Cool Runnings- Mirror’s Edge Reviewed

Speed and efficiency of movement is
something we are losing hold of as humans. Much of the world no
longer has to hunt or fight to survive in average daily life as our
ancestors once did. We’re losing the instincts that once gave us
speed and agility akin to graceful predatory creatures. Mirror’s
Edge
is a game that feeds those latent instincts and creates a
world where speed and agility are again a matter of life and death
for humanity.

In Mirror’s Edge, you are Faith, a runner who uses “parkour” or “free running” to deliver
vital information across the rooftops of a city with an oppressive
and unblinking government. Soon after the game begins, Faith quickly
finds herself the victim of a conspiracy and must use her abilities
to save the ones she loves as well as the city itself.


                        A game with DesertEagle’s three favorite colors. Please play it next Independence Day.

Chances are, whether or not you’ve
played Mirror’s Edge or tried the demo, you’ve heard some conflicting
opinions. This is a pretty polarizing game and I have a theory as to
why. Mirror’s Edge is a new experience but at it’s heart it actually
has a very retro game sensibility. It’s the type of game that demands
quite a bit of skill, efficiency and, yes, some trial and error. I’m
sure many people find it jarring to die repeatedly trying to make a
difficult maneuver in such and immersive game. Dying pulls you back
out and makes you aware of the fact you’re playing game.

Anyone who feels the need to be able to
play through a game without ever dying will be very disappointed
here. Still, I would urge anyone who plays this game to fight through
that. Yes, it may be frustrating to play through a large area with
grace and speed only to hit what feels like an impasse but I found it
quite rewarding every time I finally figured out what I should be
doing.I’ll just say it… I love this game. I
love the speed, the movement, the level design, the gorgeous visual
design, music and sound work and I even enjoy the controversial
combat system.

When I attempt to distill what makes
Mirror’s Edge great, I get the following; it does an amazing job of
not only putting you in the shoes of the ninja-like Faith but giving
you some impressive abilities that makes a hail of gunfire actually
feel reasonably passable for one of mere flesh and bone. The game
also provides an exhilarating feeling of being hunted, a feeling
that, as you’ll find, is often not an idle threat. The level design,
alongside the red “runner vision”, does a great job of giving you
enough hints on how to get through each area without being too
obvious. It really allowed me to pull of some tricky maneuvers the
very first time I tried them, which feels great.


                                                      Take that Neo! That’s for the second and third Matrix films.

The pacing is very well done. You will
have to run for your life and sometimes fight as well, desperately
trying to get away from the effective and predatory AI. This is a
game that had me literally working up a sweat just sitting, playing
it. It works your brain, your reflexes and your nerves. My
perseverance through each deadly obstacle course was then often
rewarded with a much calmer but still challenging platforming puzzle.
This is where your path is not so obvious and you must take your time
figuring out what to do while taking a breather. If you’ve played the
Prince of Persia games you’ll know what to expect here. One
should note that the differences between the speed and puzzle
sections are not always so clear-cut. Often it will be a little of
both and it works quite well.

The game is, as you’ve probably heard,
on the short side but “Time Trial” mode truly does offer a lot of
replay value, allowing you to race through various parts of the game,
devoid of enemies, sometimes traveling through the same areas in very
different ways. Actually seeing a ghostly red image of the runner,
who’s time you’re trying to beat, makes it even more addicting. It
allows you to learn from other players or even observe your own
previous movements as you try to best your record. A “Speed Run”
mode is included as well, allowing you to race through an entire
level, enemies and all, trying for the best time possible. Stretching
the replay a bit further are hidden runner’s bags around each level
which unlock various goodies like concept art and music. Lastly there
is a sizable amount of trophies (at least in the PS3 version)
offering some interesting challenges.


                                 Any similarity between this screenshot and ScrewJumper is purely accidental.

So what didn’t I like? I found myself
thankful that most my gripes were rather small. While the main story
mode could have been longer, it didn’t feel too stunted and it wrapped
up nicely enough. I did enjoy the storyline but it did feel like they
were trying to save some for the sequels. (It’s been said that this
will be a trilogy.)

Sometimes the platforming felt a bit
slippery or off, but I usually found myself realizing why and
realizing I should be going about something differently. The combat
and gun-play is a bit limited and could have used a bit more polish
but it worked well enough for a game where combat is not the focus. I
actually played through the game without shooting any enemies and
this added a nice extra challenge that never felt impossible. I think
too many people assume they need to fight more than they actually do
in this game. If you’re up against more than 3 enemies at one time,
chances are there’s a way to get out of there, even if it’s not
obvious. Lastly, some cooperative or even versus modes would have
been nice but that’s just nitpicking and such features are more fit
for the sequel. I’m glad they focused on single player for the first
game.

Mirror’s Edge is a great game and I
don’t have any hesitation in saying that. (I proudly use my pre-order
bonus runner’s bag for school.) It’s just not for everyone. I even
dare say it’s possibly a bit misunderstood. I won’t be too surprised
if I hear about some nay-sayers giving the game a second chance and
discovering they actually really like it. If you’re still unsure
about the game and know someone that loves it then try watching them
play. It’s challenging and even a bit frustrating at times, but it’s
a great rewarding experience and a whole lot of fun. When the sequel
comes out, I’ll be there to pick it up on day one.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

52 comments

  1. Great review Tide, I cant say I read every word, but what I read was great.

  2. I for one love the game, well except for the parts where you’re not running forward, but trying to figure out how to get out a room.

  3. I loved the game, but yeah I felt they skimped on the content to make more games.

  4. It would have been great as a $40 dollar game, bu $60 was too much. I beat the game in three sittings.

  5. I plan to get this if it ever hits $35 or less.

  6. TideGear,

    How interesting are the time trials? Is there any unlocked content in the game?

  7. I liked the demo, but there’s too many great games out there.

  8. Id also like to know.

  9. I’m debating whether I like TG’s or DE’s review style better.

  10. I prefer 1Up’s Nick Suttner

  11. I need to download the demo and see what the fuss is all about.

  12. TideGear (Adam Milecki)

    Depending on how much you enjoy the game you could get A LOT of replay out of the time trials and such. Some people have said the time trials are the best part of the game although I really like the story mode too. Most of the time trial areas are locked at first and are unlocked by playing other areas. I believe its all only areas that are in the main story mode with occasional alterations but I haven’t confirmed this. I would imagine there could be DLC time trial areas in the future though that’s just speculation.

  13. TideGear (Adam Milecki)

    Haha, well, hopefully that means you like both of our writing styles a lot.

  14. TideGear (Adam Milecki)

    The demo is literally the beginning of the game so it’s a good way to tell if you’ll like the full version or not. See if you can get a code to unlock the time trial too, as you may like that even more. As I said, this game isn’t for everyone but I love it.

  15. TideGear (Adam Milecki)

    I’d probably feel the same if the Time Trial mode wasn’t so darn much fun.

  16. TideGear (Adam Milecki)

    It probably won’t take too long.

  17. TideGear (Adam Milecki)

    Just a heads up, the upcoming PC version of Mirror’s Edge will have some gorgeous advanced physics simulation via PhysX. Check it out here…
    http://www.youtube.com/watch?v=6-nVI7WqsrE

  18. TideGear (Adam Milecki)

    Oh, and as for unlockables, you can unlock music, concept art and the ability to watch the cutscenes. Beating the game also unlocks hard mode. Not sure if there’s anything else to unlock.

  19. I beat it like a red haired stepchild, and had fun doing it.

  20. Sounds like a runaway success. LOL!

    Were there any frustrating parts? In the demo, jumping from the wall and turning then grabbing was not fun after the fifth time.

  21. DE- did you play the game?

  22. Great review! No the graphics get tiring after a while? All the screenshots kinda look the same.

  23. I had to look up the Screwjumper reference. Jeez tidegear you know your games!

  24. A girl at school look just like Faith, except without the eye tattoo.

  25. Great, detailed review. A bit similar to all the other reviews, but gave me some great insight on the game.

  26. TideGear (Adam Milecki)

    Hit the quick-turn button while wall-running and you’ll do a quick 90 degree turn instead of the normal 180 degree turn.

    Nothing was too frustrating, I found it just challenging enough. I got stuck and a little frustrated here-and-there but it was rewarding and fun to figure those parts out.

  27. TideGear (Adam Milecki)

    The graphics are gorgeous and they actually vary the colors and designs a bit. I loved the look of the game all the way through. I think those screenshots are pretty old and from back when much hadn’t been revealed about the game yet, but I could be wrong.

  28. TideGear (Adam Milecki)

    Haha, as usual DE was the one that wrote the screenshot captions but I do know of Screwjumper.

  29. I like the title of this article. A great review!

  30. I played the demo of this game and it was cool.

  31. I’m not too interested in the game but it does look pretty sweet. Maybe when the price has dropped it might be buyable since I’ve heard that it’s kinda of a short game.

  32. I love the fact that parkour is now getting big enough that it is being made into games. Feels good.

  33. TideGear (Adam Milecki)

    Thanks! DE came up with the title!

  34. I love watching the parkour videos on youtube! Makes me want to run through the city…

  35. Great review. I definitely can’t vouch for it being a worthwhile $60 purchase in my humble opinion, but $40 is more or less spot on.

  36. I loved the demo, and I’ll probably get the game when it lowers in price a little. This game is what I loved about the first Tomb Raider games (minus the exploring of tombs and ruins).

  37. I was watching X Play and they said that the game only had 8 hours of gameplay. A big turnoff. The game looks amazing but $60 for 8 hours of gameplay doesnt seem worth it.

  38. heh,I like the movie reference in the title=).Anyways I loved the demo,but it felt like a rental to me.But when I read
    this review I just had to buy it.Thanks!*leaves to play demo*

  39. I really like this game simply for the fact that is pushes what we know to be FPS’s. I think this is more of a quality vs quantity sort of game. We need more experimental game play like the kind that Mirror’s Edge brings.

  40. Loved the demo, but can’t justify shelling out 60 for the game..

  41. This looked like a very appealing game from the getgo, though perhaps a little too hyper for my tastes. I might try it when the price comes down some.

  42. Yeah this game does look very promising, but don’t think its worth the price at the moment

  43. Played the demo and loved it but i don’t think this game is worth $60 as some said that this game can be beaten in 6-10 hour.

  44. TideGear (Adam Milecki)

    I’ve always wanted to get in to it. Especially since I’m skinny and have a good strength to weight ratio. My only concern is potential mistakes. I really like my bones the way they are… >_<;

  45. TideGear (Adam Milecki)

    I’m not sure if you read my review but I mentioned the Time Trials add a lot of replay. Not sure if that makes a difference to you though.

  46. TideGear (Adam Milecki)

    Awesome, let me know what you think!

  47. TideGear (Adam Milecki)

    Amen!

  48. So this wouldn’t be a good hobby for me, since I run (read, lumber) like the Gears of Wars guys? 😉

  49. TideGear (Adam Milecki)

    Haha, well maybe not but actually you remind me of a character in Mirror’s Edge named Merc. He’s a runner too.

  50. TideGear (Adam Milecki)

    See my reply to Jeff Tang’s comment above.

  51. How come I hear it’s so frustrating?

    From GameLife:

    “Mirror’s Edge was considered a massively frustrating game because it delighted in killing the player whenever he did the slightest thing wrong.”