From Faxanadu for the NES, the Ys series, and The Legend of Heroes: Trails in the Sky, Nihon Falcom has an amazingly prodigious body of work that spans over three decades. With the recent release ...
Read More »Hyperdimension Neptunia Re;Birth1 Q&A
For some, the Japanese role-playing game has lost some of its luster, with critics claiming that contemporary titles use formulaic plotlines to goad gamers into action. But that claim could hardly be leveled at 2011’s ...
Read More »The Sound of the Monomyth- A rePlay Q&A
Like any enthusiast-based conventions, this year’s Anime Expo will have several essential events. For gamers and aural aficionados, this year’s rePlay: Symphony of Heroes promises to be one of those occasions, with a seventy piece ...
Read More »Team Tripleslash Talks Action and Attraction
The University of Utah’s Entertainment Arts and Engineering (EAE) program has spurred a wellspring of industry talent, propelling its pupils onto the teams of ChAIR Entertainment, Microsoft Studios’ Games, and Maxis Salt Lake. While many ...
Read More »Q&A with OUYA’s Kellee Santiago
Tech-Gaming: Before we delve into OUYA discussion, let’s talk your impact on the industry. Following your graduation from University of Southern California’s interactive media program, you went onto help form thatgamecompany- the studio responsible for ...
Read More »Atelier Escha & Logy: Alchemists of the Dusk Sky Q&A
With fifteen core installments as well as numerous spin-offs and remakes, the Atelier series is undeniably prolific, allowing players to explore the intricacies of alchemy since its Japanese debut in 1997. Stateside, the fruitful role-playing ...
Read More »An Interview With Game and Film Composer Lorne Balfe
Whether you’re a film buff or gamer, chances are you own a piece of media that Lorne Balfe has scored. From Transformers, The Dark Knight, Inception to Assassin’s Creed III and Beyond: Two Souls, the ...
Read More »Real Boxing Q&A: Stepping into the Ring with Vivid Games
Already a critical and commercial success for iPhone and Android devices, Vivid Games’ Real Boxing is bringing its Unreal Engine 3-powered pugnaciousness onto another portable device: The PlayStation Vita. We spoke to the game’s creator ...
Read More »War Thunder Q&A and a Peek at PlayStation 4 Capability
Currently, in beta on the PC platform, Gaijin Entertainment (not to be confused with Bit.Trip developers Gaijin Games) is putting the finishing touches on the PlayStation 4 version of War Thunder, due to be released ...
Read More »Black Rock Shooter: The Game- The Interview
Last week, Black Rock Shooter: The Game on the PlayStation Network, bringing an enticing anime-based property to PSP and PS Vita screens. We had a chance to speak with Chris King of NIS America about ...
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