Author Archives: Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

Street Fighter X Tekken DLC Review

Although fighting game enthusiasts are known to be an outspoken crowd, Capcom’s handling of paid supplemental content for Street Fighter X Tekken has proven to be remarkably contentious. When players discovered the publisher had placed ...

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Growlanser: Wayfarer of Time Review

It’s a known fact: fans of Japanese role-playing games rarely arrive at a consensus. Whether it’s a disagreement over how combat should be articulated, the delicate balance of grinding, or even if amnesia still retains ...

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Planet Crashers Review

What is the concept? Capitalizing on the current dearth of role-playing titles for Nintendo’s autostereoscopic handheld, recent eShop release Planet Crashers sends players on an eccentric expedition in an attempt to salvage a weakening sun. ...

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Podcast 11-2: A Marvelous Waste of Your Time

Beyond a contemplative discussion on whether gaming is advantageous therapy or just a glorious waste of time, DesertEagle, Samurage, BlueSwim and Jeremy “Lawman” LaMont also get down to business, offering impressions of Wreckateer, Planet Crashers, ...

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New Releases for the Week of July 29th, 2012

We’ve always maintained that there’s a reverse correlation between outdoor temperatures and the frequency of game releases. With blistering summer heat and a scant eight new titles hitting store shelves and download services, this this ...

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Wreckateer Review

What is the concept? By reworking the destructive antics of the Angry Birds franchise into a three-dimensional, Kinect-controlled environment, recent XBLA release Wreckateer risks being dismissed as derivative. After all, each of the title’s sixty ...

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Test Drive: Ferrari Racing Legends Review

Beyond the challenge of mastering a complicated control scheme, simulations have another remarkable virtue: they allow the average player to operate prohibitively-priced equipment. From dogfighting with $30 million F-15 Eagles in Lock On: Modern Air ...

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