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Undead Darlings ~no cure for love~!! Q&A

After a portion of a lifetime spent playing role-playing games and years working for a publisher that has localized some of Japan’s best efforts, it’s not surprising that Nick Doerr understands turn-based battles. But what ...

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The Pokémon Cookbook review

Game Freak’s Pokémon franchise can be the interactive equivalent of comfort food. For many, cultivating a team of powerhouse pocket monsters stokes the embers of nostalgia, evoking the same sense of satisfaction we might get ...

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Samurai Warriors 4-II review

Omega Force’s musou games have a contentious reputation, with critics and consumers often finding fault in the repetition of combat, a rigid adherence to formula, and the excessive frequency of release. While the latter culpability ...

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La-Mulana EX review

Modern games in the style of those found on retro consoles are nothing new. Over the years, countless developers have looked to gain instant attraction to their games by designing them to look like the ...

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New Releases for the Week of May 8th, 2011

With punks, pirates and pro tennis players, this week’s new releases offer a potpourri of plucky protagonists. From the high anticipated blending of first-person shooter and parkour maneuvering in Brink to the blistering, mechanized mayhem ...

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Podcast 7-1: Post-Goal Grinding

Battling the temptations of maturity, the crew discusses Play With Birds‘ ‘stool’ pigeon and Pro Evolution Soccer 2011 3D‘s bumping and grinding athletes before covering Pilotwings Resort, Rayman 3D, SuperChime, and Fallout: New Vegas. After ...

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Divinity II: The Dragon Knight Saga Review

In an era where it’s common for publishers to charge sixty dollars for a barebones, six-hour single player campaign, Divinity II: The Dragon Knight Saga seems like a outlandish outlier. By delivering two separate, protracted ...

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NASCAR The Game 2011 Review

Although I’ve spent weeks careening around the replicated tarmac surfaces of the Forza, F1, and Shift franchises, the merits of a concentrated stock car simulation have largely evaded me. Blame the three-year hiatus since console ...

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