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Tackling Over 9000 Zombies!

Robert’s Take: The first hour with a triple-A title can often be a trustworthy barometer for the overall quality of the game. After all, sizable studios can’t afford to make anything less than a stellar ...

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So Many Me Review

Over the past decade, players have been bombarded with a deluge of puzzle/platformers. And with so many titles purporting to be the consummate combination of leaping and logic conundrums, it might be hard to get ...

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Abyss Odyssey Review

Robert’s Take: Over the last few years, development teams have embraced the potpourri method of game design, combining an assortment of familiar genres together in an effort to create a distinctive new experience. But much ...

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Ionball 2: Ionstorm Review

There was a time when titles similar to Breakout and Arkanoid were some of the most popular Arcade experiences. These featured a deceptively simple formula which belies a much deeper gameplay strategy. Players have to ...

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Reconnoitering Meridian: New World

In an era when games with modest ambitions are produced by studios with dozens of employees, Meridian: New World is a notable anomaly. Crafted by a single developer- Hungary-based Ede Tarsoly, Meridian’s fusion of elements ...

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Ascendant Review

In recent years Rogue-likes have seen a resurgence brought about by indie developers. Tackling niche genres allows smaller teams to grow and prosper without having to worry about competition stemming from AAA counterparts. This paradigm ...

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Sniper Elite 3 Review

Not long ago, the shooter was one of the most visceral and engaging genres around, consistently delivering frantic firefights that outmatched the best summer blockbusters. But over time, those once-invigorating action sequences began to lose ...

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Knightmare Tower

One of the most refreshing attributes most indie studios bring along to the industry is their capacity to understand fun. By that barometer, Montreal-based Juicy Beast delivers. This four man team are best known for ...

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Concursion Review

The old cliché “variety is the spice of life” has been the driving concept behind in a number of noteworthy games. Early coin-ops such as Tron or Gorf were conceived around the notion that an ...

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