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Microsoft

Far Cry 4 review

In the East, the amnesiac hero is a pervasive trope, showing up reoccurring in the role-playing genre. As an expositional device, the method can be effective, with the player’s gradual discovery of the world mirroring ...

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MX vs. ATV Supercross review

While the desire for innovation is a virtuous ambition, some developers would rather pursue perfection- offering a succession of sequels aimed at the realization of a specific genre. Such is the path plotted by Phoenix-based ...

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Call of Duty: Advanced Warfare review

While Metal Gear Solid 4 once asserted that “war has changed”, Fallout 3 proclaimed that “war never changes”. The Call of Duty franchise has contently existed somewhere in the middle of those two contradictory tenets. ...

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Sleeping Dogs: Definitive Edition review

Traditionally, the launch of a new generation of console has been marked with a succinct transitional period, with companies swiftly shifting their efforts from legacy hardware to shiny, new hardware. But the launch of the ...

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Skylanders: Trap Team review

Many franchises feel the pangs of stagnancy by their fourth iteration. After a trio of titles that define, then gradually refine a series, the fourth game often exhibits a divisive tension between prudent evolution and ...

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Sherlock Holmes: Crimes & Punishments review

Robert’s Take: Across Sir Arthur Conan Doyle’s four novels and fifty-six short stories, Baker Street’s distinguished detective imparts an essential axiom: details are imperative, but if you don’t take a step back, it’s easy to ...

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Persona 4 Arena Ultimax review

While it’s not unusual for a game franchise to sidestep stagnation by switching genres, 2012’s Persona 4 Arena was a truly curious crossover. With its source material exhibiting the resonant characterization and rich storytelling that’s ...

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DG2: Defense Grid 2 Review

Robert’s Take: I put a chicken pot pie in the oven, and boot up DG2: Defense Grid 2 to help pass the hour-long cooking time. Within seconds of navigating through the slick, StarCraft II-esque menu ...

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Destiny Review

Bungie design lead Jaime Griesemer once famously remarked that the secret to Halo’s success was rooted in its half-minute combat loop. At its foundation, each encounter flung players into a fastidiously crafted thirty-second fracas, where ...

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