Author Archives: Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

MeiQ: Labyrinth of Death review

One day, the PS Vita supply chain will inevitably come to a fateful halt, kicking off a discussion of the plucky portable’s merits and missteps. While some might lament on missed potential, fans of the ...

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NeuroVoider review

Over the past few years, Steam’s library of games has grown exponentially, with a multitude of new titles arriving daily. One of the consequences of the rapid-fire expansion are the emergence of titles that offer ...

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Q&A with MeiQ’s Tomoki Tauchi

Between acclaimed franchises such as Hyperdimension Neptunia, Fairy Fencer F, and Mugen Souls, Shibuya-based Compile Heart has cultivated a legion of global fans. Not content to rest on their laurels, the studio has spawned an ...

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God Eater 2: Rage Burst review

Not long ago, there was a cavernous schism between the libraries of console and PC gamers. But over the past few years, companies like NIS America, Idea Factory International, Koei-Tecmo, and Bandai Namco have gradually ...

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Critical Hit review

Little is what it initially seems in Critical Hit, TsukiWare’s inaugural eroge. Following completion of the half-gigabyte download and a potential layover on the novel’s option screen, players are introduced to Akira, the game’s protagonist. ...

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Attack on Titan review

The musuo beat-‘em up has proven to be a remarkably versatile genre. With adaptations that span the Gundam, Fist of the North Star, One Piece, Dragon Quest, and Zelda properties, Omega Force has crafted the ...

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