Author Archives: Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

Zakuro Review

Transitional periods often elicit unforeseen, and sporadically- serendipitous events. That’s the premise behind Zakuro (based on Lili Hoshino’s 2006 manga, Otome Yōkai Zakuro), which set during Japan’s Meiji era, reveals the country adjusting to the ...

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NCAA Football 13 Review

Since its inception as Bill Walsh College Football in 1993, Electronic Arts interpretation of collegiate athleticism has doggedly attempted to recreate every last minutiae of the sport. From acquiring the NCAA license during the last ...

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Rainbow Moon Review

What is the concept? With consummate coding, a pulsing techno soundtrack, and an elevated difficulty level, players could be forgiven for assuming SideQuest Studios’ Söldner-X: Himmelsstürmer and Söldner-X 2: Final Prototype originated from the Land ...

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Unchained Blades Review

Last year’s release of Wizardry: Labyrinth of Lost Souls hoped to revitalize the dungeon crawler on Western shores. Regretfully, the game’s sharp learning curve and utilitarian visuals likely did the genre a disservice. With the ...

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Gungnir Review

A few years ago, a majority of my friends became obsessed with the television series, Lost. When they weren’t arranging their schedule around the release of new episodes, each spent hours analyzing each cryptic reference ...

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Spec Ops: The Line Review

Like an eighth-year undergrad, the shooter often seems ensnared in the coils of stagnancy. Sustained by advancements in visual fidelity and the development of thrill ride-like pacing, the genre’s foremost failing mirrors that of the ...

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