E for All: I for Innovation

After seeing the heavy-hitters offer updated versions of
formulaic games, Indiecade offered a moment of freshness at this year’s E for
All. Showing eighteen different games that ranged from the hand-drawn splendor
of Braid (pictured), to the dreamy, exploratory Night Journey, Indiecade’s selection
looked nothing like the typical first-person shooters and derivative music games that
littered the show floor of the Los Angeles Convention Center. Nearly all of Indiecade’s
games had a distinct visual style, offered innovative gameplay, and we born from the genius of a single auteur. Recent PSN
addition Everyday Shooter is a prime example of Indiecade’s style; it’s a game
that mixes cell-shaded cubism, hypnotic rhythms, and quite a bit of strategy
into a shooter. Look for a forthcoming interview with creator Jonathon Mak here
on Tech-Gaming.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.