Interview

Q&A with MeiQ’s Tomoki Tauchi

Between acclaimed franchises such as Hyperdimension Neptunia, Fairy Fencer F, and Mugen Souls, Shibuya-based Compile Heart has cultivated a legion of global fans. Not content to rest on their laurels, the studio has spawned an ...

Read More »

Q&A With Ray Gigant’s Ryo Mito

As the creative lead for a game, directors are responsible for everything that’s included and purposefully omitted. As such, they often get the bulk of media attention. But the producer serves an equally important role, ...

Read More »

Q&A With Grand Kingdom’s Tomohiko Deguchi

While Western gamers were able to enjoy the aesthetic grandeur and engrossing gameplay of Muramasa: The Demon Blade, they weren’t able to appreciate Tomohiko Deguchi’s directorial effort. Regrettably, both the Stateside and European releases of ...

Read More »

Q&A With Neptunia’s Naoko Mizuno

Sporadically, role-playing games make fleeting, fourth-wall breaking references to the game industry. But 2010’s Hyperdimension Neptunia was the first franchise to construct an elaborate allegory for our precious pastime, imagining a realm where four goddess ...

Read More »