the number of battlefields and boss encounters tried to repeat, putting a damper on the trek. Essentially, Fate/EXTELLA feels like an early Warriors game, before Koei-Tecmo starting adding content to each successive iteration. But that doesn’t mean players should sit on the sidelines until the third or fourth sequel. If you’re a fan of the property or just musou games in general, The Umbral Star offers a subdued shine.

Fate/EXTELLA: The Umbral Star was played on the Nintendo
Switch with review code provided by the publisher.

Fate/EXTELLA: The Umbral Star
Platform:  Nintendo Switch, PC, previously on PlayStation 4, PS Vita
Developer: Marvelous
Publisher: XSEED Games
Release date: July 25th, 2017
Price: $59.99 via retail or eShop (Switch), $44.99 via Steam (PC)
ESRB: Teen
For years, musou games were mocked by critics and consumers alike. Both groups viewed franchises like Dynasty Warriors and Samurai Warriors as repetitive, tedious treks, where players button-mashed their way to victory. At certainly at one time, that complaint had merit, at least until the franchises starting creating encyclopedic adaptations of historical unification, teeming with playable characters, stratums of strategy, and play mechanics that required more than just mastery of light and heavy attacks. Given the template developer Omega Force crafted, gamers started seeing a slew of deviations, with the design being applied to anime licenses like Mobile Suit Gundam, Fist of the North Star, Bleach, and even One Piece.…

Review Overview

Gameplay - 80%
Controls - 80%
Aesthetics - 80%
Content - 70%
Accessibility - 75%

77%

GOOD

Summary : Building on the rich mythos crafted by Type-Moon, Fate/EXTELLA: The Umbral Star offers a one-two combo of action and exposition. The sole downside is that you'll see most of what the game's has it store within the first two hours of playtime.

User Rating: 4.37 ( 5 votes)

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

11 comments

  1. You forgot to list the Steam version that also came out today.

  2. The DLC isn’t exactly free. The Switch version is $10 more than the PS4 one. 🙁

  3. Thanks for the posting a review on launch day.

  4. Thinking about grabbing the PC version, but then I saw all the day one DLC and that really turned me off.

    If you’re going to port a game that’s been out for months, include everything with it.

  5. Cool. I’d like to see more Switch reviews. Even eshop games.

  6. Thinking about grabbing the PC version. I did hear that most of the story is conversations on pretty boring backdrops, which is disappointing.

  7. is the PC version 30 or 30 fps? I know some of the older musou games were locked at 30fps. 🙁

  8. What’s the resolution docked and undocked?

    • I’m not Digital Foundry, but I can tell you it’s at least 720p undocked. Docked it might be 720 or 1080p, I can’t really tell.