Author Archives: Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

Cross Blitz (Early Access) review

Wish deckbuilders had a more substantial storyline? Cross Blitz two modes of play deliver intersecting plots as well as an engaging roguelike mode. As titles like Baten Kaitos, SteamWorld Quest, and Slay the Spire have ...

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Irem Collection Vol. 1 review

Strictly Limited isn’t just one of the publishers- it also describes the amount of enjoyment found in this rushed compilation. For many, Irem (officially, Kabushikigaisha Airemu Software Engineering) is best known for the R-Type series. ...

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Air Twister review

Once an Apple Arcade exclusive, Air Twister soars onto PC, evoking the pleasures and simplicity of yesteryear’s coin-op classics. With a body of work that includes hits like Space Harrier, Out Run, After Burner, and ...

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Astlibra Revision review

Astlibra Revision took fifteen years to make. Given the RPG-like intricacy underneath the platform-based action, it feels like very little of that time was squandered. 1986’s Castlevania had a profound influence on gaming. Decades after ...

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Loddlenaut review

Who knew that oceanic clean-ups could be so calming? I love a demanding gaming challenge, whether it’s unifying the warring states with the disadvantaged Nanbu clan in Nobunaga’s Ambition or attempting to slay The Nameless ...

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GUNHEAD review

A head made of guns, and bullets for brains? True to its name, GUNHEAD lets you play as a mech that can equip a quartet of weapons to its alloy noggin. There are a variety ...

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