Author Archives: Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

The Battle of Polytopia review

Looking to occupy an entire landmass on your lunch break? The Battle of Polytopia provides many of the essentials of a 4X strategy game, while eschewing some of the time-consuming nuances. Civilization VI is a ...

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No More Heroes III review

Filled with a roster of batshit crazy character, feverish action, and a dubiously health obsession with Takashi Miike, No More Heroes III lands on PC. Expect all the satire of the Switch version, only without ...

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Kamiwaza: Way of the Thief review

The life of a Feudal-era thief isn’t that easy in Kamiwaza: Way of the Thief. Sure, there are the semi-vigilant guards posted about. But the real struggle is not growing aggravated in a title that ...

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fault – StP – LIGHTKRAVTE (Switch) review

While fault – StP – LIGHTKRAVTE is a tightly-focused novel about a person chasing their dreams, it packs an emotional payoff and provides insight into Rughzenahide’s rich history. Few visual novel franchises are as capricious as doujin ...

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Dome Keeper review

Drill all day and kill all night in developer Bippinbits’ shrewd amalgam of genres. After landing on an alien planet and establishing a base of operations, Dome Keeper’s tiny colonist digs downward in hopes of ...

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Moon Dancer review

Moon Dancer imagines the simultaneous bullets and lock-on missiles of Taito’s Ray series and Raizing’s Terra Driver arriving on 16-bit hardware. Coupled with a Caravan mode, it’s an enjoyable STG that harks back to a ...

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NeverAwake review

Don’t sleep on NeverAwake, which provides an engaging, surprisingly adaptable twin-stick shooting journey through a young girl’s psyche. NeverAwake is a twin-stick shooter set in a world of surrealistic dreams. Visually, the game is distinctive, ...

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